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MI's last few reccomendations fixed.
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1 changed files with 4 additions and 2 deletions
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@ -8811,8 +8811,6 @@ void P_SpawnPlayer(INT32 playernum)
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// the dead body mobj retains the skin through the 'spritedef' override).
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mobj->skin = &skins[p->skin];
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mobj->radius = FixedMul(skins[p->skin].radius, mobj->destscale);
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mobj->health = p->health;
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p->playerstate = PST_LIVE;
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@ -8827,6 +8825,10 @@ void P_SpawnPlayer(INT32 playernum)
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P_SetScale(mobj, mobj->destscale);
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P_FlashPal(p, 0, 0); // Resets
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// Set bounds accurately.
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mobj->radius = FixedMul(skins[p->skin].radius, mobj->scale);
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mobj->height = P_GetPlayerHeight(p);
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// Spawn with a pity shield if necessary.
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P_DoPityCheck(p);
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}
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