diff --git a/src/g_game.c b/src/g_game.c index 69c0fbdbb..e522d82e2 100644 --- a/src/g_game.c +++ b/src/g_game.c @@ -1113,8 +1113,6 @@ static void G_DoAnglePrediction(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer, p localtic = cmd->latency; - //CONS_Printf("anglepredict realtics %d latency %d\n", realtics, cmd->latency); - if (player->pflags & PF_DRIFTEND) { // Otherwise, your angle slingshots off to the side violently...