From 56051210178f9af7352f9bbe385708a1fb396840 Mon Sep 17 00:00:00 2001 From: Antonio Martinez Date: Tue, 20 May 2025 14:40:43 -0400 Subject: [PATCH] Don't bounce players when damage softening --- src/objects/orbinaut.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/objects/orbinaut.c b/src/objects/orbinaut.c index e8f774fd2..501bc0e2d 100644 --- a/src/objects/orbinaut.c +++ b/src/objects/orbinaut.c @@ -229,7 +229,8 @@ boolean Obj_OrbinautJawzCollide(mobj_t *t1, mobj_t *t2) { P_DamageMobj(t2, t1, t1->target, 1, DMG_WOMBO | (tumbleitem ? DMG_TUMBLE : DMG_WIPEOUT)); - K_KartBouncing(t2, t1); + if (tumbleitem || (gametyperules & GTR_SPHERES) || !t2->player->tripwireLeniency) + K_KartBouncing(t2, t1); } S_StartSound(t2, sfx_s3k7b);