diff --git a/src/info.c b/src/info.c index 030e4c3ff..080148264 100644 --- a/src/info.c +++ b/src/info.c @@ -3395,8 +3395,8 @@ state_t states[NUMSTATES] = {SPR_FWRK, 4|FF_FULLBRIGHT, TICRATE, {NULL}, 0, 0, S_NULL}, // S_KARMAFIREWORKTRAIL {SPR_OTFG, FF_FULLBRIGHT|FF_TRANS50, TICRATE, {NULL}, 0, 0, S_NULL}, // S_OVERTIMEFOG - {SPR_OTFG, 1|FF_FULLBRIGHT|FF_TRANS30|FF_PAPERSPRITE, 1, {NULL}, 0, 0, S_NULL}, // S_OVERTIMEORB - {SPR_OTFG, 3|FF_FULLBRIGHT, 1, {NULL}, 0, 0, S_NULL}, // S_OVERTIMEBEAM + {SPR_OTFG, 2|FF_FULLBRIGHT|FF_PAPERSPRITE, 1, {NULL}, 0, 0, S_NULL}, // S_OVERTIMEORB + {SPR_OTFG, 1|FF_FULLBRIGHT, 1, {NULL}, 0, 0, S_NULL}, // S_OVERTIMEBEAM #ifdef SEENAMES {SPR_NULL, 0, 1, {NULL}, 0, 0, S_NULL}, // S_NAMECHECK @@ -20101,7 +20101,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] = sfx_None, // deathsound 0, // speed 16<destscale = mo->scale/4; - if ((leveltime/2) & 1) - mo->frame++; + mo->frame += ((leveltime/4) % 8); if (battleovertime.enabled < 5*TICRATE) mo->flags2 |= MF2_SHADOW; mo->angle = R_PointToAngle2(mo->x, mo->y, battleovertime.x, battleovertime.y) + ANGLE_90; @@ -6526,7 +6525,7 @@ static void P_SpawnOvertimeParticles(fixed_t x, fixed_t y, mobjtype_t type, bool void P_RunBattleOvertime(void) { UINT16 i, j; - UINT16 orbs = 32; + UINT16 orbs = 16; if (battleovertime.enabled < 5*TICRATE) { @@ -6563,13 +6562,14 @@ void P_RunBattleOvertime(void) } } - // 32 orbs at the normal minimum size of 512 - orbs = max(4, FixedDiv(battleovertime.radius, 16*mapheaderinfo[gamemap-1]->mobj_scale)>>FRACBITS); + // 16 orbs at the normal minimum size of 512 + orbs = max(4, FixedDiv(battleovertime.radius, 32*mapheaderinfo[gamemap-1]->mobj_scale)>>FRACBITS); for (i = 0; i < orbs; i++) { - angle_t ang = FixedAngle(((((i+1) * 360) / orbs) + ((leveltime % 360) * 2))<mobj_scale + battleovertime.radius/1024; + fixed_t x = battleovertime.x + P_ReturnThrustX(NULL, ang, battleovertime.radius - FixedMul(mobjinfo[MT_OVERTIMEORB].radius, scale)); + fixed_t y = battleovertime.y + P_ReturnThrustY(NULL, ang, battleovertime.radius - FixedMul(mobjinfo[MT_OVERTIMEORB].radius, scale)); P_SpawnOvertimeParticles(x, y, MT_OVERTIMEORB, true); } @@ -9293,10 +9293,14 @@ void P_MobjThinker(mobj_t *mobj) if (battleovertime.enabled) { + mobj_t *ghost; fixed_t dist = min((4096*mapheaderinfo[gamemap-1]->mobj_scale - battleovertime.radius) / 2, 512*mapheaderinfo[gamemap-1]->mobj_scale); angle_t ang = FixedAngle((leveltime % 360) << FRACBITS); P_TeleportMove(mobj, battleovertime.x + P_ReturnThrustX(NULL, ang, dist), battleovertime.y + P_ReturnThrustY(NULL, ang, dist), battleovertime.z); + ghost = P_SpawnGhostMobj(mobj); + ghost->fuse = 4; + ghost->frame |= FF_FULLBRIGHT; } } else