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" - 1" on positioned players average
Consider just 1 more guy in the average, maybe helps really really small games.
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1 changed files with 2 additions and 2 deletions
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@ -10003,7 +10003,7 @@ void K_KartPlayerThink(player_t *player, ticcmd_t *cmd)
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if (playeringame[i] == false || players[i].spectator == true || players[i].exiting)
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continue;
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if (players[i].position != 1 && players[i].position >= (D_NumPlayersInRace()*3)/4) //Not in 1st, but also back quarter of the average
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if (players[i].position != 1 && players[i].position >= ((D_NumPlayersInRace()*3)/4) - 1) // Not in 1st, but also back quarter of the average (-1 guy, for leeway)
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{
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counted++;
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average += K_UndoMapScaling(players[i].distancetofinish);
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@ -10020,7 +10020,7 @@ void K_KartPlayerThink(player_t *player, ticcmd_t *cmd)
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{
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average = firstRaw;
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}
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UINT32 REALLY_FAR = average + 10000; // This far back, get max gain
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UINT32 TOO_CLOSE = average + 7000; // Start gaining here, lose if closer
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UINT32 WAY_TOO_CLOSE = average + 6000; // Lose at max rate here
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