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Do not play overtake voices/passing sounds in K_Cooperative
You're not competing!
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1 changed files with 12 additions and 10 deletions
22
src/k_kart.c
22
src/k_kart.c
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@ -2749,13 +2749,6 @@ void K_PlayOvertakeSound(mobj_t *source)
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boolean tasteful = (!source->player || !source->player->karthud[khud_voices]);
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boolean tasteful = (!source->player || !source->player->karthud[khud_voices]);
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if (!(gametyperules & GTR_CIRCUIT)) // Only in race
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return;
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// 4 seconds from before race begins, 10 seconds afterwards
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if (leveltime < starttime+(10*TICRATE))
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return;
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if (
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if (
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cv_kartvoices.value
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cv_kartvoices.value
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&& (tasteful || cv_kartvoices.value == 2)
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&& (tasteful || cv_kartvoices.value == 2)
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@ -11100,7 +11093,7 @@ void K_KartUpdatePosition(player_t *player)
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if (position != oldposition) // Changed places?
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if (position != oldposition) // Changed places?
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{
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{
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if (player->positiondelay <= 0 && position < oldposition && P_IsDisplayPlayer(player) == true)
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if (!K_Cooperative() && player->positiondelay <= 0 && position < oldposition && P_IsDisplayPlayer(player) == true)
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{
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{
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// Play sound when getting closer to 1st.
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// Play sound when getting closer to 1st.
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UINT32 soundpos = (max(0, position - 1) * MAXPLAYERS)/realplayers; // always 1-15 despite there being 16 players at max...
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UINT32 soundpos = (max(0, position - 1) * MAXPLAYERS)/realplayers; // always 1-15 despite there being 16 players at max...
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@ -12100,14 +12093,23 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
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boolean HOLDING_ITEM = (player->itemflags & (IF_ITEMOUT|IF_EGGMANOUT));
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boolean HOLDING_ITEM = (player->itemflags & (IF_ITEMOUT|IF_EGGMANOUT));
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boolean NO_HYUDORO = (player->stealingtimer == 0);
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boolean NO_HYUDORO = (player->stealingtimer == 0);
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if (!player->exiting)
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// Play overtake sounds, but only if
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// - your place changed
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// - not exiting
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// - in relevant gametype
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// - more than 10 seconds after initial scramble
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if (player->oldposition != player->position
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&& !player->exiting
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&& (gametyperules & GTR_CIRCUIT)
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&& !K_Cooperative()
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&& leveltime >= starttime+(10*TICRATE))
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{
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{
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if (player->oldposition < player->position) // But first, if you lost a place,
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if (player->oldposition < player->position) // But first, if you lost a place,
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{
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{
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player->oldposition = player->position; // then the other player taunts.
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player->oldposition = player->position; // then the other player taunts.
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K_RegularVoiceTimers(player); // and you can't for a bit
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K_RegularVoiceTimers(player); // and you can't for a bit
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}
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}
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else if (player->oldposition > player->position) // Otherwise,
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else // Otherwise,
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{
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{
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K_PlayOvertakeSound(player->mo); // Say "YOU'RE TOO SLOW!"
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K_PlayOvertakeSound(player->mo); // Say "YOU'RE TOO SLOW!"
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player->oldposition = player->position; // Restore the old position,
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player->oldposition = player->position; // Restore the old position,
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