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Ironman: Don't flip minirankings until you're actually transformed
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1 changed files with 4 additions and 1 deletions
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@ -1786,7 +1786,10 @@ static boolean K_drawKartPositionFaces(void)
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bumperx = FACE_X+19;
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emeraldx = FACE_X+16;
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if (skins[players[rankplayer[i]].skin].flags & SF_IRONMAN)
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// Flip SF_IRONMAN portraits, but only if they're transformed
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if (skins[players[rankplayer[i]].skin].flags & SF_IRONMAN
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&& !P_MobjWasRemoved(players[rankplayer[i]].mo)
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&& !(((skin_t*)players[rankplayer[i]].mo->skin)->flags & SF_IRONMAN) )
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{
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flipflag = V_FLIP;
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xoff = 16;
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