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https://github.com/KartKrewDev/RingRacers.git
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Merge branch 'udmf-riser' into 'master'
Add foflayer field to UDMF things, spawn offset from a specific FOF in the thing's sector Closes #417 See merge request KartKrew/Kart!1120
This commit is contained in:
commit
56694b2740
6 changed files with 90 additions and 22 deletions
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@ -50,6 +50,7 @@ add_executable(SRB2SDL2 MACOSX_BUNDLE WIN32
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p_lights.c
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p_loop.c
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p_map.c
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p_mapthing.cpp
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p_maputl.c
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p_mobj.c
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p_polyobj.c
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@ -251,6 +251,7 @@ struct mapthing_t
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INT16 special;
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INT32 args[NUMMAPTHINGARGS];
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char *stringargs[NUMMAPTHINGSTRINGARGS];
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UINT8 layer; // FOF layer to spawn on, see P_GetMobjSpawnHeight
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mobj_t *mobj;
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};
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78
src/p_mapthing.cpp
Normal file
78
src/p_mapthing.cpp
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@ -0,0 +1,78 @@
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#include <algorithm>
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#include <iterator>
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#include <set>
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#include "core/static_vec.hpp"
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#include "doomstat.h" // mapobjectscale
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#include "info.h"
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#include "m_fixed.h"
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#include "p_local.h" // ONFLOORZ
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#include "p_mobj.h"
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#include "p_slopes.h"
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#include "r_defs.h"
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#include "r_main.h"
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fixed_t P_GetMobjSpawnHeight(
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const mobjtype_t mobjtype,
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const fixed_t x,
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const fixed_t y,
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const fixed_t dz,
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const fixed_t offset,
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const size_t layer,
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const boolean flip,
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const fixed_t scale
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)
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{
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const fixed_t finalScale = FixedMul(scale, mapobjectscale);
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const fixed_t finalZOffset = flip
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? -(dz) - FixedMul(finalScale, offset + mobjinfo[mobjtype].height)
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: +(dz) + FixedMul(finalScale, offset);
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const sector_t* sector = R_PointInSubsector(x, y)->sector;
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// Axis objects snap to the floor.
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if (mobjtype == MT_AXIS || mobjtype == MT_AXISTRANSFER || mobjtype == MT_AXISTRANSFERLINE)
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return ONFLOORZ;
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if (layer != 0)
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{
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// multiset is a container that automatically sorts
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// each insertion. It only contains unique values, so
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// two FOFs at the exact same height only count as one
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// layer.
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std::multiset<fixed_t> heights;
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auto get_height = flip ? P_GetFFloorBottomZAt : P_GetFFloorTopZAt;
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for (ffloor_t* rover = sector->ffloors; rover; rover = rover->next)
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{
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heights.insert(get_height(rover, x, y));
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}
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if (!heights.empty())
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{
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auto get_layer = [layer, &heights](auto it)
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{
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std::advance(it, std::min(layer, heights.size()) - 1);
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return *it;
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};
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if (flip)
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{
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return get_layer(heights.rbegin()) + finalZOffset;
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}
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else
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{
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return get_layer(heights.begin()) + finalZOffset;
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}
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}
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}
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// Establish height.
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if (flip)
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return P_GetSectorCeilingZAt(sector, x, y) + finalZOffset;
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else
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return P_GetSectorFloorZAt(sector, x, y) + finalZOffset;
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}
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26
src/p_mobj.c
26
src/p_mobj.c
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@ -12095,22 +12095,6 @@ void P_MovePlayerToStarpost(INT32 playernum)
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P_AfterPlayerSpawn(playernum);
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}
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fixed_t P_GetMobjSpawnHeight(const mobjtype_t mobjtype, const fixed_t x, const fixed_t y, const fixed_t dz, const fixed_t offset, const boolean flip, const fixed_t scale)
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{
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const fixed_t finalScale = FixedMul(scale, mapobjectscale);
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const subsector_t *ss = R_PointInSubsector(x, y);
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// Axis objects snap to the floor.
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if (mobjtype == MT_AXIS || mobjtype == MT_AXISTRANSFER || mobjtype == MT_AXISTRANSFERLINE)
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return ONFLOORZ;
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// Establish height.
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if (flip)
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return P_GetSectorCeilingZAt(ss->sector, x, y) - dz - FixedMul(finalScale, offset + mobjinfo[mobjtype].height);
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else
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return P_GetSectorFloorZAt(ss->sector, x, y) + dz + FixedMul(finalScale, offset);
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}
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fixed_t P_GetMapThingSpawnHeight(const mobjtype_t mobjtype, const mapthing_t* mthing, const fixed_t x, const fixed_t y)
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{
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fixed_t dz = mthing->z << FRACBITS; // Base offset from the floor.
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@ -12142,7 +12126,7 @@ fixed_t P_GetMapThingSpawnHeight(const mobjtype_t mobjtype, const mapthing_t* mt
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break;
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}
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if (!(dz + offset)) // Snap to the surfaces when there's no offset set.
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if (!(dz + offset) && mthing->layer == 0) // Snap to the surfaces when there's no offset set.
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{
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if (flip)
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return ONCEILINGZ;
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@ -12150,7 +12134,7 @@ fixed_t P_GetMapThingSpawnHeight(const mobjtype_t mobjtype, const mapthing_t* mt
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return ONFLOORZ;
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}
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return P_GetMobjSpawnHeight(mobjtype, x, y, dz, offset, flip, mthing->scale);
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return P_GetMobjSpawnHeight(mobjtype, x, y, dz, offset, mthing->layer, flip, mthing->scale);
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}
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static boolean P_SpawnNonMobjMapThing(mapthing_t *mthing)
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@ -13509,7 +13493,7 @@ void P_SpawnHoop(mapthing_t *mthing)
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TVector v, *res;
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fixed_t x = mthing->x << FRACBITS;
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fixed_t y = mthing->y << FRACBITS;
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fixed_t z = P_GetMobjSpawnHeight(MT_HOOP, x, y, mthing->z << FRACBITS, 0, false, mthing->scale);
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fixed_t z = P_GetMobjSpawnHeight(MT_HOOP, x, y, mthing->z << FRACBITS, 0, mthing->layer, false, mthing->scale);
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hoopcenter = P_SpawnMobj(x, y, z, MT_HOOPCENTER);
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hoopcenter->spawnpoint = mthing;
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@ -13631,7 +13615,7 @@ static void P_SpawnItemRow(mapthing_t *mthing, mobjtype_t *itemtypes, UINT8 numi
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itemtypes[r] = P_GetMobjtypeSubstitute(&dummything, itemtypes[r]);
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}
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}
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z = P_GetMobjSpawnHeight(itemtypes[0], x, y, z, 0, mthing->options & MTF_OBJECTFLIP, mthing->scale);
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z = P_GetMobjSpawnHeight(itemtypes[0], x, y, z, 0, mthing->layer, mthing->options & MTF_OBJECTFLIP, mthing->scale);
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if (isloopend)
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{
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@ -13711,7 +13695,7 @@ static void P_SpawnItemCircle(mapthing_t *mthing, mobjtype_t *itemtypes, UINT8 n
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itemtypes[i] = P_GetMobjtypeSubstitute(&dummything, itemtypes[i]);
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}
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}
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z = P_GetMobjSpawnHeight(itemtypes[0], x, y, z, 0, false, mthing->scale);
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z = P_GetMobjSpawnHeight(itemtypes[0], x, y, z, 0, mthing->layer, false, mthing->scale);
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for (i = 0; i < numitems; i++)
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{
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@ -524,7 +524,7 @@ void P_MovePlayerToSpawn(INT32 playernum, mapthing_t *mthing);
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void P_MovePlayerToStarpost(INT32 playernum);
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void P_AfterPlayerSpawn(INT32 playernum);
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fixed_t P_GetMobjSpawnHeight(const mobjtype_t mobjtype, const fixed_t x, const fixed_t y, const fixed_t dz, const fixed_t offset, const boolean flip, const fixed_t scale);
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fixed_t P_GetMobjSpawnHeight(const mobjtype_t mobjtype, const fixed_t x, const fixed_t y, const fixed_t dz, const fixed_t offset, const size_t layer, const boolean flip, const fixed_t scale);
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fixed_t P_GetMapThingSpawnHeight(const mobjtype_t mobjtype, const mapthing_t* mthing, const fixed_t x, const fixed_t y);
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mobj_t *P_SpawnMapThing(mapthing_t *mthing);
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@ -1286,6 +1286,7 @@ static void P_LoadThings(UINT8 *data)
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memset(mt->stringargs, 0x00, NUMMAPTHINGSTRINGARGS*sizeof(*mt->stringargs));
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mt->special = 0;
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mt->pitch = mt->roll = 0;
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mt->layer = 0;
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mt->type &= 4095;
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@ -1793,6 +1794,8 @@ static void ParseTextmapThingParameter(UINT32 i, const char *param, const char *
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else if (fastcmp(param, "special"))
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mapthings[i].special = atol(val);
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else if (fastcmp(param, "foflayer"))
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mapthings[i].layer = atol(val);
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else if (fastncmp(param, "stringarg", 9) && strlen(param) > 9)
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{
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size_t argnum = atol(param + 9);
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@ -2766,6 +2769,7 @@ static void P_LoadTextmap(void)
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memset(mt->args, 0, NUMMAPTHINGARGS*sizeof(*mt->args));
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memset(mt->stringargs, 0x00, NUMMAPTHINGSTRINGARGS*sizeof(*mt->stringargs));
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mt->special = 0;
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mt->layer = 0;
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mt->mobj = NULL;
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TextmapParse(mapthingsPos[i], i, ParseTextmapThingParameter);
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