mirror of
https://github.com/KartKrewDev/RingRacers.git
synced 2025-10-30 08:01:28 +00:00
Per Sal's request, remove SMK stuff too
This commit is contained in:
parent
6fdec66dc3
commit
5680514012
8 changed files with 0 additions and 792 deletions
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@ -2177,11 +2177,6 @@ const char *const STATE_LIST[] = { // array length left dynamic for sanity testi
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"S_BIGRING11",
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"S_BIGRING12",
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// SNES Objects
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"S_SNES_DONUTBUSH1",
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"S_SNES_DONUTBUSH2",
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"S_SNES_DONUTBUSH3",
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// Ark Arrows
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"S_ARKARROW_0",
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"S_ARKARROW_1",
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@ -2529,17 +2524,6 @@ const char *const STATE_LIST[] = { // array length left dynamic for sanity testi
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"S_KANNA",
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"S_OGAMI",
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// SMK ports
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"S_SMK_PIPE1", // Generic pipes
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"S_SMK_PIPE2",
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"S_SMK_MOLE", // Donut Plains Monty Moles
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"S_SMK_THWOMP", // Bowser Castle Thwomps
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"S_SMK_SNOWBALL", // Vanilla Lake snowballs
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"S_SMK_ICEBLOCK", // Vanilla Lake breakable ice blocks
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"S_SMK_ICEBLOCK2",
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"S_SMK_ICEBLOCK_DEBRIS",
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"S_SMK_ICEBLOCK_DEBRIS2",
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"S_SUNBEAMPALM_STEM",
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"S_SUNBEAMPALM_LEAF",
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@ -3615,10 +3599,6 @@ const char *const MOBJTYPE_LIST[] = { // array length left dynamic for sanity t
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"MT_BIGRING",
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"MT_SNES_DONUTBUSH1",
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"MT_SNES_DONUTBUSH2",
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"MT_SNES_DONUTBUSH3",
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"MT_ARKARROW", // Ark Arrows
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"MT_BUMP",
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@ -3709,16 +3689,6 @@ const char *const MOBJTYPE_LIST[] = { // array length left dynamic for sanity t
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"MT_HANAGUMIHALL_STEAM",
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"MT_HANAGUMIHALL_NPC",
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// SMK ports
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"MT_SMK_PIPE",
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"MT_SMK_MOLESPAWNER",
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"MT_SMK_MOLE",
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"MT_SMK_THWOMP",
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"MT_SMK_SNOWBALL",
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"MT_SMK_ICEBLOCK",
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"MT_SMK_ICEBLOCK_SIDE",
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"MT_SMK_ICEBLOCK_DEBRIS",
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"MT_SUNBEAMPALM_STEM",
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"MT_SUNBEAMPALM_LEAF",
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320
src/info.c
320
src/info.c
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@ -416,7 +416,6 @@ char sprnames[NUMSPRITES + 1][5] =
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// Additional Kart Objects
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"AUDI", // Audience members
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"BUZB", // Sapphire Coast Buzz Mk3
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"SNES",
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"BRNG", // Chaotix Big Ring
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// Ark Arrows
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@ -551,13 +550,6 @@ char sprnames[NUMSPRITES + 1][5] =
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"HGCF",
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"HGCG",
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// SMK ports
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"SMKP",
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"MTYM",
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"THWP",
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"SNOB",
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"ICEB",
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"TUST",
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"TULE",
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@ -2669,10 +2661,6 @@ state_t states[NUMSTATES] =
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{SPR_BRNG, 10, 2, {NULL}, 0, 0, S_BIGRING12}, // S_BIGRING11
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{SPR_BRNG, 11, 2, {NULL}, 0, 0, S_BIGRING01}, // S_BIGRING12
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{SPR_SNES, 0, -1, {NULL}, 0, 0, S_NULL}, // S_SNES_DONUTBUSH1
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{SPR_SNES, 1, -1, {NULL}, 0, 0, S_NULL}, // S_SNES_DONUTBUSH2
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{SPR_SNES, 2, -1, {NULL}, 0, 0, S_NULL}, // S_SNES_DONUTBUSH3
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// Ark Arrows
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{SPR_SYM0, FF_ANIMATE|FF_PAPERSPRITE, -1, {NULL}, 15, 2, S_NULL}, // S_ARKARROW_0
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{SPR_SYM1, FF_ANIMATE|FF_PAPERSPRITE, -1, {NULL}, 15, 2, S_NULL}, // S_ARKARROW_1
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@ -3029,17 +3017,6 @@ state_t states[NUMSTATES] =
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{SPR_HGCF, 0, -1, {NULL}, 0, 0, S_NULL}, // S_KANNA
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{SPR_HGCG, 0, -1, {NULL}, 0, 0, S_NULL}, // S_OGAMI
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// SMK ports
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{SPR_SMKP, 0, -1, {NULL}, 0, 0, S_SMK_PIPE1}, // S_SMK_PIPE1
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{SPR_SMKP, 1, -1, {NULL}, 0, 0, S_SMK_PIPE2}, // S_SMK_PIPE2
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{SPR_MTYM, 0, -1, {NULL}, 0, 0, S_SMK_MOLE}, // S_SMK_MOLE
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{SPR_THWP, 0, -1, {NULL}, 0, 0, S_SMK_THWOMP}, // S_SMK_THWOMP
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{SPR_SNOB, 0, -1, {NULL}, 0, 0, S_SMK_SNOWBALL}, // S_SMK_SNOWBALL
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{SPR_ICEB, FF_PAPERSPRITE, -1, {NULL}, 0, 0, S_NULL}, // S_SMK_ICEBLOCK
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{SPR_ICEB, FF_PAPERSPRITE|1, -1, {NULL}, 0, 0, S_NULL}, // S_SMK_ICEBLOCK2
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{SPR_ICEB, 2, 10, {NULL}, 0, 0, S_SMK_ICEBLOCK_DEBRIS2}, // S_SMK_ICEBLOCK_DEBRIS
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{SPR_ICEB, 3, 10, {NULL}, 0, 0, S_NULL}, // S_SMK_ICEBLOCK_DEBRIS2
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{SPR_TUST, FF_PAPERSPRITE, -1, {NULL}, 0, 0, S_NULL}, // S_SUNBEAMPALM_STEM
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{SPR_TULE, FF_PAPERSPRITE, -1, {NULL}, 0, 0, S_NULL}, // S_SUNBEAMPALM_LEAF
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@ -16202,87 +16179,6 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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S_NULL // raisestate
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},
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{ // MT_SNES_DONUTBUSH1
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2301, // doomednum
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S_SNES_DONUTBUSH1, // spawnstate
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1000, // spawnhealth
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S_NULL, // seestate
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sfx_None, // seesound
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8, // reactiontime
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sfx_None, // attacksound
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S_NULL, // painstate
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0, // painchance
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sfx_None, // painsound
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S_NULL, // meleestate
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S_NULL, // missilestate
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S_NULL, // deathstate
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S_NULL, // xdeathstate
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sfx_None, // deathsound
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0, // speed
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14*FRACUNIT, // radius
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15*FRACUNIT, // height
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0, // display offset
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100, // mass
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0, // damage
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sfx_None, // activesound
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MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOTHINK, // flags
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S_NULL // raisestate
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},
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{ // MT_SNES_DONUTBUSH2
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2302, // doomednum
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S_SNES_DONUTBUSH2, // spawnstate
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1000, // spawnhealth
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S_NULL, // seestate
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sfx_None, // seesound
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8, // reactiontime
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sfx_None, // attacksound
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S_NULL, // painstate
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0, // painchance
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sfx_None, // painsound
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S_NULL, // meleestate
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S_NULL, // missilestate
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S_NULL, // deathstate
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S_NULL, // xdeathstate
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sfx_None, // deathsound
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0, // speed
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13*FRACUNIT, // radius
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13*FRACUNIT, // height
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0, // display offset
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100, // mass
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0, // damage
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sfx_None, // activesound
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MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOTHINK, // flags
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S_NULL // raisestate
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},
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{ // MT_SNES_DONUTBUSH3
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2303, // doomednum
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S_SNES_DONUTBUSH3, // spawnstate
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1000, // spawnhealth
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S_NULL, // seestate
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sfx_None, // seesound
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8, // reactiontime
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sfx_None, // attacksound
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S_NULL, // painstate
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0, // painchance
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sfx_None, // painsound
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S_NULL, // meleestate
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S_NULL, // missilestate
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S_NULL, // deathstate
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S_NULL, // xdeathstate
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sfx_None, // deathsound
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0, // speed
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7*FRACUNIT, // radius
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7*FRACUNIT, // height
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0, // display offset
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100, // mass
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0, // damage
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sfx_None, // activesound
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MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOTHINK, // flags
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S_NULL // raisestate
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},
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{ // MT_ARKARROW
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4094, // doomednum
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S_ARKARROW_0, // spawnstate
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@ -17687,222 +17583,6 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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S_NULL // raisestate
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},
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{ // MT_SMK_PIPE
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3970, // doomednum
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S_SMK_PIPE1, // spawnstate
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1000, // spawnhealth
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S_SMK_PIPE2, // seestate
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sfx_None, // seesound
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8, // reactiontime
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sfx_None, // attacksound
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S_NULL, // painstate
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0, // painchance
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sfx_None, // painsound
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S_NULL, // meleestate
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S_NULL, // missilestate
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S_SMK_PIPE1, // deathstate
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S_NULL, // xdeathstate
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sfx_s1ac, // deathsound
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0, // speed
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20<<FRACBITS, // radius
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52<<FRACBITS, // height
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0, // display offset
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0, // mass
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0, // damage
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sfx_None, // activesound
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MF_SOLID, // flags
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S_NULL // raisestate
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},
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{ // MT_SMK_MOLESPAWNER
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3971, // doomednum
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S_INVISIBLE, // spawnstate
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1000, // spawnhealth
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S_NULL, // seestate
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sfx_None, // seesound
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8, // reactiontime
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sfx_None, // attacksound
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S_NULL, // painstate
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0, // painchance
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sfx_None, // painsound
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S_NULL, // meleestate
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S_NULL, // missilestate
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S_NULL, // deathstate
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S_NULL, // xdeathstate
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sfx_None, // deathsound
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0, // speed
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28<<FRACBITS, // radius
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32<<FRACBITS, // height
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0, // display offset
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0, // mass
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0, // damage
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sfx_None, // activesound
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MF_NOBLOCKMAP|MF_NOGRAVITY, // flags
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S_NULL // raisestate
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},
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{ // MT_SMK_MOLE
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-1, // doomednum
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S_SMK_MOLE, // spawnstate
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1000, // spawnhealth
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S_NULL, // seestate
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sfx_None, // seesound
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TICRATE, // reactiontime
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sfx_None, // attacksound
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S_NULL, // painstate
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0, // painchance
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sfx_None, // painsound
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S_NULL, // meleestate
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S_NULL, // missilestate
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S_SMK_MOLE, // deathstate
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S_NULL, // xdeathstate
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sfx_s1ac, // deathsound
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16<<FRACBITS, // speed
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28<<FRACBITS, // radius
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32<<FRACBITS, // height
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0, // display offset
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0, // mass
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0, // damage
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sfx_None, // activesound
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MF_SPECIAL, // flags
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S_NULL // raisestate
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},
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{ // MT_SMK_THWOMP
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3972, // doomednum
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S_SMK_THWOMP, // spawnstate
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1000, // spawnhealth
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S_NULL, // seestate
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sfx_None, // seesound
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TICRATE, // reactiontime
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sfx_None, // attacksound
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S_NULL, // painstate
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0, // painchance
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sfx_None, // painsound
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S_NULL, // meleestate
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S_NULL, // missilestate
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S_SMK_THWOMP, // deathstate
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S_NULL, // xdeathstate
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sfx_s1ac, // deathsound
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32<<FRACBITS, // speed
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22<<FRACBITS, // radius
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52<<FRACBITS, // height
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0, // display offset
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0, // mass
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0, // damage
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sfx_None, // activesound
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MF_SOLID|MF_NOGRAVITY, // flags
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S_NULL // raisestate
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},
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{ // MT_SMK_SNOWBALL
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3745, // doomednum
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S_SMK_SNOWBALL, // spawnstate
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1000, // spawnhealth
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S_NULL, // seestate
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sfx_None, // seesound
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8, // reactiontime
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sfx_None, // attacksound
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S_NULL, // painstate
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0, // painchance
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sfx_None, // painsound
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S_NULL, // meleestate
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S_NULL, // missilestate
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S_NULL, // deathstate
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S_NULL, // xdeathstate
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sfx_None, // deathsound
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0, // speed
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16<<FRACBITS, // radius
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32<<FRACBITS, // height
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0, // display offset
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0, // mass
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0, // damage
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sfx_None, // activesound
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MF_NOBLOCKMAP|MF_NOGRAVITY|MF_NOTHINK, // flags
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S_NULL // raisestate
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},
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{ // MT_SMK_ICEBLOCK
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3203, // doomednum
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S_INVISIBLE, // spawnstate
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1, // spawnhealth
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S_NULL, // seestate
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sfx_None, // seesound
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8, // reactiontime
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sfx_None, // attacksound
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S_NULL, // painstate
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0, // painchance
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sfx_None, // painsound
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S_NULL, // meleestate
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S_NULL, // missilestate
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S_INVISIBLE, // deathstate
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S_NULL, // xdeathstate
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sfx_None, // deathsound
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0, // speed
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32<<FRACBITS, // radius
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32<<FRACBITS, // height
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0, // display offset
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0, // mass
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0, // damage
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sfx_None, // activesound
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MF_SOLID|MF_SHOOTABLE|MF_NOGRAVITY, // flags
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S_NULL // raisestate
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},
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{ // MT_SMK_ICEBLOCK_SIDE
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-1, // doomednum
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S_SMK_ICEBLOCK, // spawnstate
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1000, // spawnhealth
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S_NULL, // seestate
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sfx_None, // seesound
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8, // reactiontime
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sfx_None, // attacksound
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S_NULL, // painstate
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0, // painchance
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sfx_None, // painsound
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S_NULL, // meleestate
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S_NULL, // missilestate
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S_NULL, // deathstate
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S_NULL, // xdeathstate
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sfx_None, // deathsound
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0, // speed
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32<<FRACBITS, // radius
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32<<FRACBITS, // height
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0, // display offset
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0, // mass
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0, // damage
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sfx_None, // activesound
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MF_NOTHINK|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY, // flags
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S_NULL // raisestate
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},
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{ // MT_SMK_ICEBLOCK_DEBRIS
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-1, // doomednum
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S_SMK_ICEBLOCK_DEBRIS, // spawnstate
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1000, // spawnhealth
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S_NULL, // seestate
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sfx_None, // seesound
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8, // reactiontime
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sfx_None, // attacksound
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S_NULL, // painstate
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0, // painchance
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sfx_None, // painsound
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S_NULL, // meleestate
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S_NULL, // missilestate
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S_NULL, // deathstate
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S_NULL, // xdeathstate
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sfx_None, // deathsound
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0, // speed
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8<<FRACBITS, // radius
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8<<FRACBITS, // height
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0, // display offset
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0, // mass
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0, // damage
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sfx_None, // activesound
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MF_SCENERY|MF_NOCLIP|MF_NOCLIPHEIGHT, // flags
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S_NULL // raisestate
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},
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{ // MT_SUNBEAMPALM_STEM
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2697, // doomednum
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S_SUNBEAMPALM_STEM, // spawnstate
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38
src/info.h
38
src/info.h
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@ -955,7 +955,6 @@ typedef enum sprite
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// Additional Kart Objects
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SPR_AUDI, // Audience members
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SPR_BUZB, // Buzz Bomber
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SPR_SNES,
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SPR_BRNG, // Chaotix Big Ring
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// Ark Arrows
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@ -1090,13 +1089,6 @@ typedef enum sprite
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SPR_HGCF,
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SPR_HGCG,
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// SMK ports
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SPR_SMKP,
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SPR_MTYM,
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SPR_THWP,
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SPR_SNOB,
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SPR_ICEB,
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SPR_TUST,
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SPR_TULE,
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@ -3176,11 +3168,6 @@ typedef enum state
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S_BIGRING11,
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S_BIGRING12,
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// SNES Objects
|
||||
S_SNES_DONUTBUSH1,
|
||||
S_SNES_DONUTBUSH2,
|
||||
S_SNES_DONUTBUSH3,
|
||||
|
||||
// Ark Arrows
|
||||
S_ARKARROW_0,
|
||||
S_ARKARROW_1,
|
||||
|
|
@ -3528,17 +3515,6 @@ typedef enum state
|
|||
S_KANNA,
|
||||
S_OGAMI,
|
||||
|
||||
// SMK ports
|
||||
S_SMK_PIPE1, // Generic pipes
|
||||
S_SMK_PIPE2,
|
||||
S_SMK_MOLE, // Donut Plains Monty Moles
|
||||
S_SMK_THWOMP, // Bowser Castle Thwomps
|
||||
S_SMK_SNOWBALL, // Vanilla Lake snowballs
|
||||
S_SMK_ICEBLOCK, // Vanilla Lake breakable ice blocks
|
||||
S_SMK_ICEBLOCK2,
|
||||
S_SMK_ICEBLOCK_DEBRIS,
|
||||
S_SMK_ICEBLOCK_DEBRIS2,
|
||||
|
||||
S_SUNBEAMPALM_STEM,
|
||||
S_SUNBEAMPALM_LEAF,
|
||||
|
||||
|
|
@ -4641,10 +4617,6 @@ typedef enum mobj_type
|
|||
|
||||
MT_BIGRING,
|
||||
|
||||
MT_SNES_DONUTBUSH1,
|
||||
MT_SNES_DONUTBUSH2,
|
||||
MT_SNES_DONUTBUSH3,
|
||||
|
||||
MT_ARKARROW, // Ark Arrows
|
||||
|
||||
MT_BUMP,
|
||||
|
|
@ -4735,16 +4707,6 @@ typedef enum mobj_type
|
|||
MT_HANAGUMIHALL_STEAM,
|
||||
MT_HANAGUMIHALL_NPC,
|
||||
|
||||
// SMK ports
|
||||
MT_SMK_PIPE,
|
||||
MT_SMK_MOLESPAWNER,
|
||||
MT_SMK_MOLE,
|
||||
MT_SMK_THWOMP,
|
||||
MT_SMK_SNOWBALL,
|
||||
MT_SMK_ICEBLOCK,
|
||||
MT_SMK_ICEBLOCK_SIDE,
|
||||
MT_SMK_ICEBLOCK_DEBRIS,
|
||||
|
||||
MT_SUNBEAMPALM_STEM,
|
||||
MT_SUNBEAMPALM_LEAF,
|
||||
|
||||
|
|
|
|||
|
|
@ -1028,34 +1028,6 @@ boolean K_FallingRockCollide(mobj_t *t1, mobj_t *t2)
|
|||
return true;
|
||||
}
|
||||
|
||||
boolean K_SMKIceBlockCollide(mobj_t *t1, mobj_t *t2)
|
||||
{
|
||||
if (!(t2->flags & MF_SOLID || t2->flags & MF_SHOOTABLE))
|
||||
return true;
|
||||
|
||||
if (!(t2->health))
|
||||
return true;
|
||||
|
||||
if (t2->type == MT_BANANA || t2->type == MT_BANANA_SHIELD
|
||||
|| t2->type == MT_EGGMANITEM || t2->type == MT_EGGMANITEM_SHIELD
|
||||
|| t2->type == MT_SSMINE || t2->type == MT_SSMINE_SHIELD
|
||||
|| t2->type == MT_DROPTARGET_SHIELD
|
||||
|| t2->type == MT_ORBINAUT_SHIELD || t2->type == MT_JAWZ_SHIELD)
|
||||
return false;
|
||||
|
||||
if (t1->health)
|
||||
P_KillMobj(t1, t2, t2, DMG_NORMAL);
|
||||
|
||||
/*
|
||||
if (t2->player && (t2->player->invincibilitytimer > 0
|
||||
|| K_IsBigger(t2, t1) == true))
|
||||
return true;
|
||||
*/
|
||||
|
||||
K_KartSolidBounce(t1, t2);
|
||||
return true;
|
||||
}
|
||||
|
||||
boolean K_PvPTouchDamage(mobj_t *t1, mobj_t *t2)
|
||||
{
|
||||
if (K_PodiumSequence() == true)
|
||||
|
|
|
|||
|
|
@ -32,7 +32,6 @@ boolean K_InstaWhipCollide(mobj_t *shield, mobj_t *victim);
|
|||
boolean K_KitchenSinkCollide(mobj_t *t1, mobj_t *t2);
|
||||
|
||||
boolean K_FallingRockCollide(mobj_t *t1, mobj_t *t2);
|
||||
boolean K_SMKIceBlockCollide(mobj_t *t1, mobj_t *t2);
|
||||
|
||||
boolean K_PvPTouchDamage(mobj_t *t1, mobj_t *t2);
|
||||
|
||||
|
|
|
|||
|
|
@ -571,33 +571,6 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
|
|||
special->frame |= FF_TRANS90;
|
||||
return;
|
||||
*/
|
||||
case MT_SMK_MOLE:
|
||||
if (special->target && !P_MobjWasRemoved(special->target))
|
||||
return;
|
||||
|
||||
if (special->health <= 0 || toucher->health <= 0)
|
||||
return;
|
||||
|
||||
if (!player->mo || player->spectator)
|
||||
return;
|
||||
|
||||
// kill
|
||||
if (player->invincibilitytimer > 0
|
||||
|| K_IsBigger(toucher, special) == true
|
||||
|| player->flamedash > 0)
|
||||
{
|
||||
P_KillMobj(special, toucher, toucher, DMG_NORMAL);
|
||||
return;
|
||||
}
|
||||
|
||||
// no interaction
|
||||
if (player->flashing > 0 || player->hyudorotimer > 0 || P_PlayerInPain(player))
|
||||
return;
|
||||
|
||||
// attach to player!
|
||||
P_SetTarget(&special->target, toucher);
|
||||
S_StartSound(special, sfx_s1a2);
|
||||
return;
|
||||
|
||||
case MT_SPECIALSTAGEBOMB:
|
||||
// only attempt to damage the player if they're not invincible
|
||||
|
|
@ -1914,18 +1887,6 @@ void P_KillMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, UINT8 damaget
|
|||
return;
|
||||
|
||||
// SRB2Kart:
|
||||
case MT_SMK_ICEBLOCK:
|
||||
{
|
||||
mobj_t *cur = target->hnext;
|
||||
while (cur && !P_MobjWasRemoved(cur))
|
||||
{
|
||||
P_SetMobjState(cur, S_SMK_ICEBLOCK2);
|
||||
cur = cur->hnext;
|
||||
}
|
||||
target->fuse = 10;
|
||||
S_StartSound(target, sfx_s3k80);
|
||||
}
|
||||
break;
|
||||
|
||||
case MT_ITEMCAPSULE:
|
||||
{
|
||||
|
|
@ -2281,23 +2242,6 @@ void P_KillMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, UINT8 damaget
|
|||
}
|
||||
}
|
||||
|
||||
// Bounce up on death
|
||||
if (target->type == MT_SMK_PIPE || target->type == MT_SMK_MOLE || target->type == MT_SMK_THWOMP)
|
||||
{
|
||||
target->flags &= (~MF_NOGRAVITY);
|
||||
|
||||
if (target->eflags & MFE_VERTICALFLIP)
|
||||
target->z -= target->height;
|
||||
else
|
||||
target->z += target->height;
|
||||
|
||||
S_StartSound(target, target->info->deathsound);
|
||||
|
||||
P_SetObjectMomZ(target, 8<<FRACBITS, false);
|
||||
if (inflictor)
|
||||
P_InstaThrust(target, R_PointToAngle2(inflictor->x, inflictor->y, target->x, target->y)+ANGLE_90, 16<<FRACBITS);
|
||||
}
|
||||
|
||||
// Final state setting - do something instead of P_SetMobjState;
|
||||
if (target->type == MT_SPIKE && target->info->deathstate != S_NULL)
|
||||
{
|
||||
|
|
|
|||
87
src/p_map.c
87
src/p_map.c
|
|
@ -936,27 +936,6 @@ static BlockItReturn_t PIT_CheckThing(mobj_t *thing)
|
|||
return Obj_ShrinkLaserCollide(tm.thing, thing) ? BMIT_CONTINUE : BMIT_ABORT;
|
||||
}
|
||||
|
||||
if (tm.thing->type == MT_SMK_ICEBLOCK)
|
||||
{
|
||||
// see if it went over / under
|
||||
if (tm.thing->z > thing->z + thing->height)
|
||||
return BMIT_CONTINUE; // overhead
|
||||
if (tm.thing->z + tm.thing->height < thing->z)
|
||||
return BMIT_CONTINUE; // underneath
|
||||
|
||||
return K_SMKIceBlockCollide(tm.thing, thing) ? BMIT_CONTINUE : BMIT_ABORT;
|
||||
}
|
||||
else if (thing->type == MT_SMK_ICEBLOCK)
|
||||
{
|
||||
// see if it went over / under
|
||||
if (tm.thing->z > thing->z + thing->height)
|
||||
return BMIT_CONTINUE; // overhead
|
||||
if (tm.thing->z + tm.thing->height < thing->z)
|
||||
return BMIT_CONTINUE; // underneath
|
||||
|
||||
return K_SMKIceBlockCollide(thing, tm.thing) ? BMIT_CONTINUE : BMIT_ABORT;
|
||||
}
|
||||
|
||||
if (tm.thing->type == MT_EGGMANITEM || tm.thing->type == MT_EGGMANITEM_SHIELD)
|
||||
{
|
||||
// see if it went over / under
|
||||
|
|
@ -1513,72 +1492,6 @@ static BlockItReturn_t PIT_CheckThing(mobj_t *thing)
|
|||
return BMIT_CONTINUE;
|
||||
}
|
||||
}
|
||||
else if (thing->type == MT_SMK_PIPE)
|
||||
{
|
||||
// see if it went over / under
|
||||
if (tm.thing->z > thing->z + thing->height)
|
||||
return BMIT_CONTINUE; // overhead
|
||||
if (tm.thing->z + tm.thing->height < thing->z)
|
||||
return BMIT_CONTINUE; // underneath
|
||||
|
||||
if (!thing->health)
|
||||
return BMIT_CONTINUE; // dead
|
||||
|
||||
if (tm.thing->player->invincibilitytimer > 0
|
||||
|| K_IsBigger(tm.thing, thing) == true)
|
||||
{
|
||||
P_KillMobj(thing, tm.thing, tm.thing, DMG_NORMAL);
|
||||
return BMIT_CONTINUE; // kill
|
||||
}
|
||||
|
||||
K_KartSolidBounce(tm.thing, thing);
|
||||
return BMIT_CONTINUE;
|
||||
}
|
||||
else if (thing->type == MT_SMK_THWOMP)
|
||||
{
|
||||
if (!thing->health)
|
||||
return BMIT_CONTINUE; // dead
|
||||
|
||||
if (!thwompsactive)
|
||||
return BMIT_CONTINUE; // not active yet
|
||||
|
||||
if ((tm.thing->z < thing->z) && (thing->z >= thing->movefactor-(256<<FRACBITS)))
|
||||
{
|
||||
thing->extravalue1 = 1; // purposely try to stomp on players early
|
||||
//S_StartSound(thing, sfx_s1bb);
|
||||
}
|
||||
|
||||
// see if it went over / under
|
||||
if (tm.thing->z > thing->z + thing->height)
|
||||
return BMIT_CONTINUE; // overhead
|
||||
if (tm.thing->z + tm.thing->height < thing->z)
|
||||
return BMIT_CONTINUE; // underneath
|
||||
|
||||
// kill
|
||||
if (tm.thing->player->invincibilitytimer > 0
|
||||
|| K_IsBigger(tm.thing, thing) == true)
|
||||
{
|
||||
P_KillMobj(thing, tm.thing, tm.thing, DMG_NORMAL);
|
||||
return BMIT_CONTINUE;
|
||||
}
|
||||
|
||||
// no interaction
|
||||
if (tm.thing->player->flashing > 0 || tm.thing->player->hyudorotimer > 0 || tm.thing->player->spinouttimer > 0)
|
||||
return BMIT_CONTINUE;
|
||||
|
||||
// collide
|
||||
if (tm.thing->z < thing->z && thing->momz < 0)
|
||||
P_DamageMobj(tm.thing, thing, thing, 1, DMG_TUMBLE);
|
||||
else
|
||||
{
|
||||
if ((K_KartSolidBounce(tm.thing, thing) == true) && (thing->flags2 & MF2_AMBUSH))
|
||||
{
|
||||
P_DamageMobj(tm.thing, thing, thing, 1, DMG_WIPEOUT);
|
||||
}
|
||||
}
|
||||
|
||||
return BMIT_CONTINUE;
|
||||
}
|
||||
else if (thing->type == MT_KART_LEFTOVER)
|
||||
{
|
||||
// see if it went over / under
|
||||
|
|
|
|||
232
src/p_mobj.c
232
src/p_mobj.c
|
|
@ -6992,41 +6992,6 @@ static boolean P_MobjDeadThink(mobj_t *mobj)
|
|||
if (mobj->fuse > TICRATE)
|
||||
mobj->renderflags ^= RF_DONTDRAW; // only by good fortune does this end with it having RF_DONTDRAW... don't touch!
|
||||
break;
|
||||
case MT_SMK_PIPE:
|
||||
if (mobj->flags2 & MF2_AMBUSH)
|
||||
P_SetMobjStateNF(mobj, mobj->info->seestate);
|
||||
else
|
||||
P_SetMobjStateNF(mobj, mobj->info->spawnstate);
|
||||
/* FALLTHRU */
|
||||
case MT_SMK_MOLE:
|
||||
mobj->renderflags ^= RF_DONTDRAW;
|
||||
if (P_IsObjectOnGround(mobj))
|
||||
{
|
||||
P_RemoveMobj(mobj);
|
||||
return false;
|
||||
}
|
||||
break;
|
||||
case MT_SMK_THWOMP:
|
||||
if (mobj->flags2 & MF2_AMBUSH)
|
||||
{
|
||||
mobj->colorized = true;
|
||||
mobj->color = K_RainbowColor(leveltime);
|
||||
mobj->frame |= FF_FULLBRIGHT;
|
||||
}
|
||||
else
|
||||
{
|
||||
mobj->colorized = false;
|
||||
mobj->color = SKINCOLOR_NONE;
|
||||
mobj->frame &= (~FF_FULLBRIGHT);
|
||||
}
|
||||
|
||||
mobj->renderflags ^= RF_DONTDRAW;
|
||||
if (P_IsObjectOnGround(mobj))
|
||||
{
|
||||
P_RemoveMobj(mobj);
|
||||
return false;
|
||||
}
|
||||
break;
|
||||
case MT_BATTLECAPSULE:
|
||||
if (!(mobj->fuse & 1))
|
||||
{
|
||||
|
|
@ -9591,146 +9556,6 @@ static boolean P_MobjRegularThink(mobj_t *mobj)
|
|||
return false;
|
||||
}
|
||||
break;
|
||||
case MT_SMK_PIPE:
|
||||
if (mobj->flags2 & MF2_AMBUSH)
|
||||
P_SetMobjStateNF(mobj, mobj->info->seestate);
|
||||
else
|
||||
P_SetMobjStateNF(mobj, mobj->info->spawnstate);
|
||||
break;
|
||||
case MT_SMK_MOLESPAWNER:
|
||||
if (!mobj->target || P_MobjWasRemoved(mobj->target))
|
||||
{
|
||||
mobj_t *newmole = P_SpawnMobj(mobj->x, mobj->y, mobj->z, MT_SMK_MOLE);
|
||||
P_SetTarget(&mobj->target, newmole);
|
||||
return false;
|
||||
}
|
||||
break;
|
||||
case MT_SMK_MOLE:
|
||||
if (mobj->target && !P_MobjWasRemoved(mobj->target) && mobj->target->player)
|
||||
{
|
||||
player_t *player = mobj->target->player;
|
||||
|
||||
mobj->extravalue1 = 1;
|
||||
player->offroad += 2<<FRACBITS;
|
||||
|
||||
P_MoveOrigin(mobj,
|
||||
player->mo->x + P_ReturnThrustX(NULL, player->mo->angle, player->mo->radius)
|
||||
+ P_ReturnThrustX(NULL, player->mo->angle+ANGLE_90, (mobj->threshold)<<FRACBITS),
|
||||
player->mo->y + P_ReturnThrustY(NULL, player->mo->angle, player->mo->radius)
|
||||
+ P_ReturnThrustY(NULL, player->mo->angle+ANGLE_90, (mobj->threshold)<<FRACBITS),
|
||||
player->mo->z + (player->mo->height/2 * P_MobjFlip(player->mo))
|
||||
+ (P_RandomRange(PR_UNDEFINED, -abs(mobj->threshold), abs(mobj->threshold))<<FRACBITS));
|
||||
|
||||
mobj->threshold /= 2;
|
||||
mobj->momz = 0;
|
||||
|
||||
if (mobj->movecount > 8*TICRATE)
|
||||
{
|
||||
P_KillMobj(mobj, mobj->target, mobj->target, DMG_NORMAL);
|
||||
break;
|
||||
}
|
||||
|
||||
// Uses cmd.turning over steering intentionally.
|
||||
if (abs(player->cmd.turning) > 100)
|
||||
{
|
||||
INT32 lastsign = 0;
|
||||
if (mobj->lastlook > 0)
|
||||
lastsign = 1;
|
||||
else if (mobj->lastlook < 0)
|
||||
lastsign = -1;
|
||||
|
||||
if ((player->cmd.turning > 0 && lastsign < 0)
|
||||
|| (player->cmd.turning < 0 && lastsign > 0))
|
||||
{
|
||||
mobj->movecount += (TICRATE/2);
|
||||
mobj->threshold = 16*lastsign;
|
||||
S_StartSound(mobj, sfx_s1ab);
|
||||
}
|
||||
|
||||
mobj->lastlook = player->cmd.turning;
|
||||
}
|
||||
|
||||
mobj->movecount++;
|
||||
}
|
||||
else if (mobj->extravalue1) // lost your player somehow, DIE
|
||||
{
|
||||
P_KillMobj(mobj, NULL, NULL, DMG_NORMAL);
|
||||
break;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (P_IsObjectOnGround(mobj))
|
||||
{
|
||||
if (mobj->reactiontime)
|
||||
mobj->reactiontime--;
|
||||
else
|
||||
{
|
||||
mobj->momz = (mobj->info->speed * P_MobjFlip(mobj));
|
||||
mobj->reactiontime = mobj->info->reactiontime;
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
case MT_SMK_THWOMP:
|
||||
if (mobj->flags2 & MF2_AMBUSH)
|
||||
{
|
||||
mobj->colorized = true;
|
||||
mobj->color = K_RainbowColor(leveltime);
|
||||
mobj->frame |= FF_FULLBRIGHT;
|
||||
}
|
||||
else
|
||||
{
|
||||
mobj->colorized = false;
|
||||
mobj->color = SKINCOLOR_NONE;
|
||||
mobj->frame &= (~FF_FULLBRIGHT);
|
||||
}
|
||||
|
||||
if (!thwompsactive)
|
||||
break;
|
||||
|
||||
if (mobj->reactiontime)
|
||||
mobj->reactiontime--;
|
||||
else
|
||||
{
|
||||
if (mobj->extravalue1)
|
||||
{
|
||||
P_SpawnGhostMobj(mobj)->tics = 3;
|
||||
|
||||
if (mobj->z == mobj->floorz)
|
||||
{
|
||||
UINT8 i;
|
||||
|
||||
mobj->extravalue1 = 0;
|
||||
mobj->reactiontime = mobj->info->reactiontime;
|
||||
S_StartSound(mobj, sfx_s1bd);
|
||||
|
||||
for (i = 0; i < 8; i++)
|
||||
{
|
||||
mobj_t *dust = P_SpawnMobj(mobj->x, mobj->y, mobj->z, MT_DRIFTDUST);
|
||||
P_InstaThrust(dust, FixedAngle(((360*FRACUNIT)/8) * i), mobj->info->speed/8);
|
||||
dust->momz = P_MobjFlip(mobj) * (P_RandomRange(PR_UNDEFINED, 1,4)<<FRACBITS);
|
||||
dust->scale = mobj->scale/2;
|
||||
dust->destscale = mobj->scale*3;
|
||||
}
|
||||
}
|
||||
else
|
||||
mobj->momz = (-mobj->info->speed) * P_MobjFlip(mobj);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (mobj->z > mobj->movefactor)
|
||||
mobj->z = mobj->movefactor;
|
||||
|
||||
if (mobj->z == mobj->movefactor)
|
||||
{
|
||||
mobj->extravalue1 = 1;
|
||||
//S_StartSound(mobj, sfx_s1bb);
|
||||
}
|
||||
else
|
||||
mobj->momz = (mobj->info->speed/16) * P_MobjFlip(mobj);
|
||||
}
|
||||
}
|
||||
break;
|
||||
case MT_BUBBLESHIELDTRAP:
|
||||
if (leveltime % 180 == 0)
|
||||
S_StartSound(mobj, sfx_s3kbfl);
|
||||
|
|
@ -10422,31 +10247,6 @@ static boolean P_FuseThink(mobj_t *mobj)
|
|||
}
|
||||
P_RemoveMobj(mobj);
|
||||
return false;
|
||||
case MT_SMK_ICEBLOCK:
|
||||
{
|
||||
mobj_t *cur = mobj->hnext, *next;
|
||||
UINT8 i;
|
||||
|
||||
for (i = 0; i < 5; i++)
|
||||
{
|
||||
mobj_t *debris = P_SpawnMobj(mobj->x, mobj->y, mobj->z, MT_SMK_ICEBLOCK_DEBRIS);
|
||||
debris->angle = FixedAngle(P_RandomRange(PR_DECORATION, 0,360)<<FRACBITS);
|
||||
P_InstaThrust(debris, debris->angle, P_RandomRange(PR_DECORATION, 3,18)*(FRACUNIT/4));
|
||||
debris->momz = P_RandomRange(PR_DECORATION, 4,8)<<FRACBITS;
|
||||
if (!i) // kinda hacky :V
|
||||
S_StartSound(debris, sfx_s3k82);
|
||||
}
|
||||
|
||||
while (cur && !P_MobjWasRemoved(cur))
|
||||
{
|
||||
next = cur->hnext;
|
||||
P_RemoveMobj(cur);
|
||||
cur = next;
|
||||
}
|
||||
|
||||
P_RemoveMobj(mobj);
|
||||
return false;
|
||||
}
|
||||
case MT_SPB:
|
||||
{
|
||||
Obj_SPBExplode(mobj);
|
||||
|
|
@ -11043,8 +10843,6 @@ static void P_DefaultMobjShadowScale(mobj_t *thing)
|
|||
case MT_SMALLMACE:
|
||||
case MT_BIGMACE:
|
||||
case MT_FALLINGROCK:
|
||||
case MT_SMK_MOLE:
|
||||
case MT_SMK_THWOMP:
|
||||
case MT_BATTLEBUMPER:
|
||||
case MT_BANANA:
|
||||
case MT_ORBINAUT:
|
||||
|
|
@ -11483,36 +11281,6 @@ mobj_t *P_SpawnMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype_t type)
|
|||
mobj->colorized = true;
|
||||
mobj->renderflags |= RF_FULLBRIGHT;
|
||||
break;
|
||||
case MT_SMK_MOLE:
|
||||
mobj->reactiontime = P_RandomRange(PR_UNDEFINED, 0, 3*mobj->info->reactiontime/2); // Random delay on start of level
|
||||
break;
|
||||
case MT_SMK_THWOMP:
|
||||
mobj->reactiontime = P_RandomRange(PR_UNDEFINED, 0, 3*mobj->info->reactiontime); // Random delay on start of level
|
||||
if (mobj->z == mobj->floorz)
|
||||
mobj->z += (256<<FRACBITS);
|
||||
mobj->movefactor = mobj->z + (256<<FRACBITS);
|
||||
break;
|
||||
case MT_SMK_ICEBLOCK:
|
||||
{
|
||||
mobj_t *cur, *prev = mobj;
|
||||
UINT8 i;
|
||||
|
||||
for (i = 0; i < 4; i++)
|
||||
{
|
||||
cur = P_SpawnMobj(mobj->x, mobj->y, mobj->z, MT_SMK_ICEBLOCK_SIDE);
|
||||
P_SetTarget(&cur->target, mobj);
|
||||
cur->threshold = i;
|
||||
P_MoveOrigin(cur, cur->x + ((cur->radius>>FRACBITS) * FINECOSINE((FixedAngle((90*cur->threshold)<<FRACBITS)>>ANGLETOFINESHIFT) & FINEMASK)),
|
||||
cur->y + ((cur->radius>>FRACBITS) * FINESINE((FixedAngle((90*cur->threshold)<<FRACBITS)>>ANGLETOFINESHIFT) & FINEMASK)), cur->z);
|
||||
cur->angle = ANGLE_90*(cur->threshold+1);
|
||||
|
||||
P_SetTarget(&cur->hprev, prev);
|
||||
P_SetTarget(&prev->hnext, cur);
|
||||
|
||||
prev = cur;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case MT_BOSS3WAYPOINT:
|
||||
// Remove before release
|
||||
CONS_Alert(CONS_WARNING, "Boss waypoints are deprecated. Did you forget to remove the old checkpoints, too?\n");
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue