diff --git a/src/objects/item-debris.c b/src/objects/item-debris.c index a5ddd5842..6e810a3ad 100644 --- a/src/objects/item-debris.c +++ b/src/objects/item-debris.c @@ -95,9 +95,9 @@ spawn_cloud { mobj_t *puff = P_SpawnMobjFromMobj( collectible, - P_RandomRange(-spacing, spacing) * FRACUNIT, - P_RandomRange(-spacing, spacing) * FRACUNIT, - P_RandomRange(0, 4 * spacing) * FRACUNIT, + P_RandomRange(PR_UNDEFINED, -spacing, spacing) * FRACUNIT, + P_RandomRange(PR_UNDEFINED, -spacing, spacing) * FRACUNIT, + P_RandomRange(PR_UNDEFINED, 0, 4 * spacing) * FRACUNIT, MT_SPINDASHDUST ); diff --git a/src/p_enemy.c b/src/p_enemy.c index d4be2db04..9997f50e8 100644 --- a/src/p_enemy.c +++ b/src/p_enemy.c @@ -14543,9 +14543,9 @@ A_SpawnItemDebrisCloud (mobj_t *actor) mobj_t *puff = P_SpawnMobjFromMobj( target, - P_RandomRange(-spacing, spacing) * FRACUNIT, - P_RandomRange(-spacing, spacing) * FRACUNIT, - P_RandomRange(0, 4 * spacing) * FRACUNIT, + P_RandomRange(PR_UNDEFINED, -spacing, spacing) * FRACUNIT, + P_RandomRange(PR_UNDEFINED, -spacing, spacing) * FRACUNIT, + P_RandomRange(PR_UNDEFINED, 0, 4 * spacing) * FRACUNIT, MT_SPINDASHDUST );