Waypoints use trace for blocking lines, instead of a sight check

This commit is contained in:
Sally Coolatta 2021-01-06 16:21:57 -05:00
parent 617ffe0978
commit 56fba410ee
5 changed files with 175 additions and 2 deletions

View file

@ -314,7 +314,7 @@ waypoint_t *K_GetBestWaypointForMobj(mobj_t *const mobj)
}
else if (checkdist < closestdist && bestfindist == INT32_MAX)
{
if (!P_CheckSight(mobj, checkwaypoint->mobj))
if (!P_TraceBlockingLines(mobj, checkwaypoint->mobj))
{
// Save sight checks for the end, so we only do it if we have to
continue;

View file

@ -1410,6 +1410,18 @@ static int lib_pCheckSight(lua_State *L)
return 1;
}
static int lib_pTraceBlockingLines(lua_State *L)
{
mobj_t *t1 = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
mobj_t *t2 = *((mobj_t **)luaL_checkudata(L, 2, META_MOBJ));
//HUDSAFE?
INLEVEL
if (!t1 || !t2)
return LUA_ErrInvalid(L, "mobj_t");
lua_pushboolean(L, P_TraceBlockingLines(t1, t2));
return 1;
}
static int lib_pCheckHoopPosition(lua_State *L)
{
mobj_t *hoopthing = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
@ -3783,6 +3795,7 @@ static luaL_Reg lib[] = {
{"P_SlideMove",lib_pSlideMove},
{"P_BounceMove",lib_pBounceMove},
{"P_CheckSight", lib_pCheckSight},
{"P_TraceBlockingLines", lib_pTraceBlockingLines},
{"P_CheckHoopPosition",lib_pCheckHoopPosition},
{"P_RadiusAttack",lib_pRadiusAttack},
{"P_FloorzAtPos",lib_pFloorzAtPos},

View file

@ -400,6 +400,7 @@ void P_UnsetThingPosition(mobj_t *thing);
void P_SetThingPosition(mobj_t *thing);
void P_SetUnderlayPosition(mobj_t *thing);
boolean P_IsLineBlocking(const line_t *ld, const mobj_t *thing);
boolean P_CheckPosition(mobj_t *thing, fixed_t x, fixed_t y);
boolean P_CheckCameraPosition(fixed_t x, fixed_t y, camera_t *thiscam);
boolean P_TryMove(mobj_t *thing, fixed_t x, fixed_t y, boolean allowdropoff);
@ -409,6 +410,7 @@ void P_SlideMove(mobj_t *mo);
void P_BouncePlayerMove(mobj_t *mo);
void P_BounceMove(mobj_t *mo);
boolean P_CheckSight(mobj_t *t1, mobj_t *t2);
boolean P_TraceBlockingLines(mobj_t *t1, mobj_t *t2);
void P_CheckHoopPosition(mobj_t *hoopthing, fixed_t x, fixed_t y, fixed_t z, fixed_t radius);
boolean P_CheckSector(sector_t *sector, boolean crunch);

View file

@ -1624,7 +1624,7 @@ static boolean PIT_CheckCameraLine(line_t *ld)
return true;
}
static boolean P_IsLineBlocking(const line_t *ld, const mobj_t *thing)
boolean P_IsLineBlocking(const line_t *ld, const mobj_t *thing)
{
// missiles can cross uncrossable lines
if ((thing->flags & MF_MISSILE))

View file

@ -498,3 +498,161 @@ boolean P_CheckSight(mobj_t *t1, mobj_t *t2)
// the head node is the last node output
return P_CrossBSPNode((INT32)numnodes - 1, &los);
}
//
// P_TraceBlockingLines
//
// Returns true if a straight line between t1 and t2 is unobstructed.
// Unlike P_CheckSight, simplifed down to only check for explicit blocking lines on the 2D plane.
// Intended for Kart waypoints.
// Might be better in it's own file?
//
typedef struct {
fixed_t t2x, t2y;
divline_t strace; // from t1 to t2
fixed_t bbox[4];
mobj_t *compareThing;
} traceblocking_t;
static boolean P_CrossBlockingSubsector(size_t num, register traceblocking_t *tb)
{
seg_t *seg;
INT32 count;
#ifdef RANGECHECK
if (num >= numsubsectors)
I_Error("P_CrossBlockingSubsector: ss %s with numss = %s\n", sizeu1(num), sizeu2(numsubsectors));
#endif
// haleyjd 02/23/06: this assignment should be after the above check
seg = segs + subsectors[num].firstline;
for (count = subsectors[num].numlines; --count >= 0; seg++) // check lines
{
line_t *line = seg->linedef;
divline_t divl;
const vertex_t *v1,*v2;
if (seg->glseg)
continue;
// already checked other side?
if (line->validcount == validcount)
continue;
line->validcount = validcount;
// OPTIMIZE: killough 4/20/98: Added quick bounding-box rejection test
if (line->bbox[BOXLEFT ] > tb->bbox[BOXRIGHT ] ||
line->bbox[BOXRIGHT ] < tb->bbox[BOXLEFT ] ||
line->bbox[BOXBOTTOM] > tb->bbox[BOXTOP ] ||
line->bbox[BOXTOP] < tb->bbox[BOXBOTTOM])
continue;
v1 = line->v1;
v2 = line->v2;
// line isn't crossed?
if (P_DivlineSide(v1->x, v1->y, &tb->strace) ==
P_DivlineSide(v2->x, v2->y, &tb->strace))
continue;
// stop because it is not two sided anyway
if (!(line->flags & ML_TWOSIDED))
return false;
divl.dx = v2->x - (divl.x = v1->x);
divl.dy = v2->y - (divl.y = v1->y);
// line isn't crossed?
if (P_DivlineSide(tb->strace.x, tb->strace.y, &divl) ==
P_DivlineSide(tb->t2x, tb->t2y, &divl))
continue;
if (P_IsLineBlocking(line, tb->compareThing) == true)
{
// This line will block us
return false;
}
}
// passed the subsector ok
return true;
}
static boolean P_CrossBSPNodeBlocking(INT32 bspnum, register traceblocking_t *tb)
{
while (!(bspnum & NF_SUBSECTOR))
{
register node_t *bsp = nodes + bspnum;
INT32 side = P_DivlineSide(tb->strace.x,tb->strace.y,(divline_t *)bsp)&1;
if (side == P_DivlineSide(tb->t2x, tb->t2y, (divline_t *) bsp))
bspnum = bsp->children[side]; // doesn't touch the other side
else // the partition plane is crossed here
{
if (!P_CrossBSPNodeBlocking(bsp->children[side], tb))
return false; // cross the starting side
else
bspnum = bsp->children[side^1]; // cross the ending side
}
}
return P_CrossBlockingSubsector((bspnum == -1 ? 0 : bspnum & ~NF_SUBSECTOR), tb);
}
boolean P_TraceBlockingLines(mobj_t *t1, mobj_t *t2)
{
const sector_t *s1, *s2;
size_t pnum;
traceblocking_t tb;
// First check for trivial rejection.
if (!t1 || !t2)
return false;
I_Assert(!P_MobjWasRemoved(t1));
I_Assert(!P_MobjWasRemoved(t2));
if (!t1->subsector || !t2->subsector
|| !t1->subsector->sector || !t2->subsector->sector)
return false;
s1 = t1->subsector->sector;
s2 = t2->subsector->sector;
pnum = (s1-sectors)*numsectors + (s2-sectors);
if (rejectmatrix != NULL)
{
// Check in REJECT table.
if (rejectmatrix[pnum>>3] & (1 << (pnum&7))) // can't possibly be connected
return false;
}
// killough 11/98: shortcut for melee situations
// same subsector? obviously visible
// haleyjd 02/23/06: can't do this if there are polyobjects in the subsec
if (!t1->subsector->polyList &&
t1->subsector == t2->subsector)
return true;
validcount++;
tb.strace.dx = (tb.t2x = t2->x) - (tb.strace.x = t1->x);
tb.strace.dy = (tb.t2y = t2->y) - (tb.strace.y = t1->y);
if (t1->x > t2->x)
tb.bbox[BOXRIGHT] = t1->x, tb.bbox[BOXLEFT] = t2->x;
else
tb.bbox[BOXRIGHT] = t2->x, tb.bbox[BOXLEFT] = t1->x;
if (t1->y > t2->y)
tb.bbox[BOXTOP] = t1->y, tb.bbox[BOXBOTTOM] = t2->y;
else
tb.bbox[BOXTOP] = t2->y, tb.bbox[BOXBOTTOM] = t1->y;
tb.compareThing = t1;
// the head node is the last node output
return P_CrossBSPNodeBlocking((INT32)numnodes - 1, &tb);
}