mirror of
https://github.com/KartKrewDev/RingRacers.git
synced 2025-10-30 08:01:28 +00:00
Merge branch 'the-scary-22-merge' of https://git.magicalgirl.moe/KartKrew/Kart into the-scary-22-merge
This commit is contained in:
commit
5788c98f3c
3 changed files with 55 additions and 261 deletions
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@ -16,12 +16,16 @@
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#ifdef __GNUC__
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#include <dirent.h>
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#endif
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#ifdef _WIN32
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#if defined (_WIN32) && !defined (_XBOX)
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//#define WIN32_LEAN_AND_MEAN
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#define RPC_NO_WINDOWS_H
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#include <windows.h>
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#endif
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#ifdef _WIN32_WCE
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#include "sdl12/SRB2CE/cehelp.h"
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#else
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#include <sys/stat.h>
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#endif
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#include <string.h>
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#include "filesrch.h"
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@ -30,7 +34,7 @@
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#include "z_zone.h"
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#include "m_menu.h" // Addons_option_Onchange
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#if defined (_WIN32) && defined (_MSC_VER)
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#if (defined (_WIN32) && !defined (_WIN32_WCE)) && defined (_MSC_VER) && !defined (_XBOX)
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#include <errno.h>
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#include <io.h>
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@ -338,7 +342,6 @@ UINT8 refreshdirmenu = 0;
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char *refreshdirname = NULL;
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<<<<<<< HEAD
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#if defined (_XBOX) && defined (_MSC_VER)
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filestatus_t filesearch(char *filename, const char *startpath, const UINT8 *wantedmd5sum,
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boolean completepath, int maxsearchdepth)
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@ -442,8 +445,6 @@ boolean preparefilemenu(boolean samedepth, boolean replayhut)
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#else
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=======
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>>>>>>> srb2/next
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filestatus_t filesearch(char *filename, const char *startpath, const UINT8 *wantedmd5sum, boolean completepath, int maxsearchdepth)
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{
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filestatus_t retval = FS_NOTFOUND;
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@ -472,9 +473,9 @@ filestatus_t filesearch(char *filename, const char *startpath, const UINT8 *want
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return FS_NOTFOUND;
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}
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if (searchpath[searchpathindex[depthleft]-2] != PATHSEP[0])
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if (searchpath[searchpathindex[depthleft]-2] != '/')
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{
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searchpath[searchpathindex[depthleft]-1] = PATHSEP[0];
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searchpath[searchpathindex[depthleft]-1] = '/';
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searchpath[searchpathindex[depthleft]] = 0;
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}
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else
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@ -516,7 +517,7 @@ filestatus_t filesearch(char *filename, const char *startpath, const UINT8 *want
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depthleft++;
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}
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searchpath[searchpathindex[depthleft]-1]=PATHSEP[0];
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searchpath[searchpathindex[depthleft]-1]='/';
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searchpath[searchpathindex[depthleft]]=0;
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}
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else if (!strcasecmp(searchname, dent->d_name))
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@ -865,20 +866,13 @@ boolean preparefilemenu(boolean samedepth, boolean replayhut)
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ext |= EXT_LOADED;
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}
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}
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<<<<<<< HEAD
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else if (ext == EXT_TXT)
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{
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if (!strncmp(dent->d_name, "log-", 4) || !strcmp(dent->d_name, "errorlog.txt"))
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if (!strcmp(dent->d_name, "log.txt") || !strcmp(dent->d_name, "errorlog.txt"))
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ext |= EXT_LOADED;
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}
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if (!strcmp(dent->d_name, configfile))
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=======
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}
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else if (ext == EXT_TXT)
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{
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if (!strncmp(dent->d_name, "log-", 4) || !strcmp(dent->d_name, "errorlog.txt"))
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>>>>>>> srb2/next
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ext |= EXT_LOADED;
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}
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@ -927,3 +921,5 @@ boolean preparefilemenu(boolean samedepth, boolean replayhut)
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return true;
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}
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#endif
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205
src/p_saveg.c
205
src/p_saveg.c
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@ -272,7 +272,6 @@ static void P_NetArchivePlayers(void)
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if (flags & AWAYVIEW)
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WRITEUINT32(save_p, players[i].awayviewmobj->mobjnum);
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<<<<<<< HEAD
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WRITEUINT32(save_p, players[i].charflags);
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// SRB2kart
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WRITEUINT8(save_p, players[i].kartspeed);
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@ -292,35 +291,11 @@ static void P_NetArchivePlayers(void)
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WRITEUINT32(save_p, players[i].botvars.itemdelay);
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WRITEUINT32(save_p, players[i].botvars.itemconfirm);
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WRITESINT8(save_p, players[i].botvars.turnconfirm);
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=======
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if (flags & FOLLOW)
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WRITEUINT32(save_p, players[i].followmobj->mobjnum);
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if (flags & DRONE)
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WRITEUINT32(save_p, players[i].drone->mobjnum);
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WRITEFIXED(save_p, players[i].camerascale);
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WRITEFIXED(save_p, players[i].shieldscale);
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WRITEUINT8(save_p, players[i].charability);
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WRITEUINT8(save_p, players[i].charability2);
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WRITEUINT32(save_p, players[i].charflags);
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WRITEUINT32(save_p, (UINT32)players[i].thokitem);
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WRITEUINT32(save_p, (UINT32)players[i].spinitem);
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WRITEUINT32(save_p, (UINT32)players[i].revitem);
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WRITEUINT32(save_p, (UINT32)players[i].followitem);
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WRITEFIXED(save_p, players[i].actionspd);
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WRITEFIXED(save_p, players[i].mindash);
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WRITEFIXED(save_p, players[i].maxdash);
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WRITEFIXED(save_p, players[i].normalspeed);
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WRITEFIXED(save_p, players[i].runspeed);
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WRITEUINT8(save_p, players[i].thrustfactor);
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WRITEUINT8(save_p, players[i].accelstart);
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WRITEUINT8(save_p, players[i].acceleration);
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WRITEFIXED(save_p, players[i].jumpfactor);
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WRITEFIXED(save_p, players[i].height);
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WRITEFIXED(save_p, players[i].spinheight);
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>>>>>>> srb2/next
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}
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}
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@ -490,22 +465,17 @@ static void P_NetUnArchivePlayers(void)
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if (flags & AWAYVIEW)
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players[i].awayviewmobj = (mobj_t *)(size_t)READUINT32(save_p);
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<<<<<<< HEAD
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players[i].viewheight = 32<<FRACBITS;
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=======
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if (flags & FOLLOW)
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players[i].followmobj = (mobj_t *)(size_t)READUINT32(save_p);
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if (flags & DRONE)
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players[i].drone = (mobj_t *)(size_t)READUINT32(save_p);
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players[i].camerascale = READFIXED(save_p);
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players[i].shieldscale = READFIXED(save_p);
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>>>>>>> srb2/next
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//SetPlayerSkinByNum(i, players[i].skin);
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players[i].charflags = READUINT32(save_p);
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<<<<<<< HEAD
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// SRB2kart
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players[i].kartspeed = READUINT8(save_p);
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players[i].kartweight = READUINT8(save_p);
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@ -1122,22 +1092,11 @@ static void ArchiveLines(void)
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if (si->textureoffset != spawnsi->textureoffset)
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diff |= LD_S1TEXOFF;
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//SoM: 4/1/2000: Some textures are colormaps. Don't worry about invalid textures.
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<<<<<<< HEAD
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if (R_CheckTextureNumForName(msd[li->sidenum[0]].toptexture) != -1
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&& si->toptexture != R_TextureNumForName(msd[li->sidenum[0]].toptexture))
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diff |= LD_S1TOPTEX;
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if (R_CheckTextureNumForName(msd[li->sidenum[0]].bottomtexture) != -1
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&& si->bottomtexture != R_TextureNumForName(msd[li->sidenum[0]].bottomtexture))
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diff |= LD_S1BOTTEX;
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if (R_CheckTextureNumForName(msd[li->sidenum[0]].midtexture) != -1
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&& si->midtexture != R_TextureNumForName(msd[li->sidenum[0]].midtexture))
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=======
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if (si->toptexture != spawnsi->toptexture)
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diff |= LD_S1TOPTEX;
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if (si->bottomtexture != spawnsi->bottomtexture)
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diff |= LD_S1BOTTEX;
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if (si->midtexture != spawnsi->midtexture)
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>>>>>>> srb2/next
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diff |= LD_S1MIDTEX;
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}
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if (li->sidenum[1] != 0xffff)
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@ -1146,22 +1105,11 @@ static void ArchiveLines(void)
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spawnsi = &spawnsides[li->sidenum[1]];
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if (si->textureoffset != spawnsi->textureoffset)
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diff2 |= LD_S2TEXOFF;
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<<<<<<< HEAD
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if (R_CheckTextureNumForName(msd[li->sidenum[1]].toptexture) != -1
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&& si->toptexture != R_TextureNumForName(msd[li->sidenum[1]].toptexture))
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diff2 |= LD_S2TOPTEX;
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if (R_CheckTextureNumForName(msd[li->sidenum[1]].bottomtexture) != -1
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&& si->bottomtexture != R_TextureNumForName(msd[li->sidenum[1]].bottomtexture))
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diff2 |= LD_S2BOTTEX;
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if (R_CheckTextureNumForName(msd[li->sidenum[1]].midtexture) != -1
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&& si->midtexture != R_TextureNumForName(msd[li->sidenum[1]].midtexture))
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=======
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if (si->toptexture != spawnsi->toptexture)
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diff2 |= LD_S2TOPTEX;
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if (si->bottomtexture != spawnsi->bottomtexture)
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diff2 |= LD_S2BOTTEX;
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if (si->midtexture != spawnsi->midtexture)
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>>>>>>> srb2/next
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diff2 |= LD_S2MIDTEX;
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if (diff2)
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diff |= LD_DIFF2;
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@ -1342,22 +1290,15 @@ typedef enum
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MD2_EXTVAL2 = 1<<6,
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MD2_HNEXT = 1<<7,
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MD2_HPREV = 1<<8,
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<<<<<<< HEAD
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MD2_COLORIZED = 1<<9,
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MD2_WAYPOINTCAP = 1<<10,
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MD2_KITEMCAP = 1<<11,
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MD2_ITNEXT = 1<<12
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#ifdef ESLOPE
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, MD2_SLOPE = 1<<13
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#endif
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=======
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MD2_FLOORROVER = 1<<9,
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MD2_CEILINGROVER = 1<<10,
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MD2_SLOPE = 1<<11,
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MD2_COLORIZED = 1<<12,
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MD2_ROLLANGLE = 1<<13,
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MD2_SHADOWSCALE = 1<<14,
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>>>>>>> srb2/next
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MD2_ITNEXT = 1<<12,
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MD2_SLOPE = 1<<13,
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MD2_FLOORROVER = 1<<14,
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MD2_CEILINGROVER = 1<<15,
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MD2_ROLLANGLE = 1<<16,
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MD2_SHADOWSCALE = 1<<17
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} mobj_diff2_t;
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typedef enum
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@ -1518,11 +1459,7 @@ static void SaveMobjThinker(const thinker_t *th, const UINT8 type)
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diff |= MD_TRACER;
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if (mobj->friction != ORIG_FRICTION)
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diff |= MD_FRICTION;
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<<<<<<< HEAD
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if (mobj->movefactor != FRACUNIT) //if (mobj->movefactor != ORIG_FRICTION_FACTOR)
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=======
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if (mobj->movefactor != FRACUNIT)
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>>>>>>> srb2/next
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diff |= MD_MOVEFACTOR;
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if (mobj->fuse)
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diff |= MD_FUSE;
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@ -1558,33 +1495,24 @@ static void SaveMobjThinker(const thinker_t *th, const UINT8 type)
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diff2 |= MD2_HNEXT;
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if (mobj->hprev)
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diff2 |= MD2_HPREV;
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<<<<<<< HEAD
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if (mobj->itnext)
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diff2 |= MD2_ITNEXT;
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#ifdef ESLOPE
|
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if (mobj->standingslope)
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diff2 |= MD2_SLOPE;
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#endif
|
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if (mobj->colorized)
|
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diff2 |= MD2_COLORIZED;
|
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if (mobj == waypointcap)
|
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diff2 |= MD2_WAYPOINTCAP;
|
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if (mobj == kitemcap)
|
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diff2 |= MD2_KITEMCAP;
|
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=======
|
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if (mobj->floorrover)
|
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diff2 |= MD2_FLOORROVER;
|
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if (mobj->ceilingrover)
|
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diff2 |= MD2_CEILINGROVER;
|
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if (mobj->standingslope)
|
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diff2 |= MD2_SLOPE;
|
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if (mobj->colorized)
|
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diff2 |= MD2_COLORIZED;
|
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if (mobj->rollangle)
|
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diff2 |= MD2_ROLLANGLE;
|
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if (mobj->shadowscale)
|
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diff2 |= MD2_SHADOWSCALE;
|
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>>>>>>> srb2/next
|
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if (diff2 != 0)
|
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diff |= MD_MORE;
|
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|
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|
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@ -1715,25 +1643,18 @@ static void SaveMobjThinker(const thinker_t *th, const UINT8 type)
|
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WRITEUINT32(save_p, mobj->hnext->mobjnum);
|
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if (diff2 & MD2_HPREV)
|
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WRITEUINT32(save_p, mobj->hprev->mobjnum);
|
||||
<<<<<<< HEAD
|
||||
if (diff2 & MD2_ITNEXT)
|
||||
WRITEUINT32(save_p, mobj->itnext->mobjnum);
|
||||
#ifdef ESLOPE
|
||||
if (diff2 & MD2_SLOPE)
|
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WRITEUINT16(save_p, mobj->standingslope->id);
|
||||
#endif
|
||||
if (diff2 & MD2_COLORIZED)
|
||||
WRITEUINT8(save_p, mobj->colorized);
|
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=======
|
||||
if (diff2 & MD2_SLOPE)
|
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WRITEUINT16(save_p, mobj->standingslope->id);
|
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if (diff2 & MD2_COLORIZED)
|
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WRITEUINT8(save_p, mobj->colorized);
|
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if (diff2 & MD2_SLOPE)
|
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WRITEUINT16(save_p, mobj->standingslope->id);;
|
||||
if (diff2 & MD2_ROLLANGLE)
|
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WRITEANGLE(save_p, mobj->rollangle);
|
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if (diff2 & MD2_SHADOWSCALE)
|
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WRITEFIXED(save_p, mobj->shadowscale);
|
||||
>>>>>>> srb2/next
|
||||
|
||||
WRITEUINT32(save_p, mobj->mobjnum);
|
||||
}
|
||||
|
|
@ -2745,11 +2666,7 @@ static thinker_t* LoadMobjThinker(actionf_p1 thinker)
|
|||
if (diff & MD_MOVEFACTOR)
|
||||
mobj->movefactor = READFIXED(save_p);
|
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else
|
||||
<<<<<<< HEAD
|
||||
mobj->movefactor = FRACUNIT; //mobj->movefactor = ORIG_FRICTION_FACTOR;
|
||||
=======
|
||||
mobj->movefactor = FRACUNIT;
|
||||
>>>>>>> srb2/next
|
||||
if (diff & MD_FUSE)
|
||||
mobj->fuse = READINT32(save_p);
|
||||
if (diff & MD_WATERTOP)
|
||||
|
|
@ -2784,16 +2701,11 @@ static thinker_t* LoadMobjThinker(actionf_p1 thinker)
|
|||
mobj->hnext = (mobj_t *)(size_t)READUINT32(save_p);
|
||||
if (diff2 & MD2_HPREV)
|
||||
mobj->hprev = (mobj_t *)(size_t)READUINT32(save_p);
|
||||
<<<<<<< HEAD
|
||||
if (diff2 & MD2_ITNEXT)
|
||||
mobj->itnext = (mobj_t *)(size_t)READUINT32(save_p);
|
||||
#ifdef ESLOPE
|
||||
=======
|
||||
>>>>>>> srb2/next
|
||||
if (diff2 & MD2_SLOPE)
|
||||
{
|
||||
mobj->standingslope = P_SlopeById(READUINT16(save_p));
|
||||
<<<<<<< HEAD
|
||||
#ifdef HWRENDER
|
||||
mobj->modeltilt = mobj->standingslope;
|
||||
#endif
|
||||
|
|
@ -2801,14 +2713,10 @@ static thinker_t* LoadMobjThinker(actionf_p1 thinker)
|
|||
#endif
|
||||
if (diff2 & MD2_COLORIZED)
|
||||
mobj->colorized = READUINT8(save_p);
|
||||
=======
|
||||
if (diff2 & MD2_COLORIZED)
|
||||
mobj->colorized = READUINT8(save_p);
|
||||
if (diff2 & MD2_ROLLANGLE)
|
||||
mobj->rollangle = READANGLE(save_p);
|
||||
if (diff2 & MD2_SHADOWSCALE)
|
||||
mobj->shadowscale = READFIXED(save_p);
|
||||
>>>>>>> srb2/next
|
||||
|
||||
if (diff & MD_REDFLAG)
|
||||
{
|
||||
|
|
@ -2834,7 +2742,6 @@ static thinker_t* LoadMobjThinker(actionf_p1 thinker)
|
|||
mobj->player->viewz = mobj->player->mo->z + mobj->player->viewheight;
|
||||
}
|
||||
|
||||
<<<<<<< HEAD
|
||||
P_AddThinker(&mobj->thinker);
|
||||
|
||||
if (diff2 & MD2_WAYPOINTCAP)
|
||||
|
|
@ -2843,8 +2750,6 @@ static thinker_t* LoadMobjThinker(actionf_p1 thinker)
|
|||
if (diff2 & MD2_KITEMCAP)
|
||||
P_SetTarget(&kitemcap, mobj);
|
||||
|
||||
=======
|
||||
>>>>>>> srb2/next
|
||||
mobj->info = (mobjinfo_t *)next; // temporarily, set when leave this function
|
||||
|
||||
return &mobj->thinker;
|
||||
|
|
@ -3801,7 +3706,9 @@ static void P_RelinkPointers(void)
|
|||
|
||||
mobj = (mobj_t *)currentthinker;
|
||||
|
||||
<<<<<<< HEAD
|
||||
if (mobj->type == MT_HOOP || mobj->type == MT_HOOPCOLLIDE || mobj->type == MT_HOOPCENTER)
|
||||
continue;
|
||||
|
||||
if (mobj->tracer)
|
||||
{
|
||||
temp = (UINT32)(size_t)mobj->tracer;
|
||||
|
|
@ -3874,66 +3781,6 @@ static void P_RelinkPointers(void)
|
|||
CONS_Debug(DBG_GAMELOGIC, "nextwaypoint not found on %d\n", mobj->type);
|
||||
}
|
||||
}
|
||||
=======
|
||||
if (mobj->type == MT_HOOP || mobj->type == MT_HOOPCOLLIDE || mobj->type == MT_HOOPCENTER)
|
||||
continue;
|
||||
|
||||
if (mobj->tracer)
|
||||
{
|
||||
temp = (UINT32)(size_t)mobj->tracer;
|
||||
mobj->tracer = NULL;
|
||||
if (!P_SetTarget(&mobj->tracer, P_FindNewPosition(temp)))
|
||||
CONS_Debug(DBG_GAMELOGIC, "tracer not found on %d\n", mobj->type);
|
||||
}
|
||||
if (mobj->target)
|
||||
{
|
||||
temp = (UINT32)(size_t)mobj->target;
|
||||
mobj->target = NULL;
|
||||
if (!P_SetTarget(&mobj->target, P_FindNewPosition(temp)))
|
||||
CONS_Debug(DBG_GAMELOGIC, "target not found on %d\n", mobj->type);
|
||||
}
|
||||
if (mobj->hnext)
|
||||
{
|
||||
temp = (UINT32)(size_t)mobj->hnext;
|
||||
mobj->hnext = NULL;
|
||||
if (!(mobj->hnext = P_FindNewPosition(temp)))
|
||||
CONS_Debug(DBG_GAMELOGIC, "hnext not found on %d\n", mobj->type);
|
||||
}
|
||||
if (mobj->hprev)
|
||||
{
|
||||
temp = (UINT32)(size_t)mobj->hprev;
|
||||
mobj->hprev = NULL;
|
||||
if (!(mobj->hprev = P_FindNewPosition(temp)))
|
||||
CONS_Debug(DBG_GAMELOGIC, "hprev not found on %d\n", mobj->type);
|
||||
}
|
||||
if (mobj->player && mobj->player->capsule)
|
||||
{
|
||||
temp = (UINT32)(size_t)mobj->player->capsule;
|
||||
mobj->player->capsule = NULL;
|
||||
if (!P_SetTarget(&mobj->player->capsule, P_FindNewPosition(temp)))
|
||||
CONS_Debug(DBG_GAMELOGIC, "capsule not found on %d\n", mobj->type);
|
||||
}
|
||||
if (mobj->player && mobj->player->axis1)
|
||||
{
|
||||
temp = (UINT32)(size_t)mobj->player->axis1;
|
||||
mobj->player->axis1 = NULL;
|
||||
if (!P_SetTarget(&mobj->player->axis1, P_FindNewPosition(temp)))
|
||||
CONS_Debug(DBG_GAMELOGIC, "axis1 not found on %d\n", mobj->type);
|
||||
}
|
||||
if (mobj->player && mobj->player->axis2)
|
||||
{
|
||||
temp = (UINT32)(size_t)mobj->player->axis2;
|
||||
mobj->player->axis2 = NULL;
|
||||
if (!P_SetTarget(&mobj->player->axis2, P_FindNewPosition(temp)))
|
||||
CONS_Debug(DBG_GAMELOGIC, "axis2 not found on %d\n", mobj->type);
|
||||
}
|
||||
if (mobj->player && mobj->player->awayviewmobj)
|
||||
{
|
||||
temp = (UINT32)(size_t)mobj->player->awayviewmobj;
|
||||
mobj->player->awayviewmobj = NULL;
|
||||
if (!P_SetTarget(&mobj->player->awayviewmobj, P_FindNewPosition(temp)))
|
||||
CONS_Debug(DBG_GAMELOGIC, "awayviewmobj not found on %d\n", mobj->type);
|
||||
}
|
||||
if (mobj->player && mobj->player->followmobj)
|
||||
{
|
||||
temp = (UINT32)(size_t)mobj->player->followmobj;
|
||||
|
|
@ -3947,7 +3794,6 @@ static void P_RelinkPointers(void)
|
|||
mobj->player->drone = NULL;
|
||||
if (!P_SetTarget(&mobj->player->drone, P_FindNewPosition(temp)))
|
||||
CONS_Debug(DBG_GAMELOGIC, "drone not found on %d\n", mobj->type);
|
||||
>>>>>>> srb2/next
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -4243,13 +4089,9 @@ static inline boolean P_NetUnArchiveMisc(void)
|
|||
|
||||
tokenlist = READUINT32(save_p);
|
||||
|
||||
<<<<<<< HEAD
|
||||
encoremode = (boolean)READUINT8(save_p);
|
||||
|
||||
if (!P_SetupLevel(true))
|
||||
=======
|
||||
if (!P_LoadLevel(true))
|
||||
>>>>>>> srb2/next
|
||||
return false;
|
||||
|
||||
// get the time
|
||||
|
|
@ -4404,20 +4246,8 @@ void P_SaveNetGame(void)
|
|||
P_NetArchiveMisc();
|
||||
|
||||
// Assign the mobjnumber for pointer tracking
|
||||
<<<<<<< HEAD
|
||||
if (gamestate == GS_LEVEL)
|
||||
{
|
||||
for (th = thinkercap.next; th != &thinkercap; th = th->next)
|
||||
{
|
||||
if (th->function.acp1 == (actionf_p1)P_MobjThinker)
|
||||
{
|
||||
mobj = (mobj_t *)th;
|
||||
if (mobj->type == MT_HOOP || mobj->type == MT_HOOPCOLLIDE || mobj->type == MT_HOOPCENTER)
|
||||
continue;
|
||||
mobj->mobjnum = i++;
|
||||
}
|
||||
}
|
||||
=======
|
||||
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
|
||||
{
|
||||
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
|
||||
|
|
@ -4427,7 +4257,7 @@ void P_SaveNetGame(void)
|
|||
if (mobj->type == MT_HOOP || mobj->type == MT_HOOPCOLLIDE || mobj->type == MT_HOOPCENTER)
|
||||
continue;
|
||||
mobj->mobjnum = i++;
|
||||
>>>>>>> srb2/next
|
||||
}
|
||||
}
|
||||
|
||||
P_NetArchivePlayers();
|
||||
|
|
@ -4437,11 +4267,8 @@ void P_SaveNetGame(void)
|
|||
P_ArchivePolyObjects();
|
||||
P_NetArchiveThinkers();
|
||||
P_NetArchiveSpecials();
|
||||
<<<<<<< HEAD
|
||||
P_NetArchiveWaypoints();
|
||||
=======
|
||||
P_NetArchiveColormaps();
|
||||
>>>>>>> srb2/next
|
||||
}
|
||||
LUA_Archive();
|
||||
|
||||
|
|
@ -4481,11 +4308,7 @@ boolean P_LoadNetGame(void)
|
|||
P_UnArchivePolyObjects();
|
||||
P_NetUnArchiveThinkers();
|
||||
P_NetUnArchiveSpecials();
|
||||
<<<<<<< HEAD
|
||||
P_NetUnArchiveWaypoints();
|
||||
=======
|
||||
P_NetUnArchiveColormaps();
|
||||
>>>>>>> srb2/next
|
||||
P_RelinkPointers();
|
||||
P_FinishMobjs();
|
||||
}
|
||||
|
|
|
|||
43
src/screen.c
43
src/screen.c
|
|
@ -527,15 +527,11 @@ void SCR_DisplayTicRate(void)
|
|||
tic_t i;
|
||||
tic_t ontic = I_GetTime();
|
||||
tic_t totaltics = 0;
|
||||
<<<<<<< HEAD
|
||||
const UINT8 *ticcntcolor = NULL;
|
||||
=======
|
||||
INT32 ticcntcolor = 0;
|
||||
const INT32 h = vid.height-(8*vid.dupy);
|
||||
|
||||
if (gamestate == GS_NULL)
|
||||
return;
|
||||
>>>>>>> srb2/next
|
||||
|
||||
for (i = lasttic + 1; i < TICRATE+lasttic && i < ontic; ++i)
|
||||
fpsgraph[i % TICRATE] = false;
|
||||
|
|
@ -549,38 +545,25 @@ void SCR_DisplayTicRate(void)
|
|||
if (totaltics <= TICRATE/2) ticcntcolor = R_GetTranslationColormap(TC_RAINBOW, SKINCOLOR_RASPBERRY, GTC_CACHE);
|
||||
else if (totaltics == TICRATE) ticcntcolor = R_GetTranslationColormap(TC_RAINBOW, SKINCOLOR_MINT, GTC_CACHE);
|
||||
|
||||
<<<<<<< HEAD
|
||||
/*V_DrawString(vid.width-(24*vid.dupx), vid.height-(16*vid.dupy),
|
||||
V_YELLOWMAP|V_NOSCALESTART, "FPS");
|
||||
V_DrawString(vid.width-(40*vid.dupx), vid.height-( 8*vid.dupy),
|
||||
ticcntcolor|V_NOSCALESTART, va("%02d/%02u", totaltics, TICRATE));*/
|
||||
|
||||
// draw "FPS"
|
||||
V_DrawFixedPatch(306<<FRACBITS, 183<<FRACBITS, FRACUNIT, V_SNAPTOBOTTOM|V_SNAPTORIGHT|V_HUDTRANS, framecounter, R_GetTranslationColormap(TC_RAINBOW, SKINCOLOR_YELLOW, GTC_CACHE));
|
||||
// draw total frame:
|
||||
V_DrawPingNum(318, 190, V_SNAPTOBOTTOM|V_SNAPTORIGHT|V_HUDTRANS, TICRATE, ticcntcolor);
|
||||
// draw "/"
|
||||
V_DrawFixedPatch(306<<FRACBITS, 190<<FRACBITS, FRACUNIT, V_SNAPTOBOTTOM|V_SNAPTORIGHT|V_HUDTRANS, frameslash, ticcntcolor);
|
||||
// draw our actual framerate
|
||||
V_DrawPingNum(306, 190, V_SNAPTOBOTTOM|V_SNAPTORIGHT|V_HUDTRANS, totaltics, ticcntcolor);
|
||||
|
||||
=======
|
||||
if (cv_ticrate.value == 2) // compact counter
|
||||
V_DrawString(vid.width-(16*vid.dupx), h,
|
||||
ticcntcolor|V_NOSCALESTART|V_USERHUDTRANS, va("%02d", totaltics));
|
||||
else if (cv_ticrate.value == 1) // full counter
|
||||
{
|
||||
V_DrawString(vid.width-(72*vid.dupx), h,
|
||||
V_YELLOWMAP|V_NOSCALESTART|V_USERHUDTRANS, "FPS:");
|
||||
V_DrawString(vid.width-(40*vid.dupx), h,
|
||||
ticcntcolor|V_NOSCALESTART|V_USERHUDTRANS, va("%02d/%02u", totaltics, TICRATE));
|
||||
// draw "FPS"
|
||||
V_DrawFixedPatch(306<<FRACBITS, 183<<FRACBITS, FRACUNIT, V_SNAPTOBOTTOM|V_SNAPTORIGHT|V_USERHUDTRANS, framecounter, R_GetTranslationColormap(TC_RAINBOW, SKINCOLOR_YELLOW, GTC_CACHE));
|
||||
// draw total frame:
|
||||
V_DrawPingNum(318, 190, V_SNAPTOBOTTOM|V_SNAPTORIGHT|V_USERHUDTRANS, TICRATE, ticcntcolor);
|
||||
// draw "/"
|
||||
V_DrawFixedPatch(306<<FRACBITS, 190<<FRACBITS, FRACUNIT, V_SNAPTOBOTTOM|V_SNAPTORIGHT|V_USERHUDTRANS, frameslash, ticcntcolor);
|
||||
// draw our actual framerate
|
||||
V_DrawPingNum(306, 190, V_SNAPTOBOTTOM|V_SNAPTORIGHT|V_USERHUDTRANS, totaltics, ticcntcolor);
|
||||
}
|
||||
>>>>>>> srb2/next
|
||||
|
||||
lasttic = ontic;
|
||||
}
|
||||
|
||||
<<<<<<< HEAD
|
||||
|
||||
// SCR_DisplayLocalPing
|
||||
// Used to draw the user's local ping next to the framerate for a quick check without having to hold TAB for instance. By default, it only shows up if your ping is too high and risks getting you kicked.
|
||||
|
||||
|
|
@ -591,14 +574,6 @@ void SCR_DisplayLocalPing(void)
|
|||
{
|
||||
INT32 dispy = cv_ticrate.value ? 160 : 181;
|
||||
HU_drawPing(307, dispy, ping, V_SNAPTORIGHT | V_SNAPTOBOTTOM | V_HUDTRANS);
|
||||
=======
|
||||
void SCR_DisplayLocalPing(void)
|
||||
{
|
||||
UINT32 ping = playerpingtable[consoleplayer]; // consoleplayer's ping is everyone's ping in a splitnetgame :P
|
||||
if (cv_showping.value == 1 || (cv_showping.value == 2 && servermaxping && ping > servermaxping)) // only show 2 (warning) if our ping is at a bad level
|
||||
{
|
||||
INT32 dispy = cv_ticrate.value ? 180 : 189;
|
||||
HU_drawPing(307, dispy, ping, true, V_SNAPTORIGHT | V_SNAPTOBOTTOM);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue