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Power-up Aura: hide if Mega Barrier is the only power-up
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1 changed files with 10 additions and 0 deletions
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@ -1,3 +1,4 @@
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#include "../doomtype.h"
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#include "../info.h"
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#include "../g_game.h"
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#include "../m_fixed.h"
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@ -85,6 +86,15 @@ struct Aura : mobj_t
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P_InstaScale(this, 11 * origin()->scale / 10);
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translate();
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if (K_AnyPowerUpRemaining(&players[seek()]) & ~POWERUP_BIT(POWERUP_BARRIER))
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{
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renderflags &= ~RF_DONTDRAW;
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}
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else
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{
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renderflags |= RF_DONTDRAW;
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}
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}
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void translate()
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