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https://github.com/KartKrewDev/RingRacers.git
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Merge branch 'grayscale-command' into 'master'
Add grayscale palette toggle command See merge request KartKrew/Kart!753
This commit is contained in:
commit
578908065b
7 changed files with 58 additions and 18 deletions
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@ -1080,9 +1080,10 @@ static void COM_Toggle_f(void)
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for (i = 2; i < COM_Argc() - 1; ++i)
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{
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const char *str = COM_Argv(i);
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INT32 val;
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INT32 val = 0;
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if (CV_CompleteValue(cvar, &str, &val))
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if (!cvar->PossibleValue ||
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CV_CompleteValue(cvar, &str, &val))
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{
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if (str ? !stricmp(cvar->string, str)
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: cvar->value == val)
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@ -986,6 +986,9 @@ void D_RegisterClientCommands(void)
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CV_RegisterVar(&cv_bsaturation);
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CV_RegisterVar(&cv_msaturation);
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CV_RegisterVar(&cv_palette);
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CV_RegisterVar(&cv_palettenum);
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// k_menu.c
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//CV_RegisterVar(&cv_compactscoreboard);
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CV_RegisterVar(&cv_chatheight);
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@ -1089,6 +1092,7 @@ void D_RegisterClientCommands(void)
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COM_AddCommand("rteleport", Command_RTeleport_f);
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COM_AddCommand("skynum", Command_Skynum_f);
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COM_AddCommand("weather", Command_Weather_f);
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COM_AddCommand("grayscale", Command_Grayscale_f);
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#ifdef _DEBUG
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COM_AddCommand("causecfail", Command_CauseCfail_f);
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#endif
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@ -762,6 +762,13 @@ void Command_Setlives_f(void)
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D_Cheat(consoleplayer, CHEAT_LIVES, atoi(COM_Argv(1)));
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}
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void Command_Grayscale_f(void)
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{
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REQUIRE_CHEATS;
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COM_ImmedExecute("toggle palette \"\" GRAYPAL");
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}
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//
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// OBJECTPLACE (and related variables)
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//
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@ -75,6 +75,7 @@ void Command_Teleport_f(void);
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void Command_RTeleport_f(void);
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void Command_Skynum_f(void);
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void Command_Weather_f(void);
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void Command_Grayscale_f(void);
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#ifdef _DEBUG
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void Command_CauseCfail_f(void);
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#endif
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@ -7350,7 +7350,7 @@ boolean P_LoadLevel(boolean fromnetsave, boolean reloadinggamestate)
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// Reset the palette now all fades have been done
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if (rendermode != render_none)
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V_SetPaletteLump(GetPalette()); // Set the level palette
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V_ReloadPalette(); // Set the level palette
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if (!(reloadinggamestate || titlemapinaction))
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{
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@ -86,11 +86,16 @@ static CV_PossibleValue_t constextsize_cons_t[] = {
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static void CV_constextsize_OnChange(void);
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consvar_t cv_constextsize = CVAR_INIT ("con_textsize", "Medium", CV_SAVE|CV_CALL, constextsize_cons_t, CV_constextsize_OnChange);
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consvar_t cv_palette = CVAR_INIT ("palette", "", CV_CHEAT|CV_CALL|CV_NOINIT, NULL, CV_palette_OnChange);
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consvar_t cv_palettenum = CVAR_INIT ("palettenum", "0", CV_CHEAT|CV_CALL|CV_NOINIT, CV_Unsigned, CV_palette_OnChange);
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// local copy of the palette for V_GetColor()
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RGBA_t *pLocalPalette = NULL;
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RGBA_t *pMasterPalette = NULL;
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RGBA_t *pGammaCorrectedPalette = NULL;
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static size_t currentPaletteSize;
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/*
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The following was an extremely helpful resource when developing my Colour Cube LUT.
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http://http.developer.nvidia.com/GPUGems2/gpugems2_chapter24.html
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@ -311,9 +316,12 @@ UINT32 V_GammaCorrect(UINT32 input, double power)
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static void LoadPalette(const char *lumpname)
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{
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lumpnum_t lumpnum = W_GetNumForName(lumpname);
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size_t i, palsize = W_LumpLength(lumpnum)/3;
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size_t i, palsize;
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UINT8 *pal;
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currentPaletteSize = W_LumpLength(lumpnum);
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palsize = currentPaletteSize / 3;
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Cubeapply = InitCube();
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if (pLocalPalette != pMasterPalette)
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@ -400,8 +408,24 @@ const char *R_GetPalname(UINT16 num)
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const char *GetPalette(void)
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{
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const char *user = cv_palette.string;
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if (user && user[0])
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{
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if (W_CheckNumForName(user) == LUMPERROR)
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{
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CONS_Alert(CONS_WARNING,
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"cv_palette %s lump does not exist\n", user);
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}
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else
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{
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return cv_palette.string;
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}
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}
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if (gamestate == GS_LEVEL)
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return R_GetPalname((encoremode ? mapheaderinfo[gamemap-1]->encorepal : mapheaderinfo[gamemap-1]->palette));
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return "PLAYPAL";
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}
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@ -419,6 +443,19 @@ void V_SetPalette(INT32 palettenum)
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if (!pLocalPalette)
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V_ReloadPalette();
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if (palettenum == 0)
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{
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palettenum = cv_palettenum.value;
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if (palettenum * 256U > currentPaletteSize - 256)
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{
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CONS_Alert(CONS_WARNING,
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"cv_palettenum %d out of range\n",
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palettenum);
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palettenum = 0;
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}
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}
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#ifdef HWRENDER
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if (rendermode == render_opengl)
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HWR_SetPalette(&pLocalPalette[palettenum*256]);
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@ -433,23 +470,12 @@ void V_SetPalette(INT32 palettenum)
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void V_SetPaletteLump(const char *pal)
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{
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LoadPalette(pal);
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#ifdef HWRENDER
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if (rendermode == render_opengl)
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HWR_SetPalette(pLocalPalette);
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#if (defined (__unix__) && !defined (MSDOS)) || defined (UNIXCOMMON) || defined (HAVE_SDL)
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else
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#endif
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#endif
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if (rendermode != render_none)
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I_SetPalette(pLocalPalette);
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#ifdef HASINVERT
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R_MakeInvertmap();
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#endif
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V_SetPalette(0);
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}
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static void CV_palette_OnChange(void)
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{
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// reload palette
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// recalculate Color Cube
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V_ReloadPalette();
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V_SetPalette(0);
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}
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@ -34,7 +34,8 @@ extern consvar_t cv_ticrate, cv_constextsize,
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cv_globalgamma, cv_globalsaturation,
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cv_rhue, cv_yhue, cv_ghue, cv_chue, cv_bhue, cv_mhue,
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cv_rgamma, cv_ygamma, cv_ggamma, cv_cgamma, cv_bgamma, cv_mgamma,
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cv_rsaturation, cv_ysaturation, cv_gsaturation, cv_csaturation, cv_bsaturation, cv_msaturation;
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cv_rsaturation, cv_ysaturation, cv_gsaturation, cv_csaturation, cv_bsaturation, cv_msaturation,
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cv_palette, cv_palettenum;
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// Allocates buffer screens, call before R_Init.
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void V_Init(void);
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