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Slight tweaks to object dodging
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parent
5dec13c848
commit
578f4ae2c1
1 changed files with 7 additions and 2 deletions
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@ -367,7 +367,7 @@ static void K_SteerFromObject(mobj_t *bot, mobj_t *thing, boolean towards)
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amount = -amount;
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if (dist <= (bot->radius + thing->radius) * 2)
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if (dist <= (bot->radius + thing->radius))
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{
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// Don't need to turn any harder!
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return;
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@ -406,11 +406,16 @@ static inline boolean K_BotSteerObjects(mobj_t *thing)
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switch (thing->type)
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{
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case MT_BANANA:
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case MT_BANANA_SHIELD:
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case MT_EGGMANITEM:
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case MT_EGGMANITEM_SHIELD:
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case MT_ORBINAUT:
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case MT_ORBINAUT_SHIELD:
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case MT_JAWZ:
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case MT_JAWZ_DUD:
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case MT_JAWZ_SHIELD:
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case MT_SSMINE:
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case MT_SSMINE_SHIELD:
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case MT_BALLHOG:
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case MT_SPB:
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K_SteerFromObject(botmo, thing, false);
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@ -506,7 +511,7 @@ static inline boolean K_BotSteerObjects(mobj_t *thing)
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}
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break;
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default:
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if (thing->flags & (MF_ENEMY|MF_BOSS|MF_PAIN|MF_MISSILE|MF_FIRE))
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if (thing->flags & (MF_SOLID|MF_ENEMY|MF_BOSS|MF_PAIN|MF_MISSILE|MF_FIRE))
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{
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K_SteerFromObject(botmo, thing, false);
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}
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