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https://github.com/KartKrewDev/RingRacers.git
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M_PlayMenuJam
Pre-emptive work for more complicated menu music behaviour, permitting consistent implementation of the cycling music.
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parent
d31e5ac76f
commit
57b22f32d5
3 changed files with 22 additions and 10 deletions
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@ -593,6 +593,8 @@ void M_GoBack(INT32 choice);
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void M_Ticker(void);
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void M_Init(void);
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void M_PlayMenuJam(void);
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void M_MenuTypingInput(INT32 key);
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extern menu_t MessageDef;
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@ -356,6 +356,17 @@ boolean M_Responder(event_t *ev)
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return true;
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}
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void M_PlayMenuJam(void)
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{
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if (cv_menujam_update.value)
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{
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CV_AddValue(&cv_menujam, 1);
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CV_SetValue(&cv_menujam_update, 0);
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}
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S_ChangeMusicInternal(cv_menujam.string, true);
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}
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//
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// M_SpecificMenuRestore
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//
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@ -472,14 +483,6 @@ void M_StartControlPanel(void)
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CON_ToggleOff();
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modeattacking = ATTACKING_NONE;
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if (cv_menujam_update.value)
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{
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CV_AddValue(&cv_menujam, 1);
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CV_SetValue(&cv_menujam_update, 0);
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}
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S_ChangeMusicInternal(cv_menujam.string, true);
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}
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if (cv_currprofile.value == -1) // Only ask once per session.
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@ -510,6 +513,8 @@ void M_StartControlPanel(void)
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currentMenu = M_SpecificMenuRestore(M_InterruptMenuWithChallenges(restoreMenu));
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restoreMenu = NULL;
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}
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M_PlayMenuJam();
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}
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else
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{
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@ -31,6 +31,7 @@
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#include "m_cond.h" // for conditionsets
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#include "lua_hook.h" // MusicChange hook
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#include "byteptr.h"
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#include "k_menu.h" // M_PlayMenuJam
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#ifdef HW3SOUND
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// 3D Sound Interface
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@ -2651,9 +2652,13 @@ void GameDigiMusic_OnChange(void)
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{
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P_RestoreMusic(&players[consoleplayer]);
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}
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else if (S_MusicExists("menu"))
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else if (gamestate == GS_TITLESCREEN)
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{
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S_ChangeMusicInternal("menu", looptitle);
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S_ChangeMusicInternal("_title", looptitle);
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}
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else
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{
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M_PlayMenuJam();
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}
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}
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else
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