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Fix infinite sphere box breakage
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1 changed files with 4 additions and 2 deletions
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@ -270,8 +270,10 @@ static void P_ItemPop(mobj_t *actor)
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actor->extravalue1 = 0;
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// de-solidify
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// (Nope! Handled in fusethink for item pickup leniency)
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// actor->flags |= MF_NOCLIPTHING;
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// Do not set item boxes intangible, those are handled in fusethink for item pickup leniency
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// Sphere boxes still need to be set intangible here though
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if (actor->type != MT_RANDOMITEM)
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actor->flags |= MF_NOCLIPTHING;
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// RF_DONTDRAW will flicker as the object's fuse gets
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// closer to running out (see P_FuseThink)
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