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Update pwr levels on checkpoint cross
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@ -681,6 +681,8 @@ void __attribute__((optimize("O0"))) Obj_CrossCheckpoints(player_t* player, fixe
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{
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player->exp -= FRACUNIT/20;
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}
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K_UpdatePowerLevels(player, player->laps, false);
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}
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mobj_t* Obj_FindCheckpoint(INT32 id)
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