mirror of
https://github.com/KartKrewDev/RingRacers.git
synced 2026-02-19 12:01:36 +00:00
Add profile # and player name on the card
This commit is contained in:
parent
87dfa790cb
commit
5801d67706
7 changed files with 46 additions and 1 deletions
|
|
@ -290,6 +290,9 @@ void HU_Init(void)
|
|||
PR ("PINGN");
|
||||
REG;
|
||||
|
||||
PR ("PRFN");
|
||||
REG;
|
||||
|
||||
DIG (3);
|
||||
|
||||
ADIM (KART);
|
||||
|
|
|
|||
|
|
@ -66,6 +66,7 @@ enum
|
|||
X (TALLNUM),
|
||||
X (NIGHTSNUM),
|
||||
X (PINGNUM),
|
||||
X (PROFNUM),
|
||||
|
||||
X (KART),
|
||||
X (GM),
|
||||
|
|
|
|||
|
|
@ -1121,6 +1121,14 @@ static void M_DrawProfileCard(INT32 x, INT32 y, boolean greyedout, profile_t *p)
|
|||
|
||||
// Card bottom to overlay the skin preview
|
||||
V_DrawFixedPatch(x*FRACUNIT, y*FRACUNIT, FRACUNIT, 0, cardbot, colormap);
|
||||
|
||||
// Profile number & player name
|
||||
|
||||
if (p != NULL)
|
||||
{
|
||||
V_DrawProfileNum(x + 37 + 10, y + 131, 0, PR_GetProfileNum(p));
|
||||
V_DrawCenteredThinString(x, y + 151, V_GRAYMAP|V_6WIDTHSPACE, p->playername);
|
||||
}
|
||||
}
|
||||
|
||||
void M_DrawCharacterSelect(void)
|
||||
|
|
|
|||
|
|
@ -154,3 +154,15 @@ void PR_ApplyProfile(UINT8 profilenum, UINT8 playernum)
|
|||
// set controls...
|
||||
memcpy(&gamecontrol[playernum], p->controls, sizeof(gamecontroldefault));
|
||||
}
|
||||
|
||||
UINT8 PR_GetProfileNum(profile_t *p)
|
||||
{
|
||||
UINT8 i;
|
||||
for (i = 0; i < MAXPROFILES+1; i++)
|
||||
{
|
||||
profile_t *comp = PR_GetProfile(i);
|
||||
if (comp == p)
|
||||
return i;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
|
@ -108,6 +108,8 @@ void PR_LoadProfiles(void);
|
|||
// Applies the given profile's settings to the given player.
|
||||
void PR_ApplyProfile(UINT8 profilenum, UINT8 playernum);
|
||||
|
||||
|
||||
// PR_GetProfileNum(profile_t *p)
|
||||
// Gets the profile's index # in profilesList
|
||||
UINT8 PR_GetProfileNum(profile_t *p);
|
||||
|
||||
#endif
|
||||
|
|
|
|||
|
|
@ -2650,6 +2650,23 @@ void V_DrawPaddedTallNum(INT32 x, INT32 y, INT32 flags, INT32 num, INT32 digits)
|
|||
} while (--digits);
|
||||
}
|
||||
|
||||
void V_DrawProfileNum(INT32 x, INT32 y, INT32 flags, UINT8 num)
|
||||
{
|
||||
UINT8 digits = 3;
|
||||
INT32 w = fontv[PROFNUM_FONT].font[0]->width;
|
||||
|
||||
if (flags & V_NOSCALESTART)
|
||||
w *= vid.dupx;
|
||||
|
||||
// draw the number
|
||||
do
|
||||
{
|
||||
x -= (w-1);
|
||||
V_DrawScaledPatch(x, y, flags, fontv[PROFNUM_FONT].font[num % 10]);
|
||||
num /= 10;
|
||||
} while (--digits);
|
||||
}
|
||||
|
||||
// Draws a number using the PING font thingy.
|
||||
// TODO: Merge number drawing functions into one with "font name" selection.
|
||||
|
||||
|
|
|
|||
|
|
@ -316,6 +316,8 @@ void V_DrawPaddedTallNum(INT32 x, INT32 y, INT32 flags, INT32 num, INT32 digits)
|
|||
// This is a separate function because IMO lua should have access to it as well.
|
||||
void V_DrawPingNum(INT32 x, INT32 y, INT32 flags, INT32 num, const UINT8 *colormap);
|
||||
|
||||
void V_DrawProfileNum(INT32 x, INT32 y, INT32 flags, UINT8 num);
|
||||
|
||||
#define V_DrawCreditString( x,y,option,string ) \
|
||||
V__DrawOneScaleString (x,y,FRACUNIT,option,NULL,CRED_FONT,string)
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue