From 5815635d51fabe825c1d77a22f9971a3e8971bec Mon Sep 17 00:00:00 2001 From: Antonio Martinez Date: Thu, 22 Aug 2024 20:02:30 -0700 Subject: [PATCH] lightning round 2 --- src/k_roulette.c | 1 - 1 file changed, 1 deletion(-) diff --git a/src/k_roulette.c b/src/k_roulette.c index 2bf46c60a..e99e87be8 100644 --- a/src/k_roulette.c +++ b/src/k_roulette.c @@ -1408,7 +1408,6 @@ void K_FillItemRouletteData(const player_t *player, itemroulette_t *const roulet // 6: Cram it all in fixed_t largegamescaler = roulette->playing * 6 + 100; // Spread out item odds in large games for a less insane experience. - largegamescaler = 100; // TEMP UINT32 targetpower = 100 * roulette->dist / largegamescaler; // fill roulette with items around this value! UINT32 powers[NUMKARTRESULTS]; // how strong is each item? think of this as a "target distance" for this item to spawn at