mirror of
https://github.com/KartKrewDev/RingRacers.git
synced 2026-01-01 12:43:33 +00:00
musiccountdown
A system for level completion jingles.
- G_Ticker
- Call P_EndingMusic after a certain amount of time has elapsed to begin a jingle
- Play O_RACENT after the jingle's completion instead of baking it or an equivalent into the music
- P_EndingMusic
- Change the function signature to not take a player
- Pick from a series of const char* jingles, instead of sprintfing into a buffer
- _first
- _win
- _lose
- RETIRE
- Simplifying logic to handle intermission music
This commit is contained in:
parent
74d6445a56
commit
581567dfae
7 changed files with 139 additions and 105 deletions
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@ -669,7 +669,7 @@ extern const tic_t bulbtime;
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extern UINT8 numbulbs;
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extern tic_t raceexittime;
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extern tic_t battleexittime;
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#define MUSICCOUNTDOWNMAX (raceexittime - (TICRATE/2))
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extern INT32 hyudorotime;
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extern INT32 stealtime;
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@ -694,7 +694,7 @@ extern UINT8 maxXtraLife; // Max extra lives from rings
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extern mobj_t *hunt1, *hunt2, *hunt3; // Emerald hunt locations
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// For racing
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extern tic_t racecountdown, exitcountdown;
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extern tic_t racecountdown, exitcountdown, musiccountdown;
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#define DEFAULT_GRAVITY (4*FRACUNIT/5)
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extern fixed_t gravity;
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25
src/g_game.c
25
src/g_game.c
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@ -249,8 +249,7 @@ tic_t starttime = 3;
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const tic_t bulbtime = TICRATE/2;
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UINT8 numbulbs = 1;
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tic_t raceexittime = 5*TICRATE + (2*TICRATE/3);
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tic_t battleexittime = 8*TICRATE;
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tic_t raceexittime = 7*TICRATE + (TICRATE/2);
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INT32 hyudorotime = 7*TICRATE;
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INT32 stealtime = TICRATE/2;
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@ -277,7 +276,7 @@ mobj_t *hunt1;
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mobj_t *hunt2;
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mobj_t *hunt3;
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tic_t racecountdown, exitcountdown; // for racing
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tic_t racecountdown, exitcountdown, musiccountdown; // for racing
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fixed_t gravity;
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fixed_t mapobjectscale;
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@ -2392,6 +2391,19 @@ void G_Ticker(boolean run)
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if (Playing() == true)
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{
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if (musiccountdown > 1)
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{
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musiccountdown--;
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if (musiccountdown == 1)
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{
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S_ChangeMusicInternal("racent", true);
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}
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else if (musiccountdown == (MUSICCOUNTDOWNMAX - (3*TICRATE)/2))
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{
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P_EndingMusic();
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}
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}
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K_TickMidVote();
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}
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}
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@ -4447,11 +4459,6 @@ static void G_DoCompleted(void)
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}
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}
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// See Y_StartIntermission timer handling
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if ((gametyperules & GTR_CIRCUIT) && ((multiplayer && demo.playback) || j == r_splitscreen+1) && (!K_CanChangeRules(false) || cv_inttime.value > 0))
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// play some generic music if there's no win/cool/lose music going on (for exitlevel commands)
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S_ChangeMusicInternal("racent", true);
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if (automapactive)
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AM_Stop();
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@ -5542,7 +5549,7 @@ void G_InitNew(UINT8 pencoremode, INT32 map, boolean resetplayer, boolean skippr
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// Clear a bunch of variables
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redscore = bluescore = lastmap = 0;
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racecountdown = exitcountdown = mapreset = exitfadestarted = 0;
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racecountdown = exitcountdown = musiccountdown = mapreset = exitfadestarted = 0;
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for (i = 0; i < MAXPLAYERS; i++)
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{
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@ -188,7 +188,7 @@ boolean P_PlayerHitFloor(player_t *player, boolean fromAir, angle_t oldPitch, an
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void P_SetObjectMomZ(mobj_t *mo, fixed_t value, boolean relative);
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void P_RestoreMusic(player_t *player);
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boolean P_EndingMusic(player_t *player);
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void P_EndingMusic(void);
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mobj_t *P_SpawnGhostMobj(mobj_t *mobj);
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INT32 P_GivePlayerRings(player_t *player, INT32 num_rings);
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INT32 P_GivePlayerSpheres(player_t *player, INT32 num_spheres);
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@ -7165,7 +7165,7 @@ static void P_InitLevelSettings(void)
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K_UpdateShrinkCheat(&players[i]);
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}
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racecountdown = exitcountdown = exitfadestarted = 0;
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racecountdown = exitcountdown = musiccountdown = exitfadestarted = 0;
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curlap = bestlap = 0; // SRB2Kart
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// Gamespeed and frantic items
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@ -813,7 +813,11 @@ void P_Ticker(boolean run)
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}
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}
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if (K_CheckBossIntro() == true)
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if (musiccountdown > 0)
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{
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// Music is controlled by completion sequence
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}
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else if (K_CheckBossIntro() == true)
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{
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// Bosses have a punchy start, so no position.
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if (leveltime == 3)
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203
src/p_user.c
203
src/p_user.c
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@ -36,6 +36,7 @@
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#include "r_splats.h"
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#include "z_zone.h"
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#include "w_wad.h"
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#include "y_inter.h" // Y_DetermineIntermissionType
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#include "hu_stuff.h"
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// We need to affect the NiGHTS hud
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#include "st_stuff.h"
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@ -710,91 +711,105 @@ void P_PlayVictorySound(mobj_t *source)
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//
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// Consistently sets ending music!
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//
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boolean P_EndingMusic(player_t *player)
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void P_EndingMusic(void)
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{
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char buffer[9];
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boolean looping = true;
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boolean racetracks = !!(gametyperules & GTR_CIRCUIT);
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INT32 bestlocalpos, test;
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player_t *bestlocalplayer;
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const char *jingle = NULL;
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boolean nointer = false;
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UINT8 bestPos = UINT8_MAX;
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player_t *bestPlayer = NULL;
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if (!P_IsLocalPlayer(player)) // Only applies to a local player
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return false;
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if (multiplayer && demo.playback) // Don't play this in multiplayer replays
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return false;
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SINT8 i;
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// Event - Level Finish
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// Check for if this is valid or not
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#define getplayerpos(p) \
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(((players[p].position < 1) || (players[p].pflags & PF_NOCONTEST)) \
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? MAXPLAYERS+1 \
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: players[p].position);
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if (r_splitscreen)
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for (i = 0; i <= r_splitscreen; i++)
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{
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const UINT8 *localplayertable = G_PartyArray(consoleplayer);
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UINT8 pos = UINT8_MAX;
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player_t *checkPlayer = NULL;
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if (!((players[localplayertable[0]].exiting || (players[localplayertable[0]].pflags & PF_NOCONTEST))
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|| (players[localplayertable[1]].exiting || (players[localplayertable[1]].pflags & PF_NOCONTEST))
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|| ((r_splitscreen > 1) && (players[localplayertable[2]].exiting || (players[localplayertable[2]].pflags & PF_NOCONTEST)))
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|| ((r_splitscreen > 2) && (players[localplayertable[3]].exiting || (players[localplayertable[3]].pflags & PF_NOCONTEST)))))
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return false;
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checkPlayer = &players[displayplayers[i]];
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if (!checkPlayer || checkPlayer->spectator == true)
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{
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continue;
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}
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bestlocalplayer = &players[localplayertable[0]];
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bestlocalpos = getplayerpos(localplayertable[0]);
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#define setbests(p) \
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test = getplayerpos(p); \
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if (test < bestlocalpos) \
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{ \
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bestlocalplayer = &players[p]; \
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bestlocalpos = test; \
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}
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setbests(localplayertable[1]);
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if (r_splitscreen > 1)
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setbests(localplayertable[2]);
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if (r_splitscreen > 2)
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setbests(localplayertable[3]);
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#undef setbests
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}
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else
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{
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if (!(player->exiting || (player->pflags & PF_NOCONTEST)))
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return false;
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bestlocalplayer = player;
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bestlocalpos = getplayerpos((player-players));
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}
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#undef getplayerpos
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if (racetracks == true && bestlocalpos == MAXPLAYERS+1)
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sprintf(buffer, "k*fail"); // F-Zero death results theme
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else
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{
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if (K_IsPlayerLosing(bestlocalplayer))
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sprintf(buffer, "k*lose");
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else if (bestlocalpos == 1)
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sprintf(buffer, "k*win");
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if (checkPlayer->pflags & PF_NOCONTEST)
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{
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// No Contest, use special value
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;
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}
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else if (checkPlayer->exiting)
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{
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// Standard exit, use their position
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pos = checkPlayer->position;
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}
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else
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sprintf(buffer, "k*ok");
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{
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// Not finished, ignore
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continue;
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}
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if (pos <= bestPos)
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{
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bestPlayer = checkPlayer;
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bestPos = pos;
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}
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}
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// See G_DoCompleted and Y_DetermineIntermissionType
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nointer = ((modeattacking && (players[consoleplayer].pflags & PF_NOCONTEST))
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|| (grandprixinfo.gp == true && grandprixinfo.eventmode != GPEVENT_NONE));
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if (bestPlayer == NULL)
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{
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// No jingle for you
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return;
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}
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if (bestPos == UINT8_MAX)
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{
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jingle = "RETIRE";
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if (G_GametypeUsesLives() == true)
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{
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// A retry will be happening
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nointer = true;
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}
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}
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else
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{
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if (bestPlayer->position == 1)
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{
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jingle = "_first";
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}
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else if (K_IsPlayerLosing(bestPlayer) == false)
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{
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jingle = "_win";
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}
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else
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{
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jingle = "_lose";
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if (G_GametypeUsesLives() == true)
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{
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// A retry will be happening
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nointer = true;
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}
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}
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}
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if (nointer == true)
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{
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// Do not set "racent" in G_Ticker
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musiccountdown = 1;
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}
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if (jingle == NULL)
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return;
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S_SpeedMusic(1.0f);
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if (racetracks == true)
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{
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buffer[1] = 'r';
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}
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else
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{
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buffer[1] = 'b';
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looping = false;
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}
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S_ChangeMusicInternal(buffer, looping);
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return true;
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S_ChangeMusicInternal(jingle, false);
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}
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//
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@ -823,8 +838,10 @@ void P_RestoreMusic(player_t *player)
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}
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// Event - Level Ending
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if (P_EndingMusic(player))
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if (musiccountdown > 0)
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{
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return;
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}
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// Event - Level Start
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if ((K_CheckBossIntro() == false)
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@ -1243,9 +1260,12 @@ mobj_t *P_SpawnGhostMobj(mobj_t *mobj)
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void P_DoPlayerExit(player_t *player)
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{
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const boolean losing = K_IsPlayerLosing(player);
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const boolean specialout = (specialstageinfo.valid == true && losing == true);
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if (player->exiting || mapreset)
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{
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return;
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}
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if (P_IsLocalPlayer(player) && (!player->spectator && !demo.playback))
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{
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@ -1260,13 +1280,19 @@ void P_DoPlayerExit(player_t *player)
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K_PlayerLoseLife(player);
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}
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if (P_IsLocalPlayer(player) && !specialout)
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{
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S_StopMusic();
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musiccountdown = MUSICCOUNTDOWNMAX;
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}
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player->exiting = 1;
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if (!player->spectator)
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{
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ClearFakePlayerSkin(player);
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if ((gametyperules & GTR_CIRCUIT)) // If in Race Mode, allow
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if ((gametyperules & GTR_CIRCUIT)) // Special Race-like handling
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{
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K_UpdateAllPlayerPositions();
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@ -1290,13 +1316,9 @@ void P_DoPlayerExit(player_t *player)
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}
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}
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// See Y_StartIntermission timer handling
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if (!K_CanChangeRules(false) || cv_inttime.value > 0)
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P_EndingMusic(player);
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if (P_CheckRacers() && !exitcountdown)
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{
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if (specialstageinfo.valid == true && losing == true)
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if (specialout == true)
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{
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exitcountdown = TICRATE;
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}
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@ -1306,16 +1328,9 @@ void P_DoPlayerExit(player_t *player)
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}
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}
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}
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else if ((gametyperules & GTR_BUMPERS)) // Battle Mode exiting
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else if (!exitcountdown) // All other gametypes
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{
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if (!exitcountdown)
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exitcountdown = battleexittime+1;
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P_EndingMusic(player);
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}
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else // Accidental death safeguard???
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{
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if (!exitcountdown)
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exitcountdown = raceexittime+2;
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exitcountdown = raceexittime+1;
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}
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if (grandprixinfo.gp == true && player->bot == false && losing == false)
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@ -1334,7 +1349,9 @@ void P_DoPlayerExit(player_t *player)
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}
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if (modeattacking)
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{
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G_UpdateRecords();
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}
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profile_t *pr = PR_GetPlayerProfile(player);
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if (pr != NULL && !losing)
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@ -3801,10 +3818,16 @@ void P_DoTimeOver(player_t *player)
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P_DamageMobj(player->mo, NULL, NULL, 1, DMG_TIMEOVER);
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}
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P_EndingMusic(player);
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if (P_IsLocalPlayer(player))
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{
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S_StopMusic();
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musiccountdown = MUSICCOUNTDOWNMAX;
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}
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if (!exitcountdown)
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exitcountdown = 5*TICRATE;
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{
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exitcountdown = raceexittime;
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}
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}
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// SRB2Kart: These are useful functions, but we aren't using them yet.
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@ -805,7 +805,7 @@ void Y_StartIntermission(void)
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if (prevmap >= nummapheaders || !mapheaderinfo[prevmap])
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I_Error("Y_StartIntermission: Internal map ID %d not found (nummapheaders = %d)", prevmap, nummapheaders);
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if (!(gametyperules & GTR_CIRCUIT) && (timer > 1))
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if (timer > 1 && musiccountdown == 0)
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S_ChangeMusicInternal("racent", true); // loop it
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S_ShowMusicCredit(); // Always call
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Loading…
Add table
Reference in a new issue