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https://github.com/KartKrewDev/RingRacers.git
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Fix Proceed password "fake crash"
Didn't always properly reset text, now it does
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parent
1a57416b16
commit
585683b978
3 changed files with 14 additions and 10 deletions
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@ -234,7 +234,7 @@ void M_GonerTutorial(INT32 choice);
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void M_GonerPlayground(INT32 choice);
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void M_GonerResetLooking(int type);
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void M_GonerCheckLooking(void);
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void M_GonerResetText(void);
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void M_GonerResetText(boolean completely);
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void M_GonerGDQ(boolean opinion);
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boolean M_GonerMusicPlayable(void);
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@ -626,7 +626,7 @@ void f_proceed()
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#else
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F_StartIntro();
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M_ClearMenus(true);
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M_GonerResetText();
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M_GonerResetText(true);
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#endif
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}
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@ -887,16 +887,15 @@ void M_GonerTick(void)
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first = true; // a lie, but only slightly...
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// Handle rewinding if you clear your gamedata.
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M_GonerResetText();
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goner_background = GonerBGData();
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goner_levelworking = GDGONER_INIT;
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M_GonerResetText(true);
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}
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M_GonerResetLooking(GDGONER_INIT);
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if (first)
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{
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goner_background = GonerBGData();
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first = goner_gdq = false;
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MAIN_Goner[0] =
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@ -1467,7 +1466,7 @@ static void M_GonerSurveyResponse(INT32 ch)
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F_StartIntro();
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M_ClearMenus(true);
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M_GonerResetText();
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M_GonerResetText(false);
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return;
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}
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@ -1535,10 +1534,10 @@ void M_GonerPlayground(INT32 choice)
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restoreMenu = NULL; // Playground Hack
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// need to do all this here because it will skip returning to goner and there are circumstances (game close) where DoCompleted won't be called
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M_GonerResetText();
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gamedata->gonerlevel = GDGONER_DONE;
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gamedata->playgroundroute = true;
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gamedata->deferredsave = true;
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M_GonerResetText(true);
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}
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static void M_GonerConclude(INT32 choice)
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@ -1552,7 +1551,7 @@ static void M_GonerConclude(INT32 choice)
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F_StartIntro();
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M_ClearMenus(true);
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M_GonerResetText();
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M_GonerResetText(true);
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}
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void M_GonerGDQ(boolean opinion)
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@ -1639,7 +1638,7 @@ static boolean M_GonerInputs(INT32 ch)
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return false;
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}
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void M_GonerResetText(void)
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void M_GonerResetText(boolean completely)
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{
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goner_typewriter.ClearText();
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LinesToDigest.clear();
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@ -1647,4 +1646,9 @@ void M_GonerResetText(void)
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goner_scroll = 0;
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goner_scrollend = -1;
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if (!completely)
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return;
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goner_levelworking = GDGONER_INIT;
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}
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