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Fix powerup aura being unflipped
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1 changed files with 5 additions and 1 deletions
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@ -17,6 +17,7 @@
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#include "../p_local.h"
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#include "../p_mobj.h"
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#include "../tables.h"
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#include "../k_kart.h"
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// copied from objects/monitor.c
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#define FINE90 (FINEANGLES/4)
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@ -92,7 +93,10 @@ struct Aura : mobj_t
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return;
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}
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P_MoveOrigin(this, origin()->x, origin()->y, origin()->z);
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K_FlipFromObject(this, origin());
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fixed_t flipoffset = P_IsObjectFlipped(origin()) ? origin()->height : 0;
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P_MoveOrigin(this, origin()->x, origin()->y, origin()->z - flipoffset);
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P_InstaScale(this, 11 * origin()->scale / 10);
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translate();
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