mirror of
https://github.com/KartKrewDev/RingRacers.git
synced 2025-10-30 08:01:28 +00:00
Merge branch 'kix' into 'master'
Block disabling Kickstart Accel during Tricks and when pressing Spindash (resolves #96) Closes #96 See merge request KartKrew/RingRacers!20
This commit is contained in:
commit
5887f4418b
1 changed files with 5 additions and 5 deletions
10
src/p_user.c
10
src/p_user.c
|
|
@ -2220,7 +2220,7 @@ static INT16 P_FindClosestTurningForAngle(player_t *player, INT32 targetAngle, I
|
|||
|
||||
// Slightly frumpy binary search for the ideal turning input.
|
||||
// We do this instead of reversing K_GetKartTurnValue so that future handling changes are automatically accounted for.
|
||||
|
||||
|
||||
while (attempts++ < 20) // Practical calls of this function search maximum 10 times, this is solely for safety.
|
||||
{
|
||||
// These need to be treated as signed, or situations where boundaries straddle 0 are a mess.
|
||||
|
|
@ -2341,7 +2341,7 @@ static void P_UpdatePlayerAngle(player_t *player)
|
|||
// Corrections via fake turn go through easing.
|
||||
// That means undoing them takes the same amount of time as doing them.
|
||||
// This can lead to oscillating death spiral states on a multi-tic correction, as we swing past the target angle.
|
||||
// So before we go into death-spirals, if our predicton is _almost_ right...
|
||||
// So before we go into death-spirals, if our predicton is _almost_ right...
|
||||
angle_t leniency_base;
|
||||
if (G_CompatLevel(0x000A))
|
||||
{
|
||||
|
|
@ -2450,7 +2450,7 @@ void P_MovePlayer(player_t *player)
|
|||
//////////////////////
|
||||
|
||||
P_UpdatePlayerAngle(player);
|
||||
|
||||
|
||||
ticruned++;
|
||||
if (!(cmd->flags & TICCMD_RECEIVED))
|
||||
ticmiss++;
|
||||
|
|
@ -4255,7 +4255,7 @@ void P_PlayerThink(player_t *player)
|
|||
}
|
||||
else if (cmd->buttons & BT_ACCELERATE)
|
||||
{
|
||||
if (!player->exiting && !(player->oldcmd.buttons & BT_ACCELERATE))
|
||||
if (!player->exiting && !(player->oldcmd.buttons & BT_ACCELERATE) && ((cmd->buttons & BT_SPINDASHMASK) != BT_SPINDASHMASK) && player->trickpanel != TRICKSTATE_READY)
|
||||
{
|
||||
player->kickstartaccel = 0;
|
||||
}
|
||||
|
|
@ -4550,7 +4550,7 @@ void P_PlayerThink(player_t *player)
|
|||
{
|
||||
player->stairjank--;
|
||||
}
|
||||
|
||||
|
||||
// Random skin / "ironman"
|
||||
{
|
||||
UINT32 skinflags = (demo.playback)
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue