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also do the fovtan multiplication thing with precip sprites
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@ -1884,7 +1884,7 @@ static void R_ProjectPrecipitationSprite(precipmobj_t *thing)
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tx = FixedMul(tr_x, viewsin) - FixedMul(tr_y, viewcos); // sideways distance
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// too far off the side?
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if (abs(tx) > tz<<2)
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if (abs(tx) > FixedMul(tz, fovtan)<<2)
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return;
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// aspect ratio stuff :
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