Fix Cacolantern's preparing sound being played everywhere across the map

(or, in other words, fixing this to be the same as the equivalent state in the original SOC)
This commit is contained in:
Monster Iestyn 2018-08-02 16:15:30 +01:00
parent 502c80eaac
commit 594cc953b5

View file

@ -3435,7 +3435,7 @@ state_t states[NUMSTATES] =
{SPR_CACO, 2, 5, {A_JetChase}, 0, 0, S_CACO_CHASE_REPEAT}, // S_CACO_CHASE
{SPR_CACO, 2, 0, {A_Repeat}, 5, S_CACO_CHASE, S_CACO_RANDOM}, // S_CACO_CHASE_REPEAT
{SPR_CACO, 2, 0, {A_RandomState}, S_CACO_PREPARE_SOUND, S_CACO_CHASE, S_CACO_RANDOM}, // S_CACO_RANDOM
{SPR_CACO, 2, 8, {A_PlaySound}, sfx_s3k95, 0, S_CACO_PREPARE1}, // S_CACO_PREPARE_SOUND
{SPR_CACO, 2, 8, {A_PlaySound}, sfx_s3k95, 1, S_CACO_PREPARE1}, // S_CACO_PREPARE_SOUND
{SPR_CACO, 3, 8, {NULL}, 0, 0, S_CACO_PREPARE2}, // S_CACO_PREPARE1
{SPR_CACO, 4|FF_FULLBRIGHT, 8, {NULL}, 0, 0, S_CACO_PREPARE3}, // S_CACO_PREPARE2
{SPR_CACO, 5|FF_FULLBRIGHT, 8, {NULL}, 0, 0, S_CACO_SHOOT_SOUND}, // S_CACO_PREPARE3