"skiprender" cvar (performance incerase when fuzzing)

This commit is contained in:
Antonio Martinez 2025-09-25 19:57:21 -04:00
parent b746b1a0e4
commit 5950298ac6
2 changed files with 10 additions and 0 deletions

View file

@ -829,6 +829,7 @@ void ForceSkin_OnChange(void);
consvar_t cv_forceskin = OnlineCheat("forcecharacter", "None").onchange(ForceSkin_OnChange).description("Force all players to use one character");
consvar_t cv_fuzz = OnlineCheat("fuzz", "Off").on_off().description("Human players spam random inputs, get random items");
consvar_t cv_skiprender = OnlineCheat("skiprender", "1").values(CV_Natural).description("Only render every X frames");
consvar_t cv_kartdebugamount = OnlineCheat("debugitemamount", "1").min_max(1, 255).description("If debugitem, give multiple copies of an item");
consvar_t cv_kartdebugbots = OnlineCheat("debugbots", "Off").on_off().description("Bot AI debugger");

View file

@ -1106,6 +1106,8 @@ void D_SRB2Loop(void)
deltasecs = (double)((INT64)(finishprecise - enterprecise)) / I_GetPrecisePrecision();
deltatics = deltasecs * NEWTICRATE;
extern consvar_t cv_skiprender;
// If time spent this game loop exceeds a single tic,
// it's probably because of rendering.
//
@ -1123,6 +1125,13 @@ void D_SRB2Loop(void)
else
frameskip = 0;
}
else if (cv_skiprender.value > 1)
{
if (frameskip < cv_skiprender.value)
frameskip++;
else
frameskip = 0;
}
else
{
if (!ranwipe && frameskip < 3 && deltatics > 1.0)