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A-arrows on Record Attack level select
Menu code sucks, did you know?
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1 changed files with 12 additions and 1 deletions
13
src/m_menu.c
13
src/m_menu.c
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@ -8331,7 +8331,18 @@ void M_DrawTimeAttackMenu(void)
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else
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else
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PictureOfLevel = W_CachePatchName("BLANKLVL", PU_CACHE);
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PictureOfLevel = W_CachePatchName("BLANKLVL", PU_CACHE);
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V_DrawSmallScaledPatch(208, 32+lsheadingheight, 0, PictureOfLevel);
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y = 32+lsheadingheight;
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V_DrawSmallScaledPatch(208, y, 0, PictureOfLevel);
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if (itemOn == talevel)
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{
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/* Draw arrows !! */
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y = y + 25 - 4;
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V_DrawCharacter(208 - 10 - (skullAnimCounter/5), y,
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'\x1C' | V_YELLOWMAP, false);
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V_DrawCharacter(208 + 80 + 2 + (skullAnimCounter/5), y,
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'\x1D' | V_YELLOWMAP, false);
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}
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V_DrawString(104 - 72, 32+lsheadingheight/2, 0, "* LEVEL RECORDS *");
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V_DrawString(104 - 72, 32+lsheadingheight/2, 0, "* LEVEL RECORDS *");
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