Merge branch 'sal-cam-sandboxing' into 'master'

Camera last minute adjustments

Closes #1034

See merge request KartKrew/Kart!2161
This commit is contained in:
Oni 2024-03-27 22:40:22 +00:00
commit 59974ebce2
8 changed files with 55 additions and 10 deletions

View file

@ -310,6 +310,7 @@ typedef enum
khud_boostcam, // Camera push forward on boost
khud_destboostcam, // Ditto
khud_timeovercam, // Camera timer for leaving behind or not
khud_aircam, // Camera follows vertically better in the air
// Sounds
khud_enginesnd, // Engine sound offset this player is using.

View file

@ -185,7 +185,7 @@ static void K_SpawnHitLagEFX(mobj_t *victim, mobj_t *inflictor, mobj_t *source,
I_Assert(P_MobjWasRemoved(victim) == false);
K_PlayHitLagSFX(victim, tics);
P_StartQuakeFromMobj(tics, tics * 2 * mapobjectscale, 512 * mapobjectscale, victim);
P_StartQuakeFromMobj(tics, tics * 2 * mapobjectscale, 1536 * mapobjectscale, victim);
if (P_MobjWasRemoved(inflictor) == false)
{

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@ -4689,7 +4689,7 @@ static void K_HandleTumbleBounce(player_t *player)
}
player->markedfordeath = false;
P_StartQuakeFromMobj(5, 32 * player->mo->scale, 512 * player->mo->scale, player->mo);
P_StartQuakeFromMobj(5, 64 * player->mo->scale, 4096 * player->mo->scale, player->mo);
P_DamageMobj(player->mo, NULL, NULL, 1, DMG_INSTAKILL);
return;
}
@ -5002,7 +5002,7 @@ void K_MineFlashScreen(mobj_t *source)
}
S_StartSound(source, sfx_s3k4e);
P_StartQuakeFromMobj(12, 55 * source->scale, MINEQUAKEDIST * source->scale, source);
P_StartQuakeFromMobj(18, 55 * source->scale, MINEQUAKEDIST * source->scale, source);
// check for potential display players near the source so we can have a sick flashpal.
for (pnum = 0; pnum < MAXPLAYERS; pnum++)
@ -8589,6 +8589,35 @@ void K_KartPlayerThink(player_t *player, ticcmd_t *cmd)
//CONS_Printf("cam: %d, dest: %d\n", player->karthud[khud_boostcam], player->karthud[khud_destboostcam]);
}
if (onground)
{
if (player->karthud[khud_aircam] > 0)
{
player->karthud[khud_aircam] -= FRACUNIT / 5;
if (player->karthud[khud_aircam] < 0)
{
player->karthud[khud_aircam] = 0;
}
//CONS_Printf("cam: %f\n", FixedToFloat(player->karthud[khud_aircam]));
}
}
else
{
if (player->karthud[khud_aircam] < FRACUNIT)
{
player->karthud[khud_aircam] += FRACUNIT / TICRATE;
if (player->karthud[khud_aircam] > FRACUNIT)
{
player->karthud[khud_aircam] = FRACUNIT;
}
//CONS_Printf("cam: %f\n", FixedToFloat(player->karthud[khud_aircam]));
}
}
// Make ABSOLUTELY SURE that your flashing tics don't get set WHILE you're still in hit animations.
if (player->spinouttimer != 0)
{

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@ -79,8 +79,7 @@ void Obj_EggBallThink(mobj_t *mo)
S_StartSound(mo, sfx_s3k59);
P_StartQuakeFromMobj(FRACUNIT*20, 6, 512 * mapobjectscale, mo);
P_StartQuakeFromMobj(10, 15 * mo->scale, 512 * mo->scale, mo);
}
}

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@ -953,7 +953,7 @@ boolean Obj_SpecialUFODamage(mobj_t *ufo, mobj_t *inflictor, mobj_t *source, UIN
S_StopSound(ufo);
S_StartSound(ufo, sfx_gbrk);
S_StartSound(ufo, sfx_clawk2);
P_StartQuake(20, 64 * ufo->scale, 0, NULL);
P_StartQuake(30, 96 * ufo->scale, 0, NULL);
ufo_speed(ufo) += addSpeed; // Even more speed!
return true;

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@ -3299,7 +3299,7 @@ boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 da
player->markedfordeath = true;
damagetype = DMG_TUMBLE;
type = DMG_TUMBLE;
P_StartQuakeFromMobj(5, 32 * player->mo->scale, 512 * player->mo->scale, player->mo);
P_StartQuakeFromMobj(5, 44 * player->mo->scale, 2560 * player->mo->scale, player->mo);
//P_KillPlayer(player, inflictor, source, damagetype);
}

View file

@ -9498,7 +9498,7 @@ void P_StartQuakeFromMobj(tic_t time, fixed_t intensity, fixed_t radius, mobj_t
void P_DoQuakeOffset(UINT8 view, mappoint_t *viewPos, mappoint_t *offset)
{
player_t *viewer = &players[ displayplayers[view] ];
const player_t *viewer = &players[ displayplayers[view] ];
quake_t *quake = NULL;
fixed_t ir = 0;
fixed_t addZ = 0;
@ -9530,7 +9530,6 @@ void P_DoQuakeOffset(UINT8 view, mappoint_t *viewPos, mappoint_t *offset)
viewPos->z - quake->epicenter->z
) - distBuffer;
fixed_t distEase = FixedDiv(max(epidist, 0), quake->radius);
distEase = min(distEase, FRACUNIT);
ir = Easing_InCubic(distEase, ir, 0);
@ -9560,6 +9559,13 @@ void P_DoQuakeOffset(UINT8 view, mappoint_t *viewPos, mappoint_t *offset)
}
}
const fixed_t maxShake = FixedMul(cv_cam_height[view].value, mapobjectscale) * 3 / 4;
if (addZ > maxShake)
{
// Cap screen shake between reasonable values
addZ = maxShake;
}
// Reverse every tic.
if ((leveltime + view) & 1)
{

View file

@ -70,6 +70,7 @@
#include "k_endcam.h"
#include "k_credits.h"
#include "k_hud.h" // K_AddMessage
#include "m_easing.h"
#ifdef HWRENDER
#include "hardware/hw_light.h"
@ -3461,6 +3462,7 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
if (mo->standingslope)
{
pitch = (angle_t)FixedMul(P_ReturnThrustX(mo, thiscam->angle - mo->standingslope->xydirection, FRACUNIT), (fixed_t)mo->standingslope->zangle);
if (mo->eflags & MFE_VERTICALFLIP)
{
if (pitch >= ANGLE_180)
@ -3472,6 +3474,7 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
pitch = 0;
}
}
pitch = thiscam->pitch + (angle_t)FixedMul(pitch - thiscam->pitch, camspeed/4);
if (rendermode == render_opengl && !cv_glshearing.value)
@ -3562,7 +3565,14 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
{
thiscam->momx = x - thiscam->x;
thiscam->momy = y - thiscam->y;
thiscam->momz = FixedMul(z - thiscam->z, camspeed*3/5);
fixed_t z_speed = Easing_Linear(
player->karthud[khud_aircam],
camspeed * 3 / 5,
camspeed
);
thiscam->momz = FixedMul(z - thiscam->z, z_speed);
}
thiscam->pan = pan;