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Make >5 <10 emblem hints appear "symmetrical"-ish
With more than 5 but less than 10 emblem hints, only put half of the hints on each side of the hint menu, instead of putting e.g. 5 on the left and 1 on the right.
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013d4858e2
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599d7a5345
1 changed files with 7 additions and 2 deletions
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@ -7234,7 +7234,7 @@ static void M_EmblemHints(INT32 choice)
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static void M_DrawEmblemHints(void)
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{
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INT32 i, j = 0, x, y;
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UINT32 collected = 0, local = 0;
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UINT32 collected = 0, local = 0, left_hints = NUMHINTS;
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emblem_t *emblem;
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const char *hint;
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@ -7250,6 +7250,11 @@ static void M_DrawEmblemHints(void)
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x = (local > NUMHINTS ? 4 : 12);
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y = 8;
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// If there are more than 1 page's but less than 2 pages' worth of emblems,
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// put half (rounded up) of the hints on the left, and half (rounded down) on the right
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if (local > NUMHINTS && local < (NUMHINTS*2)-1)
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left_hints = (local + 1) / 2;
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if (!local)
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V_DrawCenteredString(160, 48, V_YELLOWMAP, "No hidden emblems on this map.");
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else for (i = 0; i < numemblems; i++)
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@ -7282,7 +7287,7 @@ static void M_DrawEmblemHints(void)
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y += 28;
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if (++j == NUMHINTS)
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if (++j == left_hints)
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{
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x = 4+(BASEVIDWIDTH/2);
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y = 8;
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