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Don't consider speed in TA Ring Box bonus
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1 changed files with 1 additions and 1 deletions
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@ -14052,7 +14052,7 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
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// AP 1, WP 2 = weight is worth twice what accel is.
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// AP 1, WP 2 = weight is worth twice what accel is.
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// 0 = stat not considered at all!
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// 0 = stat not considered at all!
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// UINT8 accelPower = 0;
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// UINT8 accelPower = 0;
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UINT8 speedPower = 1;
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UINT8 speedPower = 0;
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UINT8 weightPower = 6;
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UINT8 weightPower = 6;
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UINT8 total = speedPower*speed + weightPower*weight;
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UINT8 total = speedPower*speed + weightPower*weight;
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