From 59bc094face4379f4c5ddcb5601e34b48fc5c2e9 Mon Sep 17 00:00:00 2001 From: toaster Date: Sat, 24 Dec 2022 22:44:40 +0000 Subject: [PATCH] We don't have *one* Single Player mode - we have as many gametypes as there are, now. --- src/d_netcmd.c | 9 +-------- 1 file changed, 1 insertion(+), 8 deletions(-) diff --git a/src/d_netcmd.c b/src/d_netcmd.c index ffc53e02d..6b8199409 100644 --- a/src/d_netcmd.c +++ b/src/d_netcmd.c @@ -2880,8 +2880,7 @@ static void Command_Map_f(void) mapheaderinfo[newmapnum-1]->typeoflevel & G_TOLFlag(newgametype) )) { - CONS_Alert(CONS_WARNING, M_GetText("%s (%s) doesn't support %s mode!\n(Use -force to override)\n"), realmapname, G_BuildMapName(newmapnum), - (multiplayer ? gametype_cons_t[newgametype].strvalue : "Single Player")); + CONS_Alert(CONS_WARNING, M_GetText("%s (%s) doesn't support %s mode!\n(Use -force to override)\n"), realmapname, G_BuildMapName(newmapnum), (gametype_cons_t[newgametype].strvalue)); Z_Free(realmapname); Z_Free(mapname); return; @@ -4807,12 +4806,6 @@ static void Command_ShowGametype_f(void) { const char *gametypestr = NULL; - if (!(netgame || multiplayer)) // print "Single player" instead of "Race" - { - CONS_Printf(M_GetText("Current gametype is %s\n"), "Single Player"); - return; - } - // get name string for current gametype if (gametype >= 0 && gametype < gametypecount) gametypestr = Gametype_Names[gametype];