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Use character's prefcolour before color selection for that player
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1 changed files with 4 additions and 1 deletions
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@ -1274,7 +1274,10 @@ static void M_DrawCharSelectSprite(UINT8 num, INT16 x, INT16 y, boolean charflip
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cnum = setup_page;
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skin = setup_chargrid[p->gridx][p->gridy].skinlist[cnum];
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color = p->color;
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if (p->mdepth < CSSTEP_COLORS)
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color = skins[skin].prefcolor;
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else
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color = p->color;
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colormap = R_GetTranslationColormap(skin, color, GTC_MENUCACHE);
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if (skin >= 0)
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