diff --git a/src/doomdef.h b/src/doomdef.h index 353dfba8b..36a1c8178 100644 --- a/src/doomdef.h +++ b/src/doomdef.h @@ -585,12 +585,9 @@ INT32 I_GetKey(void); #define max(x, y) (((x) > (y)) ? (x) : (y)) #endif -<<<<<<< HEAD -======= // Max gamepad/joysticks that can be detected/used. #define MAX_JOYSTICKS 4 ->>>>>>> srb2/next #ifndef M_PIl #define M_PIl 3.1415926535897932384626433832795029L #endif @@ -637,14 +634,8 @@ extern const char *compdate, *comptime, *comprevision, *compbranch; /// Dumps the contents of a network save game upon consistency failure for debugging. //#define DUMPCONSISTENCY -<<<<<<< HEAD -/// Polyobject fake flat code -#define POLYOBJECTS_PLANES - -======= ->>>>>>> srb2/next /// See name of player in your crosshair -#define SEENAMES +//#define SEENAMES // Disabled for Kart /// Who put weights on my recycler? ... Inuyasha did. /// \note XMOD port. @@ -655,13 +646,9 @@ extern const char *compdate, *comptime, *comprevision, *compbranch; /// Most modifications should probably enable this. //#define SAVEGAME_OTHERVERSIONS -<<<<<<< HEAD -#if !defined (_NDS) && !defined (_PSP) -======= /// Shuffle's incomplete OpenGL sorting code. #define SHUFFLE // This has nothing to do with sorting, why was it disabled? ->>>>>>> srb2/next /// Allow the use of the SOC RESETINFO command. /// \note Builds that are tight on memory should disable this. /// This stops the game from storing backups of the states, sprites, and mobjinfo tables. @@ -694,15 +681,6 @@ extern const char *compdate, *comptime, *comprevision, *compbranch; /// Handle touching sector specials in P_PlayerAfterThink instead of P_PlayerThink. /// \note Required for proper collision with moving sloped surfaces that have sector specials on them. #define SECTORSPECIALSAFTERTHINK -<<<<<<< HEAD - -/// SRB2Kart: Camera always has noclip. -#define NOCLIPCAM - -/// SRB2Kart: MIDI support is shitty and busted and we don't want it, lets throw it behind a define -#define NO_MIDI -======= ->>>>>>> srb2/next /// FINALLY some real clipping that doesn't make walls dissappear AND speeds the game up /// (that was the original comment from SRB2CB, sadly it is a lie and actually slows game down) @@ -730,4 +708,11 @@ extern const char *compdate, *comptime, *comprevision, *compbranch; /// Render flats on walls #define WALLFLATS +/// - SRB2Kart options - +/// Camera always has noclip. +#define NOCLIPCAM + +/// MIDI support is really shitty -- we don't use it anyway, so lets throw it behind a define +#define NO_MIDI + #endif // __DOOMDEF__