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Forgot to make this change; now the friction thinker is DEFINITELY using less memory.
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@ -386,7 +386,6 @@ typedef struct
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thinker_t thinker; ///< Thinker structure for friction.
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thinker_t thinker; ///< Thinker structure for friction.
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INT32 friction; ///< Friction value, 0xe800 = normal.
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INT32 friction; ///< Friction value, 0xe800 = normal.
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INT32 movefactor; ///< Inertia factor when adding to momentum.
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INT32 affectee; ///< Number of affected sector.
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INT32 affectee; ///< Number of affected sector.
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INT32 referrer; ///< If roverfriction == true, then this will contain the sector # of the control sector where the effect was applied.
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INT32 referrer; ///< If roverfriction == true, then this will contain the sector # of the control sector where the effect was applied.
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UINT8 roverfriction; ///< flag for whether friction originated from a FOF or not
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UINT8 roverfriction; ///< flag for whether friction originated from a FOF or not
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