mirror of
https://github.com/KartKrewDev/RingRacers.git
synced 2025-12-12 02:53:08 +00:00
P_Ticker: Do not start position music or play noises if gametype has no time between intro and start
This commit is contained in:
parent
3c505e2676
commit
5a3ed5464e
1 changed files with 35 additions and 31 deletions
66
src/p_tick.c
66
src/p_tick.c
|
|
@ -873,43 +873,47 @@ void P_Ticker(boolean run)
|
||||||
}
|
}
|
||||||
else if (leveltime < starttime + TICRATE)
|
else if (leveltime < starttime + TICRATE)
|
||||||
{
|
{
|
||||||
// Start countdown/music handling
|
if (leveltime == (starttime + (TICRATE/2)))
|
||||||
if (leveltime == starttime-(3*TICRATE))
|
|
||||||
{
|
|
||||||
S_StartSound(NULL, sfx_s3ka7); // 3,
|
|
||||||
S_FadeMusic(0, 3500); //S_FadeOutStopMusic(3500); -- TODO the S_StopMusic callback can halt successor music instead
|
|
||||||
}
|
|
||||||
else if ((leveltime == starttime-(2*TICRATE)) || (leveltime == starttime-TICRATE))
|
|
||||||
{
|
|
||||||
S_StartSound(NULL, sfx_s3ka7); // 2, 1,
|
|
||||||
}
|
|
||||||
else if (leveltime == starttime)
|
|
||||||
{
|
|
||||||
S_StartSound(NULL, sfx_s3kad); // GO!
|
|
||||||
}
|
|
||||||
else if (leveltime == (starttime + (TICRATE/2)))
|
|
||||||
{
|
{
|
||||||
// Plays the music after the starting countdown.
|
// Plays the music after the starting countdown.
|
||||||
S_ChangeMusic(mapmusname, mapmusflags, true);
|
S_ChangeMusic(mapmusname, mapmusflags, true);
|
||||||
S_ShowMusicCredit();
|
S_ShowMusicCredit();
|
||||||
}
|
}
|
||||||
|
else if (starttime != introtime)
|
||||||
|
{
|
||||||
|
// Start countdown/music handling
|
||||||
|
if (leveltime == starttime-(3*TICRATE))
|
||||||
|
{
|
||||||
|
S_StartSound(NULL, sfx_s3ka7); // 3,
|
||||||
|
S_FadeMusic(0, 3500); //S_FadeOutStopMusic(3500); -- TODO the S_StopMusic callback can halt successor music instead
|
||||||
|
}
|
||||||
|
else if ((leveltime == starttime-(2*TICRATE))
|
||||||
|
|| (leveltime == starttime-TICRATE))
|
||||||
|
{
|
||||||
|
S_StartSound(NULL, sfx_s3ka7); // 2, 1,
|
||||||
|
}
|
||||||
|
else if (leveltime == starttime)
|
||||||
|
{
|
||||||
|
S_StartSound(NULL, sfx_s3kad); // GO!
|
||||||
|
}
|
||||||
|
|
||||||
// POSITION!! music
|
// POSITION!! music
|
||||||
if (encoremode)
|
if (encoremode)
|
||||||
{
|
{
|
||||||
// Encore humming starts immediately.
|
// Encore humming starts immediately.
|
||||||
if (leveltime == 1)
|
if (leveltime == 1)
|
||||||
S_ChangeMusicInternal("encore", true);
|
S_ChangeMusicInternal("encore", true);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
// Plays the POSITION music after the camera spin
|
// Plays the POSITION music after the camera spin
|
||||||
if (leveltime == introtime)
|
if (leveltime == introtime)
|
||||||
S_ChangeMusicInternal(
|
S_ChangeMusicInternal(
|
||||||
(mapheaderinfo[gamemap-1]->positionmus[0]
|
(mapheaderinfo[gamemap-1]->positionmus[0]
|
||||||
? mapheaderinfo[gamemap-1]->positionmus
|
? mapheaderinfo[gamemap-1]->positionmus
|
||||||
: "postn"
|
: "postn"
|
||||||
), true);
|
), true);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
||||||
Loading…
Add table
Reference in a new issue