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P_Ticker: Do not start position music or play noises if gametype has no time between intro and start
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parent
3c505e2676
commit
5a3ed5464e
1 changed files with 35 additions and 31 deletions
18
src/p_tick.c
18
src/p_tick.c
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@ -872,6 +872,14 @@ void P_Ticker(boolean run)
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}
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}
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else if (leveltime < starttime + TICRATE)
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{
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if (leveltime == (starttime + (TICRATE/2)))
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{
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// Plays the music after the starting countdown.
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S_ChangeMusic(mapmusname, mapmusflags, true);
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S_ShowMusicCredit();
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}
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else if (starttime != introtime)
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{
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// Start countdown/music handling
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if (leveltime == starttime-(3*TICRATE))
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@ -879,7 +887,8 @@ void P_Ticker(boolean run)
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S_StartSound(NULL, sfx_s3ka7); // 3,
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S_FadeMusic(0, 3500); //S_FadeOutStopMusic(3500); -- TODO the S_StopMusic callback can halt successor music instead
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}
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else if ((leveltime == starttime-(2*TICRATE)) || (leveltime == starttime-TICRATE))
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else if ((leveltime == starttime-(2*TICRATE))
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|| (leveltime == starttime-TICRATE))
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{
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S_StartSound(NULL, sfx_s3ka7); // 2, 1,
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}
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@ -887,12 +896,6 @@ void P_Ticker(boolean run)
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{
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S_StartSound(NULL, sfx_s3kad); // GO!
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}
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else if (leveltime == (starttime + (TICRATE/2)))
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{
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// Plays the music after the starting countdown.
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S_ChangeMusic(mapmusname, mapmusflags, true);
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S_ShowMusicCredit();
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}
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// POSITION!! music
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if (encoremode)
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@ -912,6 +915,7 @@ void P_Ticker(boolean run)
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), true);
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}
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}
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}
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ps_lua_thinkframe_time = I_GetPreciseTime();
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LUA_HookThinkFrame();
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