mirror of
https://github.com/KartKrewDev/RingRacers.git
synced 2025-10-30 08:01:28 +00:00
Refactor hitbox renderer to project vissprites
Properly accounts for portals (skyboxes).
This commit is contained in:
parent
082d9206e8
commit
5a58b3ca3a
3 changed files with 169 additions and 61 deletions
60
src/r_bbox.c
60
src/r_bbox.c
|
|
@ -14,7 +14,6 @@
|
||||||
|
|
||||||
#include "doomdef.h"
|
#include "doomdef.h"
|
||||||
#include "command.h"
|
#include "command.h"
|
||||||
#include "r_fps.h"
|
|
||||||
#include "r_local.h"
|
#include "r_local.h"
|
||||||
#include "screen.h" // cv_renderhitbox
|
#include "screen.h" // cv_renderhitbox
|
||||||
#include "v_video.h" // V_DrawFill
|
#include "v_video.h" // V_DrawFill
|
||||||
|
|
@ -166,11 +165,11 @@ draw_bbox_row
|
||||||
}
|
}
|
||||||
|
|
||||||
static UINT8
|
static UINT8
|
||||||
get_bbox_color (mobj_t *thing)
|
get_bbox_color (vissprite_t *vis)
|
||||||
{
|
{
|
||||||
UINT32 flags = thing->flags;
|
UINT32 flags = vis->mobjflags;
|
||||||
|
|
||||||
if (thing->player)
|
if (vis->mobj->player)
|
||||||
return 255; // 0FF
|
return 255; // 0FF
|
||||||
|
|
||||||
if (flags & (MF_NOCLIPTHING))
|
if (flags & (MF_NOCLIPTHING))
|
||||||
|
|
@ -188,39 +187,21 @@ get_bbox_color (mobj_t *thing)
|
||||||
return 0; // FFF
|
return 0; // FFF
|
||||||
}
|
}
|
||||||
|
|
||||||
void R_DrawThingBoundingBox(mobj_t *thing)
|
void R_DrawThingBoundingBox(vissprite_t *vis)
|
||||||
{
|
{
|
||||||
fixed_t rs, rc; // radius offsets
|
// radius offsets
|
||||||
fixed_t gx, gy; // origin
|
fixed_t rs = vis->scale;
|
||||||
fixed_t tx, ty; // translated coordinates
|
fixed_t rc = vis->xscale;
|
||||||
|
|
||||||
// uncapped/interpolation
|
// translated coordinates
|
||||||
interpmobjstate_t interp = {0};
|
fixed_t tx = vis->gx;
|
||||||
|
fixed_t ty = vis->gy;
|
||||||
|
|
||||||
struct bbox_config bb = {0};
|
struct bbox_config bb = {
|
||||||
|
.height = vis->thingheight,
|
||||||
// do interpolation
|
.tz = vis->texturemid,
|
||||||
if (R_UsingFrameInterpolation() && !paused)
|
.color = get_bbox_color(vis),
|
||||||
{
|
};
|
||||||
R_InterpolateMobjState(thing, rendertimefrac, &interp);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
R_InterpolateMobjState(thing, FRACUNIT, &interp);
|
|
||||||
}
|
|
||||||
|
|
||||||
rs = FixedMul(thing->radius, viewsin);
|
|
||||||
rc = FixedMul(thing->radius, viewcos);
|
|
||||||
|
|
||||||
gx = interp.x - viewx;
|
|
||||||
gy = interp.y - viewy;
|
|
||||||
|
|
||||||
tx = FixedMul(gx, viewsin) - FixedMul(gy, viewcos);
|
|
||||||
ty = FixedMul(gx, viewcos) + FixedMul(gy, viewsin);
|
|
||||||
|
|
||||||
bb.height = thing->height;
|
|
||||||
bb.tz = (interp.z + bb.height) - viewz;
|
|
||||||
bb.color = get_bbox_color(thing);
|
|
||||||
|
|
||||||
// 1--3
|
// 1--3
|
||||||
// | |
|
// | |
|
||||||
|
|
@ -228,18 +209,15 @@ void R_DrawThingBoundingBox(mobj_t *thing)
|
||||||
|
|
||||||
// left
|
// left
|
||||||
|
|
||||||
tx -= rs;
|
draw_bbox_col(&bb, 0, tx, ty); // bottom
|
||||||
ty -= rc;
|
|
||||||
|
|
||||||
draw_bbox_col(&bb, 0, tx + rc, ty - rs); // bottom
|
|
||||||
draw_bbox_col(&bb, 1, tx - rc, ty + rs); // top
|
draw_bbox_col(&bb, 1, tx - rc, ty + rs); // top
|
||||||
|
|
||||||
// right
|
// right
|
||||||
|
|
||||||
tx += rs + rs;
|
tx += rs;
|
||||||
ty += rc + rc;
|
ty += rc;
|
||||||
|
|
||||||
draw_bbox_col(&bb, 2, tx + rc, ty - rs); // bottom
|
draw_bbox_col(&bb, 2, tx, ty); // bottom
|
||||||
draw_bbox_col(&bb, 3, tx - rc, ty + rs); // top
|
draw_bbox_col(&bb, 3, tx - rc, ty + rs); // top
|
||||||
|
|
||||||
// connect all four columns
|
// connect all four columns
|
||||||
|
|
|
||||||
164
src/r_things.c
164
src/r_things.c
|
|
@ -1449,6 +1449,104 @@ static void R_ProjectDropShadow(
|
||||||
objectsdrawn++;
|
objectsdrawn++;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static void R_ProjectBoundingBox(mobj_t *thing, vissprite_t *vis)
|
||||||
|
{
|
||||||
|
fixed_t gx, gy;
|
||||||
|
fixed_t tx, tz;
|
||||||
|
|
||||||
|
vissprite_t *box;
|
||||||
|
|
||||||
|
// uncapped/interpolation
|
||||||
|
interpmobjstate_t interp = {0};
|
||||||
|
|
||||||
|
if (!R_ThingBoundingBoxVisible(thing))
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// do interpolation
|
||||||
|
if (R_UsingFrameInterpolation() && !paused)
|
||||||
|
{
|
||||||
|
R_InterpolateMobjState(thing, rendertimefrac, &interp);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
R_InterpolateMobjState(thing, FRACUNIT, &interp);
|
||||||
|
}
|
||||||
|
|
||||||
|
// 1--3
|
||||||
|
// | |
|
||||||
|
// 0--2
|
||||||
|
|
||||||
|
// start in the (0) corner
|
||||||
|
gx = interp.x - thing->radius - viewx;
|
||||||
|
gy = interp.y - thing->radius - viewy;
|
||||||
|
|
||||||
|
tz = FixedMul(gx, viewcos) + FixedMul(gy, viewsin);
|
||||||
|
|
||||||
|
// thing is behind view plane?
|
||||||
|
// if parent vis is visible, ignore this
|
||||||
|
if (!vis && (tz < FixedMul(MINZ, interp.scale)))
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
tx = FixedMul(gx, viewsin) - FixedMul(gy, viewcos);
|
||||||
|
|
||||||
|
// too far off the side?
|
||||||
|
if (!vis && abs(tx) > FixedMul(tz, fovtan[viewssnum])<<2)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
box = R_NewVisSprite();
|
||||||
|
box->mobj = thing;
|
||||||
|
box->mobjflags = thing->flags;
|
||||||
|
box->thingheight = thing->height;
|
||||||
|
box->cut = SC_BBOX;
|
||||||
|
|
||||||
|
box->gx = tx;
|
||||||
|
box->gy = tz;
|
||||||
|
|
||||||
|
box->scale = 2 * FixedMul(thing->radius, viewsin);
|
||||||
|
box->xscale = 2 * FixedMul(thing->radius, viewcos);
|
||||||
|
|
||||||
|
box->pz = interp.z;
|
||||||
|
box->pzt = box->pz + box->thingheight;
|
||||||
|
|
||||||
|
box->gzt = box->pzt;
|
||||||
|
box->gz = box->pz;
|
||||||
|
box->texturemid = box->gzt - viewz;
|
||||||
|
|
||||||
|
if (vis)
|
||||||
|
{
|
||||||
|
box->x1 = vis->x1;
|
||||||
|
box->x2 = vis->x2;
|
||||||
|
box->szt = vis->szt;
|
||||||
|
box->sz = vis->sz;
|
||||||
|
|
||||||
|
box->sortscale = vis->sortscale; // link sorting to sprite
|
||||||
|
box->dispoffset = vis->dispoffset + 5;
|
||||||
|
|
||||||
|
box->cut |= SC_LINKDRAW;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
fixed_t xscale = FixedDiv(projection[viewssnum], tz);
|
||||||
|
fixed_t yscale = FixedDiv(projectiony[viewssnum], tz);
|
||||||
|
fixed_t top = (centeryfrac - FixedMul(box->texturemid, yscale));
|
||||||
|
|
||||||
|
box->x1 = (centerxfrac + FixedMul(box->gx, xscale)) / FRACUNIT;
|
||||||
|
box->x2 = box->x1;
|
||||||
|
|
||||||
|
box->szt = top / FRACUNIT;
|
||||||
|
box->sz = (top + FixedMul(box->thingheight, yscale)) / FRACUNIT;
|
||||||
|
|
||||||
|
box->sortscale = yscale;
|
||||||
|
box->dispoffset = 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
//
|
//
|
||||||
// R_ProjectSprite
|
// R_ProjectSprite
|
||||||
// Generates a vissprite for a thing
|
// Generates a vissprite for a thing
|
||||||
|
|
@ -2195,6 +2293,8 @@ static void R_ProjectSprite(mobj_t *thing)
|
||||||
R_ProjectDropShadow(oldthing, vis, oldthing->shadowscale, basetx, basetz);
|
R_ProjectDropShadow(oldthing, vis, oldthing->shadowscale, basetx, basetz);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
R_ProjectBoundingBox(oldthing, vis);
|
||||||
|
|
||||||
// Debug
|
// Debug
|
||||||
++objectsdrawn;
|
++objectsdrawn;
|
||||||
}
|
}
|
||||||
|
|
@ -2429,10 +2529,28 @@ void R_AddSprites(sector_t *sec, INT32 lightlevel)
|
||||||
limit_dist = (fixed_t)(cv_drawdist.value) * mapobjectscale;
|
limit_dist = (fixed_t)(cv_drawdist.value) * mapobjectscale;
|
||||||
for (thing = sec->thinglist; thing; thing = thing->snext)
|
for (thing = sec->thinglist; thing; thing = thing->snext)
|
||||||
{
|
{
|
||||||
if (R_ThingVisibleWithinDist(thing, limit_dist))
|
if (R_ThingWithinDist(thing, limit_dist))
|
||||||
|
{
|
||||||
|
const INT32 oldobjectsdrawn = objectsdrawn;
|
||||||
|
|
||||||
|
if (R_ThingVisible(thing))
|
||||||
|
{
|
||||||
R_ProjectSprite(thing);
|
R_ProjectSprite(thing);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// I'm so smart :^)
|
||||||
|
if (objectsdrawn == oldobjectsdrawn)
|
||||||
|
{
|
||||||
|
/*
|
||||||
|
Object is invisible OR is off screen but
|
||||||
|
render its bbox even if the latter because
|
||||||
|
radius could be bigger than sprite.
|
||||||
|
*/
|
||||||
|
R_ProjectBoundingBox(thing, NULL);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
// no, no infinite draw distance for precipitation. this option at zero is supposed to turn it off
|
// no, no infinite draw distance for precipitation. this option at zero is supposed to turn it off
|
||||||
if ((limit_dist = (fixed_t)cv_drawdist_precip.value * mapobjectscale))
|
if ((limit_dist = (fixed_t)cv_drawdist_precip.value * mapobjectscale))
|
||||||
{
|
{
|
||||||
|
|
@ -2503,6 +2621,10 @@ static void R_SortVisSprites(vissprite_t* vsprsortedhead, UINT32 start, UINT32 e
|
||||||
if (dsfirst->cut & SC_SHADOW)
|
if (dsfirst->cut & SC_SHADOW)
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
|
// don't connect to your bounding box!
|
||||||
|
if (dsfirst->cut & SC_BBOX)
|
||||||
|
continue;
|
||||||
|
|
||||||
// don't connect if it's not the tracer
|
// don't connect if it's not the tracer
|
||||||
if (dsfirst->mobj != ds->mobj)
|
if (dsfirst->mobj != ds->mobj)
|
||||||
continue;
|
continue;
|
||||||
|
|
@ -2946,18 +3068,12 @@ static void R_DrawSprite(vissprite_t *spr)
|
||||||
mfloorclip = spr->clipbot;
|
mfloorclip = spr->clipbot;
|
||||||
mceilingclip = spr->cliptop;
|
mceilingclip = spr->cliptop;
|
||||||
|
|
||||||
if (spr->cut & SC_SPLAT)
|
if (spr->cut & SC_BBOX)
|
||||||
|
R_DrawThingBoundingBox(spr);
|
||||||
|
else if (spr->cut & SC_SPLAT)
|
||||||
R_DrawFloorSplat(spr);
|
R_DrawFloorSplat(spr);
|
||||||
else
|
else
|
||||||
R_DrawVisSprite(spr);
|
R_DrawVisSprite(spr);
|
||||||
|
|
||||||
if (R_ThingBoundingBoxVisible(spr->mobj))
|
|
||||||
{
|
|
||||||
// fuck you fuck you fuck you FUCK YOU
|
|
||||||
// (shadows are linked to their mobj)
|
|
||||||
if (!(spr->cut & SC_SHADOW))
|
|
||||||
R_DrawThingBoundingBox(spr->mobj);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// Special drawer for precipitation sprites Tails 08-18-2002
|
// Special drawer for precipitation sprites Tails 08-18-2002
|
||||||
|
|
@ -3253,6 +3369,12 @@ void R_ClipSprites(drawseg_t* dsstart, portal_t* portal)
|
||||||
INT32 x1 = (spr->cut & SC_SPLAT) ? 0 : spr->x1;
|
INT32 x1 = (spr->cut & SC_SPLAT) ? 0 : spr->x1;
|
||||||
INT32 x2 = (spr->cut & SC_SPLAT) ? viewwidth : spr->x2;
|
INT32 x2 = (spr->cut & SC_SPLAT) ? viewwidth : spr->x2;
|
||||||
|
|
||||||
|
if (spr->cut & SC_BBOX)
|
||||||
|
{
|
||||||
|
// Do not clip bounding boxes
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
if (x2 < cx)
|
if (x2 < cx)
|
||||||
{
|
{
|
||||||
drawsegs_xrange = drawsegs_xranges[1].items;
|
drawsegs_xrange = drawsegs_xranges[1].items;
|
||||||
|
|
@ -3291,20 +3413,26 @@ boolean R_ThingVisible (mobj_t *thing)
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
boolean R_ThingWithinDist (mobj_t *thing, fixed_t limit_dist)
|
||||||
|
{
|
||||||
|
const fixed_t dist = R_PointToDist(thing->x, thing->y);
|
||||||
|
|
||||||
|
if (limit_dist && dist > limit_dist)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
// For OpenGL, TODO: REMOVE!!
|
||||||
boolean R_ThingVisibleWithinDist (mobj_t *thing,
|
boolean R_ThingVisibleWithinDist (mobj_t *thing,
|
||||||
fixed_t limit_dist)
|
fixed_t limit_dist)
|
||||||
{
|
{
|
||||||
fixed_t approx_dist;
|
|
||||||
|
|
||||||
if (! R_ThingVisible(thing))
|
if (! R_ThingVisible(thing))
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
approx_dist = P_AproxDistance(viewx-thing->x, viewy-thing->y);
|
return R_ThingWithinDist(thing, limit_dist);
|
||||||
|
|
||||||
if (limit_dist && approx_dist > limit_dist)
|
|
||||||
return false;
|
|
||||||
|
|
||||||
return true;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/* Check if precipitation may be drawn from our current view. */
|
/* Check if precipitation may be drawn from our current view. */
|
||||||
|
|
|
||||||
|
|
@ -67,7 +67,6 @@ void R_InitSprites(void);
|
||||||
void R_ClearSprites(void);
|
void R_ClearSprites(void);
|
||||||
|
|
||||||
boolean R_ThingBoundingBoxVisible(mobj_t *thing);
|
boolean R_ThingBoundingBoxVisible(mobj_t *thing);
|
||||||
void R_DrawThingBoundingBox(mobj_t *thing);
|
|
||||||
|
|
||||||
boolean R_ThingVisible (mobj_t *thing);
|
boolean R_ThingVisible (mobj_t *thing);
|
||||||
|
|
||||||
|
|
@ -140,6 +139,7 @@ typedef enum
|
||||||
SC_SPLAT = 1<<11,
|
SC_SPLAT = 1<<11,
|
||||||
// srb2kart
|
// srb2kart
|
||||||
SC_SEMIBRIGHT = 1<<12,
|
SC_SEMIBRIGHT = 1<<12,
|
||||||
|
SC_BBOX = 1<<13,
|
||||||
// masks
|
// masks
|
||||||
SC_CUTMASK = SC_TOP|SC_BOTTOM,
|
SC_CUTMASK = SC_TOP|SC_BOTTOM,
|
||||||
SC_FLAGMASK = ~SC_CUTMASK
|
SC_FLAGMASK = ~SC_CUTMASK
|
||||||
|
|
@ -226,6 +226,8 @@ extern UINT32 visspritecount;
|
||||||
void R_ClipSprites(drawseg_t* dsstart, portal_t* portal);
|
void R_ClipSprites(drawseg_t* dsstart, portal_t* portal);
|
||||||
void R_ClipVisSprite(vissprite_t *spr, INT32 x1, INT32 x2, portal_t* portal);
|
void R_ClipVisSprite(vissprite_t *spr, INT32 x1, INT32 x2, portal_t* portal);
|
||||||
|
|
||||||
|
void R_DrawThingBoundingBox(vissprite_t *spr);
|
||||||
|
|
||||||
UINT8 *R_GetSpriteTranslation(vissprite_t *vis);
|
UINT8 *R_GetSpriteTranslation(vissprite_t *vis);
|
||||||
|
|
||||||
// ----------
|
// ----------
|
||||||
|
|
|
||||||
Loading…
Add table
Reference in a new issue