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Adjust item tables again
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1a61810f16
commit
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1 changed files with 4 additions and 4 deletions
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@ -278,11 +278,11 @@ static INT32 K_KartItemOddsRace[NUMKARTRESULTS-1][8] =
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/*Sneaker*/ { 0, 0, 2, 4, 6, 0, 0, 0 }, // Sneaker
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/*Sneaker*/ { 0, 0, 2, 4, 6, 0, 0, 0 }, // Sneaker
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/*Rocket Sneaker*/ { 0, 0, 0, 0, 0, 2, 4, 6 }, // Rocket Sneaker
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/*Rocket Sneaker*/ { 0, 0, 0, 0, 0, 2, 4, 6 }, // Rocket Sneaker
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/*Invincibility*/ { 0, 0, 0, 0, 2, 4, 6, 9 }, // Invincibility
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/*Invincibility*/ { 0, 0, 0, 0, 2, 4, 6, 9 }, // Invincibility
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/*Banana*/ { 7, 3, 2, 0, 0, 0, 0, 0 }, // Banana
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/*Banana*/ { 7, 3, 1, 0, 0, 0, 0, 0 }, // Banana
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/*Eggman Monitor*/ { 3, 2, 0, 0, 0, 0, 0, 0 }, // Eggman Monitor
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/*Eggman Monitor*/ { 3, 2, 0, 0, 0, 0, 0, 0 }, // Eggman Monitor
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/*Orbinaut*/ { 7, 4, 3, 2, 0, 0, 0, 0 }, // Orbinaut
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/*Orbinaut*/ { 7, 4, 2, 2, 0, 0, 0, 0 }, // Orbinaut
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/*Jawz*/ { 0, 3, 2, 1, 1, 0, 0, 0 }, // Jawz
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/*Jawz*/ { 0, 3, 2, 1, 1, 0, 0, 0 }, // Jawz
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/*Mine*/ { 0, 3, 2, 1, 0, 0, 0, 0 }, // Mine
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/*Mine*/ { 0, 2, 3, 1, 0, 0, 0, 0 }, // Mine
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/*Ballhog*/ { 0, 0, 2, 1, 0, 0, 0, 0 }, // Ballhog
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/*Ballhog*/ { 0, 0, 2, 1, 0, 0, 0, 0 }, // Ballhog
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/*Self-Propelled Bomb*/ { 0, 1, 2, 3, 4, 2, 2, 0 }, // Self-Propelled Bomb
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/*Self-Propelled Bomb*/ { 0, 1, 2, 3, 4, 2, 2, 0 }, // Self-Propelled Bomb
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/*Grow*/ { 0, 0, 0, 1, 2, 3, 0, 0 }, // Grow
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/*Grow*/ { 0, 0, 0, 1, 2, 3, 0, 0 }, // Grow
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@ -294,7 +294,7 @@ static INT32 K_KartItemOddsRace[NUMKARTRESULTS-1][8] =
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/*Pogo Spring*/ { 0, 0, 0, 0, 0, 0, 0, 0 }, // Pogo Spring
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/*Pogo Spring*/ { 0, 0, 0, 0, 0, 0, 0, 0 }, // Pogo Spring
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/*Super Ring*/ { 2, 1, 1, 0, 0, 0, 0, 0 }, // Super Ring
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/*Super Ring*/ { 2, 1, 1, 0, 0, 0, 0, 0 }, // Super Ring
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/*Kitchen Sink*/ { 0, 0, 0, 0, 0, 0, 0, 0 }, // Kitchen Sink
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/*Kitchen Sink*/ { 0, 0, 0, 0, 0, 0, 0, 0 }, // Kitchen Sink
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/*Sneaker x2*/ { 0, 0, 1, 2, 1, 0, 0, 0 }, // Sneaker x2
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/*Sneaker x2*/ { 0, 0, 2, 2, 1, 0, 0, 0 }, // Sneaker x2
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/*Sneaker x3*/ { 0, 0, 0, 2, 6,10, 5, 0 }, // Sneaker x3
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/*Sneaker x3*/ { 0, 0, 0, 2, 6,10, 5, 0 }, // Sneaker x3
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/*Banana x3*/ { 0, 1, 1, 0, 0, 0, 0, 0 }, // Banana x3
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/*Banana x3*/ { 0, 1, 1, 0, 0, 0, 0, 0 }, // Banana x3
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/*Banana x10*/ { 0, 0, 0, 1, 0, 0, 0, 0 }, // Banana x10
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/*Banana x10*/ { 0, 0, 0, 1, 0, 0, 0, 0 }, // Banana x10
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