mirror of
https://github.com/KartKrewDev/RingRacers.git
synced 2025-10-30 08:01:28 +00:00
Precipitation being drawn at infinite distance when set to zero is incorrect behaviour. This is likely the consequence of a bad merge, but I don't care enough to check for certain.
This commit is contained in:
parent
b110591a63
commit
5a6722a5e9
1 changed files with 1 additions and 8 deletions
|
|
@ -1796,7 +1796,7 @@ void R_AddSprites(sector_t *sec, INT32 lightlevel, UINT8 viewnumber)
|
|||
}
|
||||
}
|
||||
|
||||
// Someone seriously wants infinite draw distance for precipitation?
|
||||
// no, no infinite draw distance for precipitation. this option at zero is supposed to turn it off
|
||||
if ((limit_dist = (fixed_t)cv_drawdist_precip.value << FRACBITS))
|
||||
{
|
||||
for (precipthing = sec->preciplist; precipthing; precipthing = precipthing->snext)
|
||||
|
|
@ -1812,13 +1812,6 @@ void R_AddSprites(sector_t *sec, INT32 lightlevel, UINT8 viewnumber)
|
|||
R_ProjectPrecipitationSprite(precipthing);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// Draw everything in sector, no checks
|
||||
for (precipthing = sec->preciplist; precipthing; precipthing = precipthing->snext)
|
||||
if (!(precipthing->precipflags & PCF_INVISIBLE))
|
||||
R_ProjectPrecipitationSprite(precipthing);
|
||||
}
|
||||
}
|
||||
|
||||
//
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue