Merge branch 'spb-sliptide-disabled-during-switch' into 'master'

SPB Sliptide disabled during "Hot Potato" (Resolves #1596)

Closes #1596

See merge request kart-krew-dev/ring-racers-internal!2720
This commit is contained in:
Oni VelocitOni 2025-08-04 05:32:26 +00:00
commit 5aa6af4f97

View file

@ -202,37 +202,37 @@ static void SpawnSPBSliptide(mobj_t *spb, SINT8 dir)
angle_t travelangle;
fixed_t sz = spb->floorz;
if (spb->eflags & MFE_VERTICALFLIP)
{
sz = spb->ceilingz;
if (spb->eflags & MFE_VERTICALFLIP)
{
sz = spb->ceilingz;
}
travelangle = K_MomentumAngle(spb);
if ((leveltime & 1) && abs(spb->z - sz) < FRACUNIT*64)
{
newx = P_ReturnThrustX(spb, travelangle - (dir*ANGLE_45), 24*FRACUNIT);
newy = P_ReturnThrustY(spb, travelangle - (dir*ANGLE_45), 24*FRACUNIT);
spark = P_SpawnMobjFromMobj(spb, newx, newy, 0, MT_SPBDUST);
spark->z = sz;
P_SetMobjState(spark, S_KARTAIZDRIFTSTRAT);
P_SetTarget(&spark->target, spb);
spark->colorized = true;
spark->color = SKINCOLOR_RED;
spark->angle = travelangle + (dir * ANGLE_90);
P_SetScale(spark, (spark->destscale = spb->scale*3/2));
spark->momx = (6*spb->momx)/5;
spark->momy = (6*spb->momy)/5;
K_MatchGenericExtraFlags(spark, spb);
}
}
travelangle = K_MomentumAngle(spb);
if ((leveltime & 1) && abs(spb->z - sz) < FRACUNIT*64)
{
newx = P_ReturnThrustX(spb, travelangle - (dir*ANGLE_45), 24*FRACUNIT);
newy = P_ReturnThrustY(spb, travelangle - (dir*ANGLE_45), 24*FRACUNIT);
spark = P_SpawnMobjFromMobj(spb, newx, newy, 0, MT_SPBDUST);
spark->z = sz;
P_SetMobjState(spark, S_KARTAIZDRIFTSTRAT);
P_SetTarget(&spark->target, spb);
spark->colorized = true;
spark->color = SKINCOLOR_RED;
spark->angle = travelangle + (dir * ANGLE_90);
P_SetScale(spark, (spark->destscale = spb->scale*3/2));
spark->momx = (6*spb->momx)/5;
spark->momy = (6*spb->momy)/5;
K_MatchGenericExtraFlags(spark, spb);
}
}
// Used for seeking and when SPB is trailing its target from way too close!
static void SpawnSPBSpeedLines(mobj_t *spb)
{
@ -392,6 +392,7 @@ static void SPBSeek(mobj_t *spb, mobj_t *bestMobj)
// Go past our target and explode instead.
if (spb->fuse == 0)
{
spb_intangible(spb) = SPB_FLASHING;
spb->fuse = 2*TICRATE;
}
}
@ -626,16 +627,24 @@ static void SPBSeek(mobj_t *spb, mobj_t *bestMobj)
}
}
if (sliptide != 0)
{
// 1 if turning left, -1 if turning right.
// Angles work counterclockwise, remember!
SpawnSPBSliptide(spb, sliptide);
}
else
{
// if we're mostly going straight, then spawn the V dust cone!
SpawnSPBDust(spb);
//CONS_Printf("%d: leveltime %d: SPB intangibility %d: SPBModeTimer\n", leveltime, spb_intangible(spb), spb_modetimer(spb));
// Tired of this thing whacking people when switching targets.
// I'm pretty sure checking mode timer doesn't work but, idk insurance!!
if (spb_intangible(spb) <= 0 || (spb_modetimer(spb) > 0))
{
if (sliptide != 0)
{
// 1 if turning left, -1 if turning right.
// Angles work counterclockwise, remember!
SpawnSPBSliptide(spb, sliptide);
}
else
{
// if we're mostly going straight, then spawn the V dust cone!
SpawnSPBDust(spb);
}
}
// Always spawn speed lines while seeking
@ -1038,6 +1047,7 @@ void Obj_SPBThink(mobj_t *spb)
spb->color = SKINCOLOR_NONE;
spb->colorized = false;
}
spb_intangible(spb) = SPB_FLASHING; // This is supposed to make it intangible when it's about to quit
}
// Clamp within level boundaries.