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Merge branch 'spb-sliptide-disabled-during-switch' into 'master'
SPB Sliptide disabled during "Hot Potato" (Resolves #1596) Closes #1596 See merge request kart-krew-dev/ring-racers-internal!2720
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commit
5aa6af4f97
1 changed files with 49 additions and 39 deletions
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@ -202,37 +202,37 @@ static void SpawnSPBSliptide(mobj_t *spb, SINT8 dir)
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angle_t travelangle;
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fixed_t sz = spb->floorz;
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if (spb->eflags & MFE_VERTICALFLIP)
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{
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sz = spb->ceilingz;
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if (spb->eflags & MFE_VERTICALFLIP)
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{
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sz = spb->ceilingz;
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}
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travelangle = K_MomentumAngle(spb);
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if ((leveltime & 1) && abs(spb->z - sz) < FRACUNIT*64)
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{
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newx = P_ReturnThrustX(spb, travelangle - (dir*ANGLE_45), 24*FRACUNIT);
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newy = P_ReturnThrustY(spb, travelangle - (dir*ANGLE_45), 24*FRACUNIT);
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spark = P_SpawnMobjFromMobj(spb, newx, newy, 0, MT_SPBDUST);
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spark->z = sz;
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P_SetMobjState(spark, S_KARTAIZDRIFTSTRAT);
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P_SetTarget(&spark->target, spb);
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spark->colorized = true;
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spark->color = SKINCOLOR_RED;
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spark->angle = travelangle + (dir * ANGLE_90);
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P_SetScale(spark, (spark->destscale = spb->scale*3/2));
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spark->momx = (6*spb->momx)/5;
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spark->momy = (6*spb->momy)/5;
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K_MatchGenericExtraFlags(spark, spb);
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}
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}
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travelangle = K_MomentumAngle(spb);
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if ((leveltime & 1) && abs(spb->z - sz) < FRACUNIT*64)
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{
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newx = P_ReturnThrustX(spb, travelangle - (dir*ANGLE_45), 24*FRACUNIT);
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newy = P_ReturnThrustY(spb, travelangle - (dir*ANGLE_45), 24*FRACUNIT);
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spark = P_SpawnMobjFromMobj(spb, newx, newy, 0, MT_SPBDUST);
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spark->z = sz;
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P_SetMobjState(spark, S_KARTAIZDRIFTSTRAT);
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P_SetTarget(&spark->target, spb);
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spark->colorized = true;
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spark->color = SKINCOLOR_RED;
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spark->angle = travelangle + (dir * ANGLE_90);
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P_SetScale(spark, (spark->destscale = spb->scale*3/2));
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spark->momx = (6*spb->momx)/5;
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spark->momy = (6*spb->momy)/5;
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K_MatchGenericExtraFlags(spark, spb);
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}
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}
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// Used for seeking and when SPB is trailing its target from way too close!
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static void SpawnSPBSpeedLines(mobj_t *spb)
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{
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@ -392,6 +392,7 @@ static void SPBSeek(mobj_t *spb, mobj_t *bestMobj)
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// Go past our target and explode instead.
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if (spb->fuse == 0)
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{
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spb_intangible(spb) = SPB_FLASHING;
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spb->fuse = 2*TICRATE;
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}
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}
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@ -626,16 +627,24 @@ static void SPBSeek(mobj_t *spb, mobj_t *bestMobj)
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}
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}
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if (sliptide != 0)
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{
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// 1 if turning left, -1 if turning right.
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// Angles work counterclockwise, remember!
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SpawnSPBSliptide(spb, sliptide);
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}
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else
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{
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// if we're mostly going straight, then spawn the V dust cone!
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SpawnSPBDust(spb);
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//CONS_Printf("%d: leveltime %d: SPB intangibility %d: SPBModeTimer\n", leveltime, spb_intangible(spb), spb_modetimer(spb));
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// Tired of this thing whacking people when switching targets.
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// I'm pretty sure checking mode timer doesn't work but, idk insurance!!
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if (spb_intangible(spb) <= 0 || (spb_modetimer(spb) > 0))
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{
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if (sliptide != 0)
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{
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// 1 if turning left, -1 if turning right.
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// Angles work counterclockwise, remember!
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SpawnSPBSliptide(spb, sliptide);
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}
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else
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{
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// if we're mostly going straight, then spawn the V dust cone!
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SpawnSPBDust(spb);
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}
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}
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// Always spawn speed lines while seeking
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@ -1038,6 +1047,7 @@ void Obj_SPBThink(mobj_t *spb)
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spb->color = SKINCOLOR_NONE;
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spb->colorized = false;
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}
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spb_intangible(spb) = SPB_FLASHING; // This is supposed to make it intangible when it's about to quit
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}
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// Clamp within level boundaries.
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