Merge branch 'master' into new-menus

This commit is contained in:
SinnamonLat 2021-11-20 00:02:54 +01:00
commit 5adddd13e9
4 changed files with 12 additions and 9 deletions

View file

@ -61,10 +61,10 @@ ifeq (,$(filter GCC% CLEANONLY,$(.VARIABLES)))
# If this version is not in the list, default to the latest supported
ifeq (,$(filter $(v),$(SUPPORTED_GCC_VERSIONS)))
define line =
define line =
Your compiler version, GCC $(version), is not supported by the Makefile.
The Makefile will assume GCC $(LATEST_GCC_VERSION).))
endef
endef
$(call print,$(line))
GCC$(subst .,,$(LATEST_GCC_VERSION))=1
else

View file

@ -375,7 +375,7 @@ typedef struct player_s
UINT8 wipeoutslow; // Timer before you slowdown when getting wiped out
UINT8 justbumped; // Prevent players from endlessly bumping into each other
UINT8 tumbleBounces;
UINT16 tumbleHeight;
UINT16 tumbleHeight; // In *mobjscaled* fracunits, or mfu, not raw fu
SINT8 drift; // (-5 to 5) - Drifting Left or Right, plus a bigger counter = sharper turn
fixed_t driftcharge; // Charge your drift so you can release a burst of speed

View file

@ -696,7 +696,7 @@ INT32 K_KartGetItemOdds(
}
else
{
const INT32 distFromStart = max(0, secondToFirst - SPBSTARTDIST);
const INT32 distFromStart = max(0, (INT32)secondToFirst - SPBSTARTDIST);
const INT32 distRange = SPBFORCEDIST - SPBSTARTDIST;
const INT32 mulMax = 3;
@ -3215,14 +3215,14 @@ void K_TumblePlayer(player_t *player, mobj_t *inflictor, mobj_t *source)
static boolean K_LastTumbleBounceCondition(player_t *player)
{
return (player->tumbleBounces > TUMBLEBOUNCES && player->tumbleHeight < 40);
return (player->tumbleBounces > TUMBLEBOUNCES && player->tumbleHeight < 60);
}
static void K_HandleTumbleBounce(player_t *player)
{
fixed_t gravityadjust;
player->tumbleBounces++;
player->tumbleHeight = (player->tumbleHeight * 4) / 5;
player->tumbleHeight = (player->tumbleHeight * ((player->tumbleHeight > 100) ? 3 : 4)) / 5;
player->pflags &= ~PF_TUMBLESOUND;
if (player->tumbleHeight < 10)

View file

@ -155,9 +155,12 @@ void K_DoIngameRespawn(player_t *player)
// If player was tumbling, set variables so that they don't tumble like crazy after they're done respawning
if (player->tumbleBounces > 0)
{
player->tumbleBounces = TUMBLEBOUNCES-1; // Max # of bounces-1 (so you still tumble once)
player->pflags &= ~PF_TUMBLELASTBOUNCE; // Still force them to bounce at least once for the funny
players->tumbleHeight = 20; // force tumble height
player->tumbleBounces = 0; // MAXBOUNCES-1;
player->pflags &= ~PF_TUMBLELASTBOUNCE;
//players->tumbleHeight = 20;
players->mo->rollangle = 0;
player->spinouttype = KSPIN_WIPEOUT;
player->spinouttimer = player->wipeoutslow = (3*TICRATE/2)+2;
}
P_ResetPlayer(player);