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https://github.com/KartKrewDev/RingRacers.git
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Try putting lagless camera stuff back
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parent
76b4804e44
commit
5ae8664b70
3 changed files with 29 additions and 6 deletions
12
src/d_main.c
12
src/d_main.c
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@ -814,6 +814,18 @@ void D_SRB2Loop(void)
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}
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else if (rendertimeout < entertic) // in case the server hang or netsplit
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{
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// Lagless camera! Yay!
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if (gamestate == GS_LEVEL && netgame)
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{
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// Evaluate the chase cam once for every local realtic
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// This might actually be better suited inside G_Ticker or TryRunTics
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for (tic_t chasecamtics = 0; chasecamtics < realtics; chasecamtics++)
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{
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P_RunChaseCameras();
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}
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R_UpdateViewInterpolation();
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}
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doDisplay = true;
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}
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22
src/p_tick.c
22
src/p_tick.c
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@ -493,6 +493,19 @@ static inline void P_DoTeamStuff(void)
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}
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}
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void P_RunChaseCameras(void)
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{
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UINT8 i;
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for (i = 0; i <= r_splitscreen; i++)
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{
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if (camera[i].chase)
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{
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P_MoveChaseCamera(&players[displayplayers[i]], &camera[i], false);
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}
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}
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}
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//
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// P_Ticker
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//
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@ -733,12 +746,9 @@ void P_Ticker(boolean run)
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K_UpdateDirector();
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// Always move the camera.
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for (i = 0; i <= r_splitscreen; i++)
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{
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if (camera[i].chase)
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P_MoveChaseCamera(&players[displayplayers[i]], &camera[i], false);
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LUAh_PostThinkFrame();
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}
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P_RunChaseCameras();
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LUAh_PostThinkFrame();
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if (run)
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{
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@ -24,6 +24,7 @@ extern tic_t leveltime;
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void Command_Numthinkers_f(void);
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void Command_CountMobjs_f(void);
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void P_RunChaseCameras(void);
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void P_Ticker(boolean run);
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void P_PreTicker(INT32 frames);
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void P_DoTeamscrambling(void);
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