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https://github.com/KartKrewDev/RingRacers.git
synced 2026-02-15 01:56:51 +00:00
Merge remote-tracking branch 'origin/master' into better-local-camera
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commit
5b01ee5805
5 changed files with 36 additions and 25 deletions
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@ -474,10 +474,10 @@ boolean K_DropTargetCollide(mobj_t *t1, mobj_t *t2)
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{
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mobj_t *draggeddroptarget = (t1->type == MT_DROPTARGET_SHIELD) ? t1->target : NULL;
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if ((t1->threshold > 0 && (t2->hitlag > 0 || !draggeddroptarget)) || (t2->threshold > 0 && t1->hitlag > 0))
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if ((t1->threshold > 0 && t2->hitlag > 0) || (t2->threshold > 0 && t1->hitlag > 0))
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return true;
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if (((t1->target == t2) || (t1->target == t2->target)) && (t1->threshold > 0 || (t2->type != MT_PLAYER && t2->threshold > 0)))
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if (((t1->target == t2) || (t1->target == t2->target)) && ((t1->threshold > 0 && t2->type == MT_PLAYER) || (t2->type != MT_PLAYER && t2->threshold > 0)))
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return true;
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if (t1->health <= 0 || t2->health <= 0)
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@ -711,7 +711,7 @@ boolean K_BubbleShieldCollide(mobj_t *t1, mobj_t *t2)
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}
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else
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{
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if (!t2->threshold)
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if (!t2->threshold || t2->type == MT_DROPTARGET)
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{
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if (!t2->momx && !t2->momy)
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{
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18
src/k_kart.c
18
src/k_kart.c
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@ -5625,7 +5625,7 @@ void K_PuntMine(mobj_t *origMine, mobj_t *punter)
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spd = FixedMul(82 * punter->scale, K_GetKartGameSpeedScalar(gamespeed)); // Avg Speed is 41 in Normal
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mine->flags |= MF_NOCLIPTHING;
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mine->flags |= (MF_NOCLIP|MF_NOCLIPTHING);
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P_SetMobjState(mine, S_SSMINE_AIR1);
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mine->threshold = 10;
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@ -5637,7 +5637,7 @@ void K_PuntMine(mobj_t *origMine, mobj_t *punter)
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//K_SetHitLagForObjects(punter, mine, 5);
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mine->flags &= ~MF_NOCLIPTHING;
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mine->flags &= ~(MF_NOCLIP|MF_NOCLIPTHING);
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}
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#define THUNDERRADIUS 320
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@ -5930,9 +5930,7 @@ void K_DoInvincibility(player_t *player, tic_t time)
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P_SetScale(overlay, player->mo->scale);
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}
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player->invincibilitytimer += time;
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if (P_IsLocalPlayer(player) == true)
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if (P_IsLocalPlayer(player) == true && player->invincibilitytimer == 0)
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{
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S_ChangeMusicSpecial("kinvnc");
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}
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@ -5941,6 +5939,8 @@ void K_DoInvincibility(player_t *player, tic_t time)
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S_StartSound(player->mo, sfx_alarmi);
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}
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player->invincibilitytimer += time;
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P_RestoreMusic(player);
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}
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@ -6150,11 +6150,11 @@ void K_DropHnextList(player_t *player, boolean keepshields)
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{
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fixed_t radius = FixedMul(work->info->radius, dropwork->destscale);
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radius = FixedHypot(player->mo->radius, player->mo->radius) + FixedHypot(radius, radius); // mobj's distance from its Target, or Radius.
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dropwork->flags |= MF_NOCLIPTHING;
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dropwork->flags |= (MF_NOCLIP|MF_NOCLIPTHING);
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work->momx = FixedMul(FINECOSINE(work->angle>>ANGLETOFINESHIFT), radius);
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work->momy = FixedMul(FINESINE(work->angle>>ANGLETOFINESHIFT), radius);
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P_MoveOrigin(dropwork, player->mo->x + work->momx, player->mo->y + work->momy, player->mo->z);
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dropwork->flags &= ~MF_NOCLIPTHING;
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dropwork->flags &= ~(MF_NOCLIP|MF_NOCLIPTHING);
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}
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dropwork->flags2 |= MF2_AMBUSH;
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@ -10540,11 +10540,11 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
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S_StartSound(player->mo, sfx_alarmg);
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}
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P_RestoreMusic(player);
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player->growshrinktimer = max(0, player->growshrinktimer);
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player->growshrinktimer += ((gametyperules & GTR_CLOSERPLAYERS) ? 8 : 12) * TICRATE;
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P_RestoreMusic(player);
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S_StartSound(player->mo, sfx_kc5a);
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player->itemamount--;
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@ -335,23 +335,24 @@ void Obj_OrbinautJawzMoveHeld(player_t *player)
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{
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fixed_t finalscale = K_ItemScaleForPlayer(player);
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fixed_t speed = 0;
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mobj_t *cur = NULL;
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mobj_t *cur = NULL, *next = player->mo->hnext;
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player->bananadrag = 0; // Just to make sure
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cur = player->mo->hnext;
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speed = ((8 - min(4, player->itemamount)) * cur->info->speed) / 7;
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if (next == NULL)
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return;
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while (cur != NULL && P_MobjWasRemoved(cur) == false)
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speed = ((8 - min(4, player->itemamount)) * next->info->speed) / 7;
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while ((cur = next) != NULL && P_MobjWasRemoved(cur) == false)
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{
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const fixed_t radius = FixedHypot(player->mo->radius, player->mo->radius) + FixedHypot(cur->radius, cur->radius); // mobj's distance from its Target, or Radius.
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fixed_t z;
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next = cur->hnext;
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if (!cur->health)
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{
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cur = cur->hnext;
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continue;
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}
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cur->color = player->skincolor;
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@ -391,15 +392,17 @@ void Obj_OrbinautJawzMoveHeld(player_t *player)
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z = player->mo->z + player->mo->height - cur->height;
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}
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cur->flags |= MF_NOCLIPTHING; // temporarily make them noclip other objects so they can't hit anyone while in the player
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cur->flags |= (MF_NOCLIP|MF_NOCLIPTHING); // temporarily make them noclip other objects so they can't hit anyone while in the player
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P_MoveOrigin(cur, player->mo->x, player->mo->y, z);
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cur->momx = FixedMul(FINECOSINE(cur->angle >> ANGLETOFINESHIFT), orbinaut_shield_dist(cur));
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cur->momy = FixedMul(FINESINE(cur->angle >> ANGLETOFINESHIFT), orbinaut_shield_dist(cur));
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cur->flags &= ~MF_NOCLIPTHING;
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cur->flags &= ~(MF_NOCLIP|MF_NOCLIPTHING);
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if (!P_TryMove(cur, player->mo->x + cur->momx, player->mo->y + cur->momy, true, NULL))
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{
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P_SlideMove(cur, NULL);
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if (P_MobjWasRemoved(cur))
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continue;
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}
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if (P_IsObjectOnGround(player->mo))
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@ -426,8 +429,6 @@ void Obj_OrbinautJawzMoveHeld(player_t *player)
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cur->z = z;
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cur->momx = cur->momy = 0;
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cur->angle += ANGLE_90;
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cur = cur->hnext;
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}
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}
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@ -917,6 +917,7 @@ static BlockItReturn_t PIT_CheckThing(mobj_t *thing)
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|| tm.thing->type == MT_BANANA || tm.thing->type == MT_EGGMANITEM || tm.thing->type == MT_BALLHOG
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|| tm.thing->type == MT_SSMINE || tm.thing->type == MT_LANDMINE || tm.thing->type == MT_SINK
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|| tm.thing->type == MT_GARDENTOP
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|| tm.thing->type == MT_DROPTARGET
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|| (tm.thing->type == MT_PLAYER && thing->target != tm.thing)))
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{
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// see if it went over / under
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@ -931,8 +932,9 @@ static BlockItReturn_t PIT_CheckThing(mobj_t *thing)
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|| (tm.thing->player && tm.thing->player->bubbleblowup))
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&& (thing->type == MT_ORBINAUT || thing->type == MT_JAWZ || thing->type == MT_GACHABOM
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|| thing->type == MT_BANANA || thing->type == MT_EGGMANITEM || thing->type == MT_BALLHOG
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|| thing->type == MT_SSMINE || tm.thing->type == MT_LANDMINE || thing->type == MT_SINK
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|| thing->type == MT_SSMINE || thing->type == MT_LANDMINE || thing->type == MT_SINK
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|| thing->type == MT_GARDENTOP
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|| thing->type == MT_DROPTARGET
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|| (thing->type == MT_PLAYER && tm.thing->target != thing)))
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{
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// see if it went over / under
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@ -967,7 +969,7 @@ static BlockItReturn_t PIT_CheckThing(mobj_t *thing)
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else if ((tm.thing->type == MT_DROPTARGET || tm.thing->type == MT_DROPTARGET_SHIELD)
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&& (thing->type == MT_ORBINAUT || thing->type == MT_JAWZ || thing->type == MT_GACHABOM
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|| thing->type == MT_BANANA || thing->type == MT_EGGMANITEM || thing->type == MT_BALLHOG
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|| thing->type == MT_SSMINE || tm.thing->type == MT_LANDMINE || thing->type == MT_SINK
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|| thing->type == MT_SSMINE || thing->type == MT_LANDMINE || thing->type == MT_SINK
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|| thing->type == MT_GARDENTOP
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|| (thing->type == MT_PLAYER)))
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{
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@ -1791,6 +1791,8 @@ void P_XYMovement(mobj_t *mo)
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{
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S_StartSound(mo, mo->info->attacksound);
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mo->health--;
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// This prevents an item thrown at a wall from
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// phasing through you on its return.
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mo->threshold = 0;
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}
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/*FALLTHRU*/
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@ -1811,6 +1813,12 @@ void P_XYMovement(mobj_t *mo)
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S_StartSound(mo, sfx_s3k44); // Bubble bounce
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break;
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case MT_DROPTARGET:
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// This prevents an item thrown at a wall from
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// phasing through you on its return.
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mo->threshold = 0;
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break;
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default:
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break;
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}
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