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Add goto command, teleport to a waypoint
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3 changed files with 26 additions and 0 deletions
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@ -1098,6 +1098,7 @@ void D_RegisterClientCommands(void)
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COM_AddCommand("skynum", Command_Skynum_f);
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COM_AddCommand("skynum", Command_Skynum_f);
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COM_AddCommand("weather", Command_Weather_f);
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COM_AddCommand("weather", Command_Weather_f);
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COM_AddCommand("grayscale", Command_Grayscale_f);
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COM_AddCommand("grayscale", Command_Grayscale_f);
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COM_AddCommand("goto", Command_Goto_f);
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CV_RegisterVar(&cv_renderhitbox);
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CV_RegisterVar(&cv_renderhitbox);
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CV_RegisterVar(&cv_devmode_screen);
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CV_RegisterVar(&cv_devmode_screen);
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@ -579,6 +579,30 @@ void Command_Grayscale_f(void)
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COM_ImmedExecute("toggle palette \"\" GRAYPAL");
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COM_ImmedExecute("toggle palette \"\" GRAYPAL");
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}
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}
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void Command_Goto_f(void)
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{
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const INT32 id = atoi(COM_Argv(1));
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const waypoint_t *wayp = K_GetWaypointFromID(id);
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REQUIRE_CHEATS;
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REQUIRE_INLEVEL;
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if (COM_Argc() != 2)
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{
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CONS_Printf(M_GetText("goto <waypoint id>: teleport to a waypoint\n"));
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return;
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}
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if (wayp == NULL)
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{
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CONS_Alert(CONS_WARNING, "goto %d: no waypoint with that ID\n", id);
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return;
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}
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D_Cheat(consoleplayer, CHEAT_TELEPORT,
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wayp->mobj->x, wayp->mobj->y, wayp->mobj->z);
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}
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//
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//
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// OBJECTPLACE (and related variables)
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// OBJECTPLACE (and related variables)
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//
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//
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@ -83,6 +83,7 @@ void Command_RTeleport_f(void);
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void Command_Skynum_f(void);
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void Command_Skynum_f(void);
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void Command_Weather_f(void);
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void Command_Weather_f(void);
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void Command_Grayscale_f(void);
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void Command_Grayscale_f(void);
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void Command_Goto_f(void);
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#ifdef _DEBUG
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#ifdef _DEBUG
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void Command_CauseCfail_f(void);
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void Command_CauseCfail_f(void);
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#endif
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#endif
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