diff --git a/src/p_inter.c b/src/p_inter.c index ad8542695..844063c35 100644 --- a/src/p_inter.c +++ b/src/p_inter.c @@ -1144,28 +1144,9 @@ void P_KillMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, UINT8 damaget { target->fuse = 2; } - else if (inDuel == false) + else { - UINT8 i; - - for (i = 0; i < MAXPLAYERS; i++) - { - if (&players[i] == source->player) - { - continue; - } - - if (playeringame[i] && !players[i].spectator && players[i].lives != 0) - { - break; - } - } - - if (i < MAXPLAYERS) - { - // Respawn items in multiplayer, don't respawn them when alone - target->fuse = 2*TICRATE + 2; - } + target->fuse = 2*TICRATE + 2; } } }