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Don't draw OpenGL loading screen on titlemap
As it looks kinda jarring seeing it appear on the title screen for a split second.
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@ -584,6 +584,11 @@ static void loading_status(void)
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char s[16];
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int x, y;
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if (gamestate == GS_TITLESCREEN && titlemapinaction)
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{
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return;
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}
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I_OsPolling();
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CON_Drawer();
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sprintf(s, "%d%%", (++ls_percent)<<1);
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