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Move where multiplayer replays are started
This particularly allows a server to record the first map after startup as a replay. Players joining mid-map can no longer record replays tho
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parent
28da2d2a85
commit
5b4b5ec302
2 changed files with 6 additions and 6 deletions
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@ -2337,11 +2337,6 @@ static void Got_Mapcmd(UINT8 **cp, INT32 playernum)
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return;
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return;
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}
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}
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//@TODO NET REPLAYS NEED BETTER FILE NAMING STUFF. ALSO OPTIONS. FUCK.
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if (multiplayer) {
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G_RecordDemo("net_replay_test");
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}
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if (chmappending)
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if (chmappending)
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chmappending--;
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chmappending--;
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@ -3156,6 +3156,11 @@ boolean P_SetupLevel(boolean skipprecip)
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? cv_basenumlaps.value
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? cv_basenumlaps.value
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: mapheaderinfo[gamemap - 1]->numlaps);
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: mapheaderinfo[gamemap - 1]->numlaps);
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//@TODO NET REPLAYS NEED BETTER FILE NAMING STUFF. ALSO OPTIONS. FUCK.
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if (!demoplayback && multiplayer) {
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G_RecordDemo("net_replay_test");
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}
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// ===========
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// ===========
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// landing point for netgames.
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// landing point for netgames.
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netgameskip:
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netgameskip:
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@ -3435,7 +3440,7 @@ boolean P_AddWadFile(const char *wadfilename)
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//
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//
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R_AddSkins(wadnum); // faB: wadfile index in wadfiles[]
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R_AddSkins(wadnum); // faB: wadfile index in wadfiles[]
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//
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//
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// edit music defs
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// edit music defs
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//
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//
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S_LoadMusicDefs(wadnum);
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S_LoadMusicDefs(wadnum);
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