Forever alone

This commit is contained in:
Antonio Martinez 2025-09-13 22:22:21 -04:00 committed by AJ Martinez
parent c316924792
commit 5b770908b0

View file

@ -1570,9 +1570,9 @@ void K_FillItemRouletteData(player_t *player, itemroulette_t *const roulette, bo
// Give interaction items a nudge against initial selection if you're lonely..
for (i = 1; i < NUMKARTRESULTS; i++)
{
if (K_IsItemUselessAlone(i))
if (!K_IsItemSpeed(i))
{
deltas[i] = Easing_InCubic(loneliness, deltas[i], deltas[i] + (2*DISTVAR));
deltas[i] = Easing_InCubic(loneliness, deltas[i], deltas[i] + (4*DISTVAR));
}
}
}
@ -1696,6 +1696,10 @@ void K_FillItemRouletteData(player_t *player, itemroulette_t *const roulette, bo
// feels exciting, low-rolling feels punishing!
boolean reject = (filterweakitems) && (powers[i] + DISTVAR < meanreelpower);
// If we're far away from interactions, be extra aggressive about tossing attack items.
if (filterweakitems && !reject && !K_IsItemSpeed(i))
reject = (powers[i] + Easing_Linear(loneliness, DISTVAR, -2 * DISTVAR) < meanreelpower);
// Popcorn Super Ring is always strong enough, we put it there on purpose.
if (i == KITEM_SUPERRING && !canfiltersuperring)
reject = false;