Merge remote-tracking branch 'origin/master' into jelly-racers

This commit is contained in:
James R 2021-11-28 22:03:37 -08:00
commit 5b86a70db2
172 changed files with 7285 additions and 7698 deletions

4
.gitignore vendored
View file

@ -13,11 +13,11 @@ Win32_LIB_ASM_Release
*.dgb
*.debug
*.debug.txt
/bin/VC10/
/objs/VC10/
*.user
*.db
*.opendb
/.vs
/debian
/assets/debian
/make
/bin

View file

@ -1,4 +1,4 @@
cmake_minimum_required(VERSION 3.0)
cmake_minimum_required(VERSION 3.13)
# Enable CCache early
set(SRB2_USE_CCACHE OFF CACHE BOOL "Use CCache")
@ -34,12 +34,11 @@ set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/cmake/Modules/")
### Useful functions
# Prepend sources with current source directory
function(prepend_sources SOURCE_FILES)
foreach(SOURCE_FILE ${${SOURCE_FILES}})
set(MODIFIED ${MODIFIED} ${CMAKE_CURRENT_SOURCE_DIR}/${SOURCE_FILE})
endforeach()
set(${SOURCE_FILES} ${MODIFIED} PARENT_SCOPE)
# Add sources from Sourcefile
function(target_sourcefile type)
file(STRINGS Sourcefile list
REGEX "[-0-9A-Za-z_]+\.${type}")
target_sources(SRB2SDL2 PRIVATE ${list})
endfunction()
# Macro to add OSX framework

View file

@ -2,15 +2,11 @@ version: 2.0.{branch}-{build}
os: MinGW
environment:
CC: ccache
CCACHE_CC: i686-w64-mingw32-gcc
CCACHE_CC_64: x86_64-w64-mingw32-gcc
CC: i686-w64-mingw32-gcc
WINDRES: windres
# c:\mingw-w64 i686 has gcc 6.3.0, so use c:\msys64 7.3.0 instead
MINGW_SDK: c:\msys64\mingw32
# c:\msys64 x86_64 has gcc 8.2.0, so use c:\mingw-w64 7.3.0 instead
MINGW_SDK_64: C:\mingw-w64\x86_64-8.1.0-posix-seh-rt_v6-rev0\mingw64
CFLAGS: -Wall -W -Werror -Wno-error=implicit-fallthrough -Wimplicit-fallthrough=3 -Wno-tautological-compare -Wno-error=suggest-attribute=noreturn
CFLAGS: -Wno-implicit-fallthrough
NASM_ZIP: nasm-2.12.01
NASM_URL: http://www.nasm.us/pub/nasm/releasebuilds/2.12.01/win64/nasm-2.12.01-win64.zip
UPX_ZIP: upx391w
@ -19,8 +15,6 @@ environment:
CCACHE_URL: http://alam.srb2.org/ccache.exe
CCACHE_COMPRESS: true
CCACHE_DIR: C:\Users\appveyor\.ccache
# Disable UPX by default. The user can override this in their Appveyor project settings
NOUPX: 1
##############################
# DEPLOYER VARIABLES
# DPL_ENABLED=1 builds installers for branch names starting with `deployer`.
@ -53,11 +47,6 @@ cache:
- C:\Users\appveyor\srb2_cache
install:
- if [%CONFIGURATION%] == [SDL64] ( set "X86_64=1" )
- if [%CONFIGURATION%] == [SDL64] ( set "CONFIGURATION=SDL" )
- if [%X86_64%] == [1] ( set "MINGW_SDK=%MINGW_SDK_64%" )
- if [%X86_64%] == [1] ( set "CCACHE_CC=%CCACHE_CC_64%" )
- if not exist "%NASM_ZIP%.zip" appveyor DownloadFile "%NASM_URL%" -FileName "%NASM_ZIP%.zip"
- 7z x -y "%NASM_ZIP%.zip" -o%TMP% >null
- robocopy /S /xx /ns /nc /nfl /ndl /np /njh /njs "%TMP%\%NASM_ZIP%" "%MINGW_SDK%\bin" nasm.exe || exit 0
@ -72,39 +61,27 @@ install:
configuration:
- SDL
- SDL64
before_build:
- set "Path=%MINGW_SDK%\bin;%Path%"
- if [%X86_64%] == [1] ( x86_64-w64-mingw32-gcc --version ) else ( i686-w64-mingw32-gcc --version )
- mingw32-make --version
- if not [%X86_64%] == [1] ( nasm -v )
- nasm -v
- if not [%NOUPX%] == [1] ( upx -V )
- ccache -V
- ccache -s
- if [%NOUPX%] == [1] ( set "NOUPX=NOUPX=1" ) else ( set "NOUPX=" )
- if defined [%APPVEYOR_PULL_REQUEST_HEAD_COMMIT%] ( set "COMMIT=%APPVEYOR_PULL_REQUEST_HEAD_COMMIT%" ) else ( set "COMMIT=%APPVEYOR_REPO_COMMIT%" )
- cmd: git rev-parse --short %COMMIT%>%TMP%/gitshort.txt
- cmd: set /P GITSHORT=<%TMP%/gitshort.txt
# for pull requests, take the owner's name only, if this isn't the same repo of course
- set "REPO=%APPVEYOR_REPO_BRANCH%"
- if not [%APPVEYOR_PULL_REQUEST_HEAD_REPO_NAME%] == [] ( if not [%APPVEYOR_PULL_REQUEST_HEAD_REPO_NAME%] == [%APPVEYOR_REPO_NAME%] ( for /f "delims=/" %%a in ("%APPVEYOR_PULL_REQUEST_HEAD_REPO_NAME%") do set "REPO=%%a-%APPVEYOR_PULL_REQUEST_HEAD_REPO_BRANCH%" ) )
- set "EXENAME=EXENAME=srb2win-%REPO%-%GITSHORT%.exe"
- set "SRB2_MFLAGS=-C src WARNINGMODE=1 CCACHE=1 NOOBJDUMP=1 %NOUPX% %EXENAME%"
- if [%X86_64%] == [1] ( set "MINGW_FLAGS=MINGW64=1 X86_64=1 GCC81=1" ) else ( set "MINGW_FLAGS=MINGW=1 GCC91=1" )
- set "SRB2_MFLAGS=%SRB2_MFLAGS% %MINGW_FLAGS% %CONFIGURATION%=1"
- set "SRB2_MFLAGS=-C src NOECHOFILENAMES=1 CCACHE=1 EXENAME=srb2win-%REPO%-%GITSHORT%.exe"
build_script:
- cmd: mingw32-make.exe %SRB2_MFLAGS% clean
- cmd: mingw32-make.exe %SRB2_MFLAGS% ERRORMODE=1 -k
after_build:
- if [%X86_64%] == [1] (
set "BUILD_PATH=bin\Mingw64\Release"
) else (
set "BUILD_PATH=bin\Mingw\Release"
)
- if [%X86_64%] == [1] ( set "CONFIGURATION=%CONFIGURATION%64" )
- ccache -s
- set BUILD_ARCHIVE=%REPO%-%GITSHORT%-%CONFIGURATION%.7z
- set BUILDSARCHIVE=%REPO%-%CONFIGURATION%.7z
@ -139,3 +116,4 @@ test: off
on_finish:
#- cmd: echo xfreerdp /u:appveyor /cert-ignore +clipboard /v:<ip>:<port>
#- ps: $blockRdp = $true; iex ((new-object net.webclient).DownloadString('https://raw.githubusercontent.com/appveyor/ci/master/scripts/enable-rdp.ps1'))
# vim: et ts=1

View file

@ -1,2 +0,0 @@
# DON'T REMOVE
# This keeps the folder from disappearing

View file

@ -1,2 +0,0 @@
# DON'T REMOVE
# This keeps the folder from disappearing

View file

@ -1 +0,0 @@
/lsdlsrb2

View file

@ -1,3 +0,0 @@
/lsdlsrb2
/pnd
/*.mo

View file

@ -1 +0,0 @@
/lsdlsrb2

View file

@ -1 +0,0 @@
/lsdlsrb2

View file

@ -1,4 +0,0 @@
*.exe
*.mo
r_opengl.dll
*.bat

View file

@ -1,4 +0,0 @@
*.exe
*.mo
r_opengl.dll
*.bat

View file

@ -1,3 +0,0 @@
/srb2sdl.exe
/srb2win.exe
/r_opengl.dll

View file

@ -1,3 +0,0 @@
/srb2sdl.exe
/srb2win.exe
/r_opengl.dll

View file

@ -1,2 +0,0 @@
# DON'T REMOVE
# This keeps the folder from disappearing

View file

@ -1,2 +0,0 @@
# DON'T REMOVE
# This keeps the folder from disappearing

2
bin/VC/.gitignore vendored
View file

@ -1,2 +0,0 @@
/Release
/Debug

2
bin/VC9/.gitignore vendored
View file

@ -1,2 +0,0 @@
/Win32
/x64

View file

@ -1,2 +0,0 @@
# DON'T REMOVE
# This keeps the folder from disappearing

2
dep/.gitignore vendored
View file

@ -1,2 +0,0 @@
#All folders
*.d

View file

@ -1,2 +0,0 @@
# DON'T REMOVE
# This keeps the folder from disappearing

View file

@ -1,2 +0,0 @@
# DON'T REMOVE
# This keeps the folder from disappearing

View file

@ -1,2 +0,0 @@
# DON'T REMOVE
# This keeps the folder from disappearing

View file

@ -1,2 +0,0 @@
# DON'T REMOVE
# This keeps the folder from disappearing

View file

@ -1,2 +0,0 @@
# DON'T REMOVE
# This keeps the folder from disappearing

View file

@ -1,2 +0,0 @@
# DON'T REMOVE
# This keeps the folder from disappearing

View file

@ -1,2 +0,0 @@
# DON'T REMOVE
# This keeps the folder from disappearing

View file

@ -1,2 +0,0 @@
# DON'T REMOVE
# This keeps the folder from disappearing

View file

@ -1,2 +0,0 @@
# DON'T REMOVE
# This keeps the folder from disappearing

View file

@ -1,2 +0,0 @@
# DON'T REMOVE
# This keeps the folder from disappearing

View file

@ -1,2 +0,0 @@
# DON'T REMOVE
# This keeps the folder from disappearing

View file

@ -1,2 +0,0 @@
# DON'T REMOVE
# This keeps the folder from disappearing

View file

@ -1,2 +0,0 @@
# DON'T REMOVE
# This keeps the folder from disappearing

View file

@ -1,2 +0,0 @@
# DON'T REMOVE
# This keeps the folder from disappearing

View file

@ -1,2 +0,0 @@
# DON'T REMOVE
# This keeps the folder from disappearing

View file

@ -1,2 +0,0 @@
# DON'T REMOVE
# This keeps the folder from disappearing

View file

@ -1,2 +0,0 @@
# DON'T REMOVE
# This keeps the folder from disappearing

2
dep/VC/.gitignore vendored
View file

@ -1,2 +0,0 @@
# DON'T REMOVE
# This keeps the folder from disappearing

2
dep/VC9/.gitignore vendored
View file

@ -1,2 +0,0 @@
# DON'T REMOVE
# This keeps the folder from disappearing

View file

@ -1,2 +0,0 @@
# DON'T REMOVE
# This keeps the folder from disappearing

View file

@ -1,2 +0,0 @@
# DON'T REMOVE
# This keeps the folder from disappearing

View file

@ -1,2 +0,0 @@
# DON'T REMOVE
# This keeps the folder from disappearing

8
objs/.gitignore vendored
View file

@ -1,8 +0,0 @@
#All folders
SRB2.res
depend.dep
depend.ped
*.o
#VC9 folder only
/VC9/Win32
/VC9/x64

View file

@ -1,2 +0,0 @@
# DON'T REMOVE
# This keeps the folder from disappearing

View file

@ -1,2 +0,0 @@
# DON'T REMOVE
# This keeps the folder from disappearing

View file

@ -1,2 +0,0 @@
# DON'T REMOVE
# This keeps the folder from disappearing

View file

@ -1,2 +0,0 @@
# DON'T REMOVE
# This keeps the folder from disappearing

View file

@ -1,2 +0,0 @@
# DON'T REMOVE
# This keeps the folder from disappearing

View file

@ -1,2 +0,0 @@
# DON'T REMOVE
# This keeps the folder from disappearing

View file

@ -1,2 +0,0 @@
# DON'T REMOVE
# This keeps the folder from disappearing

View file

@ -1,2 +0,0 @@
# DON'T REMOVE
# This keeps the folder from disappearing

View file

@ -1,2 +0,0 @@
# DON'T REMOVE
# This keeps the folder from disappearing

View file

@ -1,2 +0,0 @@
# DON'T REMOVE
# This keeps the folder from disappearing

View file

@ -1,2 +0,0 @@
# DON'T REMOVE
# This keeps the folder from disappearing

View file

@ -1,2 +0,0 @@
# DON'T REMOVE
# This keeps the folder from disappearing

View file

@ -1,2 +0,0 @@
# DON'T REMOVE
# This keeps the folder from disappearing

View file

@ -1,2 +0,0 @@
# DON'T REMOVE
# This keeps the folder from disappearing

View file

@ -1,2 +0,0 @@
# DON'T REMOVE
# This keeps the folder from disappearing

View file

@ -1,2 +0,0 @@
# DON'T REMOVE
# This keeps the folder from disappearing

View file

@ -1,2 +0,0 @@
# DON'T REMOVE
# This keeps the folder from disappearing

2
objs/VC/.gitignore vendored
View file

@ -1,2 +0,0 @@
# DON'T REMOVE
# This keeps the folder from disappearing

2
objs/VC9/.gitignore vendored
View file

@ -1,2 +0,0 @@
# DON'T REMOVE
# This keeps the folder from disappearing

View file

@ -1,2 +0,0 @@
# DON'T REMOVE
# This keeps the folder from disappearing

View file

@ -1,2 +0,0 @@
# DON'T REMOVE
# This keeps the folder from disappearing

View file

@ -1,2 +0,0 @@
# DON'T REMOVE
# This keeps the folder from disappearing

View file

@ -1,269 +1,14 @@
# SRB2 Core
add_executable(SRB2SDL2 MACOSX_BUNDLE WIN32)
# Core sources
set(SRB2_CORE_SOURCES
am_map.c
command.c
comptime.c
console.c
d_clisrv.c
d_main.c
d_net.c
d_netcmd.c
d_netfil.c
dehacked.c
deh_soc.c
deh_lua.c
deh_tables.c
f_finale.c
f_wipe.c
filesrch.c
g_demo.c
g_game.c
g_input.c
g_splitscreen.c
font.c
hu_stuff.c
i_tcp.c
info.c
lzf.c
m_aatree.c
m_anigif.c
m_argv.c
m_bbox.c
m_cheat.c
m_cond.c
m_fixed.c
m_menu.c
m_misc.c
m_perfstats.c
m_queue.c
m_random.c
md5.c
mserv.c
http-mserv.c
s_sound.c
screen.c
sounds.c
st_stuff.c
#string.c
tables.c
v_video.c
w_wad.c
y_inter.c
z_zone.c
)
target_sourcefile(c)
target_sources(SRB2SDL2 PRIVATE comptime.c md5.c config.h.in)
set(SRB2_CORE_HEADERS
am_map.h
byteptr.h
command.h
console.h
d_clisrv.h
d_event.h
d_main.h
d_net.h
d_netcmd.h
d_netfil.h
d_player.h
d_think.h
d_ticcmd.h
dehacked.h
deh_soc.h
deh_lua.h
deh_tables.h
doomdata.h
doomdef.h
doomstat.h
doomtype.h
endian.h
f_finale.h
fastcmp.h
filesrch.h
g_demo.h
g_game.h
g_input.h
g_state.h
font.h
hu_stuff.h
i_joy.h
i_net.h
i_sound.h
i_system.h
i_tcp.h
i_video.h
info.h
keys.h
lzf.h
m_aatree.h
m_anigif.h
m_argv.h
m_bbox.h
m_cheat.h
m_cond.h
m_dllist.h
m_fixed.h
m_menu.h
m_misc.h
m_perfstats.h
m_queue.h
m_random.h
m_swap.h
md5.h
mserv.h
p5prof.h
s_sound.h
screen.h
sounds.h
st_stuff.h
tables.h
v_video.h
w_wad.h
y_inter.h
z_zone.h
config.h.in
)
set(SRB2_CORE_RENDER_SOURCES
r_bsp.c
r_data.c
r_draw.c
r_main.c
r_plane.c
r_segs.c
r_skins.c
r_sky.c
r_splats.c
r_things.c
r_textures.c
r_patch.c
r_patchrotation.c
r_picformats.c
r_portal.c
r_bsp.h
r_data.h
r_defs.h
r_draw.h
r_local.h
r_main.h
r_plane.h
r_segs.h
r_skins.h
r_sky.h
r_splats.h
r_state.h
r_things.h
r_textures.h
r_patch.h
r_patchrotation.h
r_picformats.h
r_portal.h
)
set(SRB2_CORE_GAME_SOURCES
p_ceilng.c
p_enemy.c
p_floor.c
p_inter.c
p_lights.c
p_map.c
p_maputl.c
p_mobj.c
p_polyobj.c
p_saveg.c
p_setup.c
p_sight.c
p_slopes.c
p_spec.c
p_telept.c
p_tick.c
p_user.c
taglist.c
k_race.c
k_battle.c
k_bheap.c
k_collide.c
k_kart.c
k_pathfind.c
k_pwrlv.c
k_waypoint.c
k_color.c
k_bot.c
k_botitem.c
k_botsearch.c
k_respawn.c
k_grandprix.c
k_hud.c
p_local.h
p_maputl.h
p_mobj.h
p_polyobj.h
p_pspr.h
p_saveg.h
p_setup.h
p_slopes.h
p_spec.h
p_tick.h
taglist.h
k_race.h
k_battle.h
k_bheap.h
k_collide.h
k_kart.h
k_pathfind.h
k_pwrlv.h
k_waypoint.h
k_color.h
k_bot.h
k_respawn.h
k_grandprix.h
k_hud.h
)
if(NOT (CMAKE_CXX_COMPILER_ID MATCHES "Clang"))
set(SRB2_CORE_SOURCES ${SRB2_CORE_SOURCES} string.c)
endif()
prepend_sources(SRB2_CORE_SOURCES)
prepend_sources(SRB2_CORE_HEADERS)
prepend_sources(SRB2_CORE_RENDER_SOURCES)
prepend_sources(SRB2_CORE_GAME_SOURCES)
set(SRB2_CORE_HEADERS ${SRB2_CORE_HEADERS} ${CMAKE_CURRENT_BINARY_DIR}/config.h)
source_group("Main" FILES ${SRB2_CORE_SOURCES} ${SRB2_CORE_HEADERS})
source_group("Renderer" FILES ${SRB2_CORE_RENDER_SOURCES})
source_group("Game" FILES ${SRB2_CORE_GAME_SOURCES})
set(SRB2_ASM_SOURCES
${CMAKE_CURRENT_SOURCE_DIR}/vid_copy.s
)
set(SRB2_NASM_SOURCES
${CMAKE_CURRENT_SOURCE_DIR}/tmap_mmx.nas
${CMAKE_CURRENT_SOURCE_DIR}/tmap.nas
)
if(MSVC)
list(APPEND SRB2_NASM_SOURCES ${CMAKE_CURRENT_SOURCE_DIR}/tmap_vc.nas)
endif()
set(SRB2_NASM_OBJECTS
${CMAKE_CURRENT_BINARY_DIR}/tmap_mmx.obj
${CMAKE_CURRENT_BINARY_DIR}/tmap.obj
)
if(MSVC)
list(APPEND SRB2_NASM_OBJECTS ${CMAKE_CURRENT_BINARY_DIR}/tmap_vc.obj)
endif()
source_group("Assembly" FILES ${SRB2_ASM_SOURCES} ${SRB2_NASM_SOURCES})
set(SRB2_ASM_SOURCES vid_copy.s)
set(SRB2_NASM_SOURCES tmap_mmx.nas tmap.nas)
### Configuration
set(SRB2_CONFIG_HAVE_PNG ON CACHE BOOL
@ -303,92 +48,7 @@ if(${CMAKE_SYSTEM} MATCHES "Windows") ###set on Windows only
"Use SRB2Kart's internal copies of required dependencies (SDL2, PNG, zlib, GME, OpenMPT, cURL).")
endif()
set(SRB2_LUA_SOURCES
lua_baselib.c
lua_blockmaplib.c
lua_consolelib.c
lua_hooklib.c
lua_hudlib.c
lua_infolib.c
lua_maplib.c
lua_taglib.c
lua_mathlib.c
lua_mobjlib.c
lua_playerlib.c
lua_polyobjlib.c
lua_script.c
lua_skinlib.c
lua_thinkerlib.c
)
set(SRB2_LUA_HEADERS
lua_hook.h
lua_hud.h
lua_libs.h
lua_script.h
)
prepend_sources(SRB2_LUA_SOURCES)
prepend_sources(SRB2_LUA_HEADERS)
source_group("LUA" FILES ${SRB2_LUA_SOURCES} ${SRB2_LUA_HEADERS})
set(SRB2_BLUA_SOURCES
blua/lapi.c
blua/lauxlib.c
blua/lbaselib.c
blua/lcode.c
blua/ldebug.c
blua/ldo.c
blua/ldump.c
blua/lfunc.c
blua/lgc.c
blua/linit.c
blua/liolib.c
blua/llex.c
blua/lmem.c
blua/lobject.c
blua/lopcodes.c
blua/lparser.c
blua/lstate.c
blua/lstring.c
blua/lstrlib.c
blua/ltable.c
blua/ltablib.c
blua/ltm.c
blua/lundump.c
blua/lvm.c
blua/lzio.c
)
set(SRB2_BLUA_HEADERS
blua/lapi.h
blua/lauxlib.h
blua/lcode.h
blua/ldebug.h
blua/ldo.h
blua/lfunc.h
blua/lgc.h
blua/llex.h
blua/llimits.h
blua/lmem.h
blua/lobject.h
blua/lopcodes.h
blua/lparser.h
blua/lstate.h
blua/lstring.h
blua/ltable.h
blua/ltm.h
blua/lua.h
blua/luaconf.h
blua/lualib.h
blua/lundump.h
blua/lvm.h
blua/lzio.h
)
prepend_sources(SRB2_BLUA_SOURCES)
prepend_sources(SRB2_BLUA_HEADERS)
source_group("LUA\\Interpreter" FILES ${SRB2_BLUA_SOURCES} ${SRB2_BLUA_HEADERS})
add_subdirectory(blua)
if(${SRB2_CONFIG_HAVE_GME})
if(${SRB2_CONFIG_USE_INTERNAL_LIBRARIES})
@ -404,7 +64,7 @@ if(${SRB2_CONFIG_HAVE_GME})
endif()
if(${GME_FOUND})
set(SRB2_HAVE_GME ON)
add_definitions(-DHAVE_LIBGME)
target_compile_definitions(SRB2SDL2 PRIVATE -DHAVE_GME)
else()
message(WARNING "You have specified that GME is available but it was not found.")
endif()
@ -424,7 +84,7 @@ if(${SRB2_CONFIG_HAVE_OPENMPT})
endif()
if(${OPENMPT_FOUND})
set(SRB2_HAVE_OPENMPT ON)
add_definitions(-DHAVE_OPENMPT)
target_compile_definitions(SRB2SDL2 PRIVATE -DHAVE_OPENMPT)
else()
message(WARNING "You have specified that OpenMPT is available but it was not found.")
endif()
@ -447,8 +107,7 @@ if(${SRB2_CONFIG_HAVE_MIXERX})
endif()
if(${MIXERX_FOUND})
set(SRB2_HAVE_MIXERX ON)
set(SRB2_SDL2_SOUNDIMPL mixer_sound.c)
add_definitions(-DHAVE_MIXERX)
target_compile_definitions(SRB2SDL2 PRIVATE -DHAVE_MIXERX)
else()
message(WARNING "You have specified that SDL Mixer X is available but it was not found.")
endif()
@ -469,13 +128,9 @@ if(${SRB2_CONFIG_HAVE_DISCORDRPC})
endif()
if(${DISCORDRPC_FOUND})
set(SRB2_HAVE_DISCORDRPC ON)
add_definitions(-DHAVE_DISCORDRPC)
add_definitions(-DUSE_STUN)
set(SRB2_DISCORDRPC_SOURCES discord.c stun.c)
set(SRB2_DISCORDRPC_HEADERS discord.h stun.h)
prepend_sources(SRB2_DISCORDRPC_SOURCES)
prepend_sources(SRB2_DISCORDRPC_HEADERS)
source_group("Discord Rich Presence" FILES ${SRB2_DISCORDRPC_SOURCES} ${SRB2_DISCORDRPC_HEADERS})
target_compile_definitions(SRB2SDL2 PRIVATE -DHAVE_DISCORDRPC)
target_compile_definitions(SRB2SDL2 PRIVATE -DUSE_STUN)
target_sources(SRB2SDL2 PRIVATE discord.c stun.c)
else()
message(WARNING "You have specified that Discord Rich Presence is available but it was not found.")
endif()
@ -495,7 +150,7 @@ if(${SRB2_CONFIG_HAVE_ZLIB})
endif()
if(${ZLIB_FOUND})
set(SRB2_HAVE_ZLIB ON)
add_definitions(-DHAVE_ZLIB)
target_compile_definitions(SRB2SDL2 PRIVATE -DHAVE_ZLIB)
else()
message(WARNING "You have specified that ZLIB is available but it was not found. SRB2Kart may not compile correctly.")
endif()
@ -516,14 +171,9 @@ if(${SRB2_CONFIG_HAVE_PNG} AND ${SRB2_CONFIG_HAVE_ZLIB})
endif()
if(${PNG_FOUND})
set(SRB2_HAVE_PNG ON)
add_definitions(-DHAVE_PNG)
add_definitions(-D_LARGEFILE64_SOURCE)
set(SRB2_PNG_SOURCES apng.c)
set(SRB2_PNG_HEADERS apng.h)
prepend_sources(SRB2_PNG_SOURCES)
prepend_sources(SRB2_PNG_HEADERS)
source_group("Main" FILES ${SRB2_CORE_SOURCES} ${SRB2_CORE_HEADERS}
${SRB2_PNG_SOURCES} ${SRB2_PNG_HEADERS})
target_compile_definitions(SRB2SDL2 PRIVATE -DHAVE_PNG)
target_compile_definitions(SRB2SDL2 PRIVATE -D_LARGEFILE64_SOURCE)
target_sources(SRB2SDL2 PRIVATE apng.c)
else()
message(WARNING "You have specified that PNG is available but it was not found. SRB2Kart may not compile correctly.")
endif()
@ -544,7 +194,7 @@ if(${SRB2_CONFIG_HAVE_CURL})
endif()
if(${CURL_FOUND})
set(SRB2_HAVE_CURL ON)
add_definitions(-DHAVE_CURL)
target_compile_definitions(SRB2SDL2 PRIVATE -DHAVE_CURL)
else()
message(WARNING "You have specified that CURL is available but it was not found. SRB2Kart may not compile correctly.")
endif()
@ -552,59 +202,19 @@ endif()
if(${SRB2_CONFIG_HAVE_THREADS})
set(SRB2_HAVE_THREADS ON)
set(SRB2_CORE_HEADERS ${SRB2_CORE_HEADERS} ${CMAKE_CURRENT_SOURCE_DIR}/i_threads.h)
add_definitions(-DHAVE_THREADS)
target_compile_definitions(SRB2SDL2 PRIVATE -DHAVE_THREADS)
endif()
if(${SRB2_CONFIG_HWRENDER})
add_definitions(-DHWRENDER)
set(SRB2_HWRENDER_SOURCES
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_batching.c
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_bsp.c
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_cache.c
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_clip.c
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_draw.c
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_light.c
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_main.c
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_md2.c
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_md2load.c
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_md3load.c
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_model.c
${CMAKE_CURRENT_SOURCE_DIR}/hardware/u_list.c
)
set (SRB2_HWRENDER_HEADERS
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_batching.h
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_clip.h
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_data.h
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_defs.h
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_dll.h
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_drv.h
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_glob.h
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_light.h
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_main.h
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_md2.h
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_md2load.h
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_md3load.h
${CMAKE_CURRENT_SOURCE_DIR}/hardware/hw_model.h
${CMAKE_CURRENT_SOURCE_DIR}/hardware/u_list.h
)
set(SRB2_R_OPENGL_SOURCES
${CMAKE_CURRENT_SOURCE_DIR}/hardware/r_opengl/r_opengl.c
)
set(SRB2_R_OPENGL_HEADERS
${CMAKE_CURRENT_SOURCE_DIR}/hardware/r_opengl/r_opengl.h
)
target_compile_definitions(SRB2SDL2 PRIVATE -DHWRENDER)
add_subdirectory(hardware)
endif()
if(${SRB2_CONFIG_HWRENDER} AND ${SRB2_CONFIG_STATIC_OPENGL})
find_package(OpenGL)
if(${OPENGL_FOUND})
add_definitions(-DHWRENDER)
add_definitions(-DSTATIC_OPENGL)
target_compile_definitions(SRB2SDL2 PRIVATE -DHWRENDER)
target_compile_definitions(SRB2SDL2 PRIVATE -DSTATIC_OPENGL)
else()
message(WARNING "You have specified static opengl but opengl was not found. Not setting HWRENDER.")
endif()
@ -625,12 +235,16 @@ if(${SRB2_CONFIG_USEASM})
set(CMAKE_ASM_NASM_FLAGS "${SRB2_ASM_FLAGS}" CACHE STRING "Flags used by the assembler during all build types.")
enable_language(ASM_NASM)
endif()
set(SRB2_USEASM ON)
add_definitions(-DUSEASM)
target_compile_definitions(SRB2SDL2 PRIVATE -DUSEASM)
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -msse3 -mfpmath=sse")
target_sources(SRB2SDL2 PRIVATE ${SRB2_ASM_SOURCES}
${SRB2_NASM_SOURCES})
else()
set(SRB2_USEASM OFF)
add_definitions(-DNONX86 -DNORUSEASM)
target_compile_definitions(SRB2SDL2 PRIVATE -DNONX86 -DNORUSEASM)
endif()
# Targets
@ -666,7 +280,9 @@ if (CMAKE_CXX_COMPILER_ID MATCHES "Clang")
set(CMAKE_C_FLAGS ${CMAKE_C_FLAGS} -Wno-absolute-value)
endif()
add_definitions(-DCMAKECONFIG)
set(CMAKE_C_FLAGS ${CMAKE_C_FLAGS} -Wno-trigraphs)
target_compile_definitions(SRB2SDL2 PRIVATE -DCMAKECONFIG)
#add_library(SRB2Core STATIC
# ${SRB2_CORE_SOURCES}

File diff suppressed because it is too large Load diff

View file

@ -1,482 +0,0 @@
# vim: ft=make
#
# Makefile.cfg for SRB2
#
#
# GNU compiler & tools' flags
# and other things
#
# See the following variable don't start with 'GCC'. This is
# to avoid a false positive with the version detection...
SUPPORTED_GCC_VERSIONS:=\
101 102\
91 92 93\
81 82 83 84\
71 72 73 74 75\
61 62 63 64\
51 52 53 54 55\
40 41 42 43 44 45 46 47 48 49
LATEST_GCC_VERSION=10.2
# gcc or g++
ifdef PREFIX
CC=$(PREFIX)-gcc
CXX=$(PREFIX)-g++
OBJCOPY=$(PREFIX)-objcopy
OBJDUMP=$(PREFIX)-objdump
STRIP=$(PREFIX)-strip
WINDRES=$(PREFIX)-windres
else
OBJCOPY=objcopy
OBJDUMP=objdump
STRIP=strip
WINDRES=windres
endif
# because Apple screws with us on this
# need to get bintools from homebrew
ifdef MACOSX
CC=clang
CXX=clang
OBJCOPY=gobjcopy
OBJDUMP=gobjdump
endif
# Automatically set version flag, but not if one was manually set
# And don't bother if this is a clean only run
ifeq (,$(filter GCC% CLEANONLY,$(.VARIABLES)))
version:=$(shell $(CC) --version)
# check if this is in fact GCC
ifneq (,$(or $(findstring gcc,$(version)),$(findstring GCC,$(version))))
version:=$(shell $(CC) -dumpversion)
# Turn version into words of major, minor
v:=$(subst ., ,$(version))
# concat. major minor
v:=$(word 1,$(v))$(word 2,$(v))
# If this version is not in the list, default to the latest supported
ifeq (,$(filter $(v),$(SUPPORTED_GCC_VERSIONS)))
define line =
Your compiler version, GCC $(version), is not supported by the Makefile.
The Makefile will assume GCC $(LATEST_GCC_VERSION).))
endef
$(call print,$(line))
GCC$(subst .,,$(LATEST_GCC_VERSION))=1
else
$(call print,Detected GCC $(version) (GCC$(v)))
GCC$(v)=1
endif
endif
endif
ifdef GCC102
GCC101=1
endif
ifdef GCC101
GCC93=1
endif
ifdef GCC93
GCC92=1
endif
ifdef GCC92
GCC91=1
endif
ifdef GCC91
GCC84=1
endif
ifdef GCC84
GCC83=1
endif
ifdef GCC83
GCC82=1
endif
ifdef GCC82
GCC81=1
endif
ifdef GCC81
GCC75=1
endif
ifdef GCC75
GCC74=1
endif
ifdef GCC74
GCC73=1
endif
ifdef GCC73
GCC72=1
endif
ifdef GCC72
GCC71=1
endif
ifdef GCC71
GCC64=1
endif
ifdef GCC64
GCC63=1
endif
ifdef GCC63
GCC62=1
endif
ifdef GCC62
GCC61=1
endif
ifdef GCC61
GCC55=1
endif
ifdef GCC55
GCC54=1
endif
ifdef GCC54
GCC53=1
endif
ifdef GCC53
GCC52=1
endif
ifdef GCC52
GCC51=1
endif
ifdef GCC51
GCC49=1
endif
ifdef GCC49
GCC48=1
endif
ifdef GCC48
GCC47=1
endif
ifdef GCC47
GCC46=1
endif
ifdef GCC46
GCC45=1
endif
ifdef GCC45
GCC44=1
endif
ifdef GCC44
GCC43=1
endif
ifdef GCC43
GCC42=1
endif
ifdef GCC42
GCC41=1
endif
ifdef GCC41
GCC40=1
VCHELP=1
endif
ifdef GCC295
GCC29=1
endif
OLDWFLAGS:=$(WFLAGS)
# -W -Wno-unused
WFLAGS=-Wall
ifndef GCC295
#WFLAGS+=-Wno-packed
endif
ifndef RELAXWARNINGS
WFLAGS+=-W
#WFLAGS+=-Wno-sign-compare
ifndef GCC295
WFLAGS+=-Wno-div-by-zero
endif
#WFLAGS+=-Wsystem-headers
WFLAGS+=-Wfloat-equal
#WFLAGS+=-Wtraditional
ifdef VCHELP
WFLAGS+=-Wdeclaration-after-statement
WFLAGS+=-Wno-error=declaration-after-statement
endif
WFLAGS+=-Wundef
ifndef GCC295
WFLAGS+=-Wendif-labels
endif
ifdef GCC40
WFLAGS+=-std=gnu89
endif
ifdef GCC41
WFLAGS+=-Wshadow
endif
#WFLAGS+=-Wlarger-than-%len%
WFLAGS+=-Wpointer-arith -Wbad-function-cast
ifdef GCC45
#WFLAGS+=-Wc++-compat
endif
WFLAGS+=-Wcast-qual
ifndef NOCASTALIGNWARN
WFLAGS+=-Wcast-align
endif
WFLAGS+=-Wwrite-strings
ifndef ERRORMODE
#WFLAGS+=-Wconversion
ifdef GCC43
#WFLAGS+=-Wno-sign-conversion
endif
endif
WFLAGS+=-Wsign-compare
ifdef GCC91
WFLAGS+=-Wno-error=address-of-packed-member
endif
ifdef GCC45
WFLAGS+=-Wlogical-op
endif
WFLAGS+=-Waggregate-return
ifdef HAIKU
ifdef GCC41
#WFLAGS+=-Wno-attributes
endif
endif
#WFLAGS+=-Wstrict-prototypes
ifdef GCC40
WFLAGS+=-Wold-style-definition
endif
WFLAGS+=-Wmissing-prototypes -Wmissing-declarations
ifdef GCC40
WFLAGS+=-Wmissing-field-initializers
endif
WFLAGS+=-Wmissing-noreturn
#WFLAGS+=-Wmissing-format-attribute
#WFLAGS+=-Wno-multichar
#WFLAGS+=-Wno-deprecated-declarations
#WFLAGS+=-Wpacked
#WFLAGS+=-Wpadded
#WFLAGS+=-Wredundant-decls
WFLAGS+=-Wnested-externs
#WFLAGS+=-Wunreachable-code
WFLAGS+=-Winline
ifdef GCC43
WFLAGS+=-funit-at-a-time
WFLAGS+=-Wlogical-op
endif
ifndef GCC295
WFLAGS+=-Wdisabled-optimization
endif
endif
WFLAGS+=-Wformat-y2k
ifdef GCC71
WFLAGS+=-Wno-error=format-overflow=2
endif
WFLAGS+=-Wformat-security
ifndef GCC29
#WFLAGS+=-Winit-self
endif
ifdef GCC46
WFLAGS+=-Wno-suggest-attribute=noreturn
endif
ifdef NOLDWARNING
LDFLAGS+=-Wl,--as-needed
endif
ifdef ERRORMODE
WFLAGS+=-Werror
endif
WFLAGS+=$(OLDWFLAGS)
ifdef GCC43
#WFLAGS+=-Wno-error=clobbered
endif
ifdef GCC44
WFLAGS+=-Wno-error=array-bounds
endif
ifdef GCC46
WFLAGS+=-Wno-error=suggest-attribute=noreturn
endif
ifdef GCC54
WFLAGS+=-Wno-logical-op -Wno-error=logical-op
endif
ifdef GCC61
WFLAGS+=-Wno-tautological-compare -Wno-error=tautological-compare
endif
ifdef GCC71
WFLAGS+=-Wimplicit-fallthrough=4
WFLAGS+=-Wno-format-truncation
endif
ifdef GCC81
WFLAGS+=-Wno-error=format-overflow
WFLAGS+=-Wno-error=stringop-truncation
WFLAGS+=-Wno-error=stringop-overflow
WFLAGS+=-Wno-format-overflow
WFLAGS+=-Wno-stringop-truncation
WFLAGS+=-Wno-stringop-overflow
WFLAGS+=-Wno-error=multistatement-macros
endif
#indicate platform and what interface use with
ifndef LINUX
ifndef FREEBSD
ifndef CYGWIN32
ifndef MINGW
ifndef MINGW64
ifndef SDL
ifndef DUMMY
$(error No interface or platform flag defined)
endif
endif
endif
endif
endif
endif
endif
#determine the interface directory (where you put all i_*.c)
i_net_o=$(OBJDIR)/i_net.o
i_system_o=$(OBJDIR)/i_system.o
i_sound_o=$(OBJDIR)/i_sound.o
i_main_o=$(OBJDIR)/i_main.o
#set OBJDIR and BIN's starting place
OBJDIR=../objs
BIN=../bin
DEPDIR=../dep
#Nasm ASM and rm
ifdef YASM
NASM?=yasm
else
NASM?=nasm
endif
REMOVE?=rm -f
MKDIR?=mkdir -p
GZIP?=gzip
GZIP_OPTS?=-9 -f -n
GZIP_OPT2=$(GZIP_OPTS) --rsyncable
UPX?=upx
UPX_OPTS?=--best --preserve-build-id
ifndef ECHO
UPX_OPTS+=-q
endif
#Interface Setup
ifdef DUMMY
INTERFACE=dummy
OBJDIR:=$(OBJDIR)/dummy
BIN:=$(BIN)/dummy
DEPDIR:=$(DEPDIR)/dummy
else
ifdef LINUX
NASMFORMAT=elf -DLINUX
SDL=1
ifdef LINUX64
OBJDIR:=$(OBJDIR)/Linux64
BIN:=$(BIN)/Linux64
DEPDIR:=$(DEPDIR)/Linux64
else
OBJDIR:=$(OBJDIR)/Linux
BIN:=$(BIN)/Linux
DEPDIR:=$(DEPDIR)/Linux
endif
else
ifdef FREEBSD
INTERFACE=sdl
NASMFORMAT=elf -DLINUX
SDL=1
OBJDIR:=$(OBJDIR)/FreeBSD
BIN:=$(BIN)/FreeBSD
DEPDIR:=$(DEPDIR)/Linux
else
ifdef SOLARIS
INTERFACE=sdl
NASMFORMAT=elf -DLINUX
SDL=1
OBJDIR:=$(OBJDIR)/Solaris
BIN:=$(BIN)/Solaris
DEPDIR:=$(DEPDIR)/Solaris
else
ifdef CYGWIN32
INTERFACE=sdl
NASMFORMAT=win32
SDL=1
OBJDIR:=$(OBJDIR)/cygwin
BIN:=$(BIN)/Cygwin
DEPDIR:=$(DEPDIR)/Cygwin
else
ifdef MINGW64
#NASMFORMAT=win64
SDL=1
OBJDIR:=$(OBJDIR)/Mingw64
BIN:=$(BIN)/Mingw64
DEPDIR:=$(DEPDIR)/Mingw64
else
ifdef MINGW
NASMFORMAT=win32
SDL=1
OBJDIR:=$(OBJDIR)/Mingw
BIN:=$(BIN)/Mingw
DEPDIR:=$(DEPDIR)/Mingw
endif
endif
endif
endif
endif
endif
endif
ifdef ARCHNAME
OBJDIR:=$(OBJDIR)/$(ARCHNAME)
BIN:=$(BIN)/$(ARCHNAME)
DEPDIR:=$(DEPDIR)/$(ARCHNAME)
endif
OBJDUMP_OPTS?=--wide --source --line-numbers
LD=$(CC)
ifdef SDL
INTERFACE=sdl
OBJDIR:=$(OBJDIR)/SDL
DEPDIR:=$(DEPDIR)/SDL
endif
ifndef DUMMY
ifdef DEBUGMODE
OBJDIR:=$(OBJDIR)/Debug
BIN:=$(BIN)/Debug
DEPDIR:=$(DEPDIR)/Debug
else
OBJDIR:=$(OBJDIR)/Release
BIN:=$(BIN)/Release
DEPDIR:=$(DEPDIR)/Release
endif
endif

107
src/Makefile.d/detect.mk Normal file
View file

@ -0,0 +1,107 @@
#
# Detect the host system and compiler version.
#
# Previously featured:\
PANDORA\
HAIKU\
DUMMY\
DJGPPDOS\
SOLARIS\
MACOSX\
all_systems:=\
LINUX64\
MINGW64\
MINGW\
UNIX\
LINUX\
FREEBSD\
SDL\
# check for user specified system
ifeq (,$(filter $(all_systems),$(.VARIABLES)))
ifeq ($(OS),Windows_NT) # all windows are Windows_NT...
_m=Detected a Windows system,\
compiling for 32-bit MinGW SDL...)
$(call Print,$(_m))
# go for a 32-bit sdl mingw exe by default
MINGW:=1
else # if you on the *nix
system:=$(shell uname -s)
ifeq ($(system),Linux)
new_system:=LINUX
else
$(error \
Could not automatically detect your system,\
try specifying a system manually)
endif
ifeq ($(shell getconf LONG_BIT),64)
system+=64-bit
new_system:=$(new_system)64
endif
$(call Print,Detected $(system) ($(new_system))...)
$(new_system):=1
endif
endif
# This must have high to low order.
gcc_versions:=\
102 101\
93 92 91\
84 83 82 81\
75 74 73 72 71\
64 63 62 61\
55 54 53 52 51\
49 48 47 46 45 44 43 42 41 40
latest_gcc_version:=10.2
# Automatically set version flag, but not if one was
# manually set. And don't bother if this is a clean only
# run.
ifeq (,$(call Wildvar,GCC% destructive))
# can't use $(CC) --version here since that uses argv[0] to display the name
# also gcc outputs the information to stderr, so I had to do 2>&1
# this program really doesn't like identifying itself
version:=$(shell $(CC) -v 2>&1)
# check if this is in fact GCC
ifneq (,$(findstring gcc version,$(version)))
# in stark contrast to the name, gcc will give me a nicely formatted version number for free
version:=$(shell $(CC) -dumpfullversion)
# Turn version into words of major, minor
v:=$(subst ., ,$(version))
# concat. major minor
v:=$(word 1,$(v))$(word 2,$(v))
# If this version is not in the list,
# default to the latest supported
ifeq (,$(filter $(v),$(gcc_versions)))
define line =
Your compiler version, GCC $(version), \
is not supported by the Makefile.
The Makefile will assume GCC $(latest_gcc_version).
endef
$(call Print,$(line))
GCC$(subst .,,$(latest_gcc_version)):=1
else
$(call Print,Detected GCC $(version) (GCC$(v)))
GCC$(v):=1
endif
endif
endif

View file

@ -0,0 +1,84 @@
#
# Makefile for feature flags.
#
passthru_opts+=\
NONET NO_IPV6 NOHW NOMD5 NOPOSTPROCESSING\
MOBJCONSISTANCY PACKETDROP ZDEBUG\
HAVE_MINIUPNPC\
HAVE_DISCORDRPC TESTERS DEVELOP
# build with debugging information
ifdef DEBUGMODE
MOBJCONSISTANCY=1
PACKETDROP=1
opts+=-DPARANOIA -DRANGECHECK
endif
ifndef NOHW
opts+=-DHWRENDER
sources+=$(call List,hardware/Sourcefile)
endif
ifndef NOASM
ifndef NONX86
sources+=tmap.nas tmap_mmx.nas
opts+=-DUSEASM
endif
endif
ifndef NOMD5
sources+=md5.c
endif
ifndef NOZLIB
ifndef NOPNG
ifdef PNG_PKGCONFIG
$(eval $(call Use_pkg_config,PNG_PKGCONFIG))
else
PNG_CONFIG?=$(call Prefix,libpng-config)
$(eval $(call Configure,PNG,$(PNG_CONFIG) \
$(if $(PNG_STATIC),--static),,--ldflags))
endif
ifdef LINUX
opts+=-D_LARGFILE64_SOURCE
endif
opts+=-DHAVE_PNG
sources+=apng.c
endif
endif
ifndef NONET
ifndef NOCURL
CURLCONFIG?=curl-config
$(eval $(call Configure,CURL,$(CURLCONFIG)))
opts+=-DHAVE_CURL
endif
endif
ifdef HAVE_MINIUPNPC
libs+=-lminiupnpc
endif
ifdef HAVE_DISCORDRPC
$(eval $(call Propogate_flags,DISCORDRPC))
libs+=-ldiscord-rpc
opts+=-DUSE_STUN
sources+=discord.c stun.c
endif
# (Valgrind is a memory debugger.)
ifdef VALGRIND
VALGRIND_PKGCONFIG?=valgrind
$(eval $(call Use_pkg_config,VALGRIND))
ZDEBUG=1
opts+=-DHAVE_VALGRIND
endif
default_packages:=\
GME/libgme/LIBGME\
OPENMPT/libopenmpt/LIBOPENMPT\
ZLIB/zlib\
$(foreach p,$(default_packages),\
$(eval $(call Check_pkg_config,$(p))))

40
src/Makefile.d/nix.mk Normal file
View file

@ -0,0 +1,40 @@
#
# Makefile options for unices (linux, bsd...)
#
EXENAME?=lsdl2srb2kart
opts+=-DUNIXCOMMON -DLUA_USE_POSIX
libs+=-lm
ifndef nasm_format
nasm_format:=elf -DLINUX
endif
ifndef NOHW
opts+=-I/usr/X11R6/include
libs+=-L/usr/X11R6/lib
endif
SDL=1
# In common usage.
ifdef LINUX
libs+=-lrt
passthru_opts+=NOTERMIOS
endif
# Tested by Steel, as of release 2.2.8.
ifdef FREEBSD
opts+=-I/usr/X11R6/include -DLINUX -DFREEBSD
libs+=-L/usr/X11R6/lib -lipx -lkvm
endif
# FIXME: UNTESTED
#ifdef SOLARIS
#NOIPX=1
#NOASM=1
#opts+=-I/usr/local/include -I/opt/sfw/include \
# -DSOLARIS -DINADDR_NONE=INADDR_ANY -DBSD_COMP
#libs+=-L/opt/sfw/lib -lsocket -lnsl
#endif

16
src/Makefile.d/old.mk Normal file
View file

@ -0,0 +1,16 @@
#
# Warn about old build directories and offer to purge.
#
_old:=$(wildcard $(addprefix ../bin/,FreeBSD Linux \
Linux64 Mingw Mingw64 SDL dummy) ../objs ../dep)
ifdef _old
$(foreach v,$(_old),$(info $(abspath $(v))))
$(info )
$(info These directories are no longer\
required and should be removed.)
$(info You may remove them manually or\
by using 'make distclean')
$(error )
endif

View file

@ -0,0 +1,69 @@
#
# Platform specific options.
#
PKG_CONFIG?=pkg-config
ifdef WINDOWSHELL
rmrf=-2>NUL DEL /S /Q
mkdir=-2>NUL MD
cat=TYPE
else
rmrf=rm -rf
mkdir=mkdir -p
cat=cat
endif
ifdef LINUX64
LINUX=1
endif
ifdef MINGW64
MINGW=1
endif
ifdef LINUX
UNIX=1
ifdef LINUX64
NONX86=1
# LINUX64 does not imply X86_64=1;
# could mean ARM64 or Itanium
platform=linux/64
else
platform=linux
endif
else ifdef FREEBSD
UNIX=1
platform=freebsd
else ifdef SOLARIS # FIXME: UNTESTED
UNIX=1
platform=solaris
else ifdef CYGWIN32 # FIXME: UNTESTED
nasm_format=win32
platform=cygwin
else ifdef MINGW
ifdef MINGW64
NONX86=1
NOASM=1
# MINGW64 should not necessarily imply X86_64=1,
# but we make that assumption elsewhere
# Once that changes, remove this
X86_64=1
platform=mingw/64
else
platform=mingw
endif
include Makefile.d/win32.mk
endif
ifdef platform
makedir:=$(makedir)/$(platform)
endif
ifdef UNIX
include Makefile.d/nix.mk
endif
ifdef SDL
include Makefile.d/sdl.mk
endif

79
src/Makefile.d/sdl.mk Normal file
View file

@ -0,0 +1,79 @@
#
# Makefile options for SDL2 backend.
#
#
# SDL...., *looks at Alam*, THIS IS A MESS!
#
# ...a little bird flexes its muscles...
#
makedir:=$(makedir)/SDL
sources+=$(call List,sdl/Sourcefile)
opts+=-DDIRECTFULLSCREEN -DHAVE_SDL
# FIXME: UNTESTED
#ifdef PANDORA
#include sdl/SRB2Pandora/Makefile.cfg
#endif #ifdef PANDORA
# FIXME: UNTESTED
#ifdef CYGWIN32
#include sdl/MakeCYG.cfg
#endif #ifdef CYGWIN32
ifndef NOHW
sources+=sdl/ogl_sdl.c
endif
ifdef NOMIXER
sources+=sdl/sdl_sound.c
else
opts+=-DHAVE_MIXER
sources+=sdl/mixer_sound.c
ifdef HAVE_MIXERX
opts+=-DHAVE_MIXERX
libs+=-lSDL2_mixer_ext
else
libs+=-lSDL2_mixer
endif
endif
ifndef NOTHREADS
opts+=-DHAVE_THREADS
sources+=sdl/i_threads.c
endif
ifdef SDL_PKGCONFIG
$(eval $(call Use_pkg_config,SDL))
else
SDL_CONFIG?=$(call Prefix,sdl2-config)
SDL_CFLAGS?=$(shell $(SDL_CONFIG) --cflags)
SDL_LDFLAGS?=$(shell $(SDL_CONFIG) \
$(if $(STATIC),--static-libs,--libs))
$(eval $(call Propogate_flags,SDL))
endif
# use the x86 asm code
ifndef CYGWIN32
ifndef NOASM
USEASM=1
endif
endif
ifdef MINGW
ifndef NOSDLMAIN
SDLMAIN=1
endif
endif
ifdef SDLMAIN
opts+=-DSDLMAIN
else
ifdef MINGW
opts+=-Umain
libs+=-mconsole
endif
endif

93
src/Makefile.d/util.mk Normal file
View file

@ -0,0 +1,93 @@
#
# Utility macros for the rest of the Makefiles.
#
Ifnot=$(if $(1),$(3),$(2))
Ifndef=$(call Ifnot,$($(1)),$(2),$(3))
# Match and expand a list of variables by pattern.
Wildvar=$(foreach v,$(filter $(1),$(.VARIABLES)),$($(v)))
# Read a list of words from file and prepend each with the
# directory of the file.
_cat=$(shell $(cat) $(call Windows_path,$(1)))
List=$(addprefix $(dir $(1)),$(call _cat,$(1)))
# Convert path separators to backslash on Windows.
Windows_path=$(if $(WINDOWSHELL),$(subst /,\,$(1)),$(1))
define Propogate_flags =
opts+=$$($(1)_CFLAGS)
libs+=$$($(1)_LDFLAGS)
endef
# Set library's _CFLAGS and _LDFLAGS from some command.
# Automatically propogates the flags too.
# 1: variable prefix (e.g. CURL)
# 2: start of command (e.g. curl-config)
# --- optional ----
# 3: CFLAGS command arguments, default '--cflags'
# 4: LDFLAGS command arguments, default '--libs'
# 5: common command arguments at the end of command
define Configure =
$(1)_CFLAGS?=$$(shell $(2) $(or $(3),--cflags) $(5))
$(1)_LDFLAGS?=$$(shell $(2) $(or $(4),--libs) $(5))
$(call Propogate_flags,$(1))
endef
# Configure library with pkg-config. The package name is
# taken from a _PKGCONFIG variable.
# 1: variable prefix
#
# LIBGME_PKGCONFIG=libgme
# $(eval $(call Use_pkg_config,LIBGME))
define Use_pkg_config =
$(call Configure,$(1),$(PKG_CONFIG),,,$($(1)_PKGCONFIG))
endef
# Check disabling flag and configure package in one step
# according to delimited argument.
# (There is only one argument, but it split by slash.)
# 1/: short form library name (uppercase). This is
# prefixed with 'NO' and 'HAVE_'. E.g. NOGME, HAVE_GME
# /2: package name (e.g. libgme)
# /3: variable prefix
#
# The following example would check if NOGME is not
# defined before attempting to define LIBGME_CFLAGS and
# LIBGME_LDFLAGS as with Use_pkg_config.
#
# $(eval $(call Check_pkg_config,GME/libgme/LIBGME))
define Check_pkg_config =
_p:=$(subst /, ,$(1))
_v1:=$$(word 1,$$(_p))
_v2:=$$(or $$(word 3,$$(_p)),$$(_v1))
ifndef NO$$(_v1)
$$(_v2)_PKGCONFIG?=$$(word 2,$$(_p))
$$(eval $$(call Use_pkg_config,$$(_v2)))
opts+=-DHAVE_$$(_v1)
endif
endef
# $(call Prefix,gcc)
Prefix=$(if $(PREFIX),$(PREFIX)-)$(1)
Echo=
Echo_name=
Print=
ifndef SILENT
Echo=@echo $(1)
ifndef ECHO
ifndef NOECHOFILENAMES
Echo_name=$(call Echo,-- $(1) ...)
endif
endif
ifndef MAKE_RESTARTS
ifndef destructive
Print=$(info $(1))
endif
endif
endif
.=$(call Ifndef,ECHO,@)

181
src/Makefile.d/versions.mk Normal file
View file

@ -0,0 +1,181 @@
#
# Flags to put a sock in GCC!
#
# See the versions list in detect.mk
# This will define all version flags going backward.
# Yes, it's magic.
define _predecessor =
ifdef GCC$(firstword $(1))
GCC$(lastword $(1)):=1
endif
endef
_n:=$(words $(gcc_versions))
$(foreach v,$(join $(wordlist 2,$(_n),- $(gcc_versions)),\
$(addprefix =,$(wordlist 2,$(_n),$(gcc_versions)))),\
$(and $(findstring =,$(v)),\
$(eval $(call _predecessor,$(subst =, ,$(v))))))
# -W -Wno-unused
WFLAGS:=-Wall -Wno-trigraphs
ifndef GCC295
#WFLAGS+=-Wno-packed
endif
ifndef RELAXWARNINGS
WFLAGS+=-W
#WFLAGS+=-Wno-sign-compare
ifndef GCC295
WFLAGS+=-Wno-div-by-zero
endif
#WFLAGS+=-Wsystem-headers
WFLAGS+=-Wfloat-equal
#WFLAGS+=-Wtraditional
WFLAGS+=-Wundef
ifndef GCC295
WFLAGS+=-Wendif-labels
endif
ifdef GCC40
WFLAGS+=-std=gnu89
endif
ifdef GCC41
WFLAGS+=-Wdeclaration-after-statement
WFLAGS+=-Wno-error=declaration-after-statement
WFLAGS+=-Wshadow
endif
#WFLAGS+=-Wlarger-than-%len%
WFLAGS+=-Wpointer-arith -Wbad-function-cast
ifdef GCC45
#WFLAGS+=-Wc++-compat
endif
WFLAGS+=-Wcast-qual
ifndef NOCASTALIGNWARN
WFLAGS+=-Wcast-align
endif
WFLAGS+=-Wwrite-strings
ifndef ERRORMODE
#WFLAGS+=-Wconversion
ifdef GCC43
#WFLAGS+=-Wno-sign-conversion
endif
endif
WFLAGS+=-Wsign-compare
ifdef GCC91
WFLAGS+=-Wno-error=address-of-packed-member
endif
ifdef GCC45
WFLAGS+=-Wlogical-op
endif
WFLAGS+=-Waggregate-return
ifdef HAIKU
ifdef GCC41
#WFLAGS+=-Wno-attributes
endif
endif
#WFLAGS+=-Wstrict-prototypes
ifdef GCC40
WFLAGS+=-Wold-style-definition
endif
WFLAGS+=-Wmissing-prototypes -Wmissing-declarations
ifdef GCC40
WFLAGS+=-Wmissing-field-initializers
endif
WFLAGS+=-Wmissing-noreturn
#WFLAGS+=-Wmissing-format-attribute
#WFLAGS+=-Wno-multichar
#WFLAGS+=-Wno-deprecated-declarations
#WFLAGS+=-Wpacked
#WFLAGS+=-Wpadded
#WFLAGS+=-Wredundant-decls
WFLAGS+=-Wnested-externs
#WFLAGS+=-Wunreachable-code
WFLAGS+=-Winline
ifdef GCC43
WFLAGS+=-funit-at-a-time
WFLAGS+=-Wlogical-op
endif
ifndef GCC295
WFLAGS+=-Wdisabled-optimization
endif
endif
WFLAGS+=-Wformat-y2k
ifdef GCC71
WFLAGS+=-Wno-error=format-overflow=2
endif
WFLAGS+=-Wformat-security
ifndef GCC29
#WFLAGS+=-Winit-self
endif
ifdef GCC46
WFLAGS+=-Wno-suggest-attribute=noreturn
endif
ifdef NOLDWARNING
LDFLAGS+=-Wl,--as-needed
endif
ifdef ERRORMODE
WFLAGS+=-Werror
endif
ifdef GCC43
#WFLAGS+=-Wno-error=clobbered
endif
ifdef GCC44
WFLAGS+=-Wno-error=array-bounds
endif
ifdef GCC46
WFLAGS+=-Wno-error=suggest-attribute=noreturn
endif
ifdef GCC54
WFLAGS+=-Wno-logical-op -Wno-error=logical-op
endif
ifdef GCC61
WFLAGS+=-Wno-tautological-compare -Wno-error=tautological-compare
endif
ifdef GCC71
WFLAGS+=-Wimplicit-fallthrough=4
WFLAGS+=-Wno-format-truncation
endif
ifdef GCC81
WFLAGS+=-Wno-error=format-overflow
WFLAGS+=-Wno-error=stringop-truncation
WFLAGS+=-Wno-error=stringop-overflow
WFLAGS+=-Wno-format-overflow
WFLAGS+=-Wno-stringop-truncation
WFLAGS+=-Wno-stringop-overflow
WFLAGS+=-Wno-error=multistatement-macros
endif
ifdef NONX86
ifdef X86_64 # yeah that SEEMS contradictory
opts+=-march=nocona
endif
else
ifndef GCC29
opts+=-msse3 -mfpmath=sse
else
opts+=-mpentium
endif
endif
ifdef DEBUGMODE
ifdef GCC48
opts+=-Og
else
opts+=O0
endif
endif
ifdef VALGRIND
ifdef GCC46
WFLAGS+=-Wno-error=unused-but-set-variable
WFLAGS+=-Wno-unused-but-set-variable
endif
endif
# Lua
ifdef GCC43
ifndef GCC44
WFLAGS+=-Wno-logical-op
endif
endif

117
src/Makefile.d/win32.mk Normal file
View file

@ -0,0 +1,117 @@
#
# Mingw, if you don't know, that's Win32/Win64
#
ifndef MINGW64
EXENAME?=srb2kart.exe
else
EXENAME?=srb2kart64.exe
endif
sources+=win32/Srb2win.rc
opts+=-DSTDC_HEADERS
libs+=-ladvapi32 -lkernel32 -lmsvcrt -luser32
nasm_format:=win32
SDL=1
ifndef NOHW
opts+=-DUSE_WGL_SWAP
endif
ifdef MINGW64
libs+=-lws2_32
else
ifdef NO_IPV6
libs+=-lwsock32
else
libs+=-lws2_32
endif
endif
ifndef MINGW64
opts+=-I../libs/drmingw/include
libs+=-L../libs/drmingw/lib/win32 -lmgwhelp -lexchndl
endif
ifndef MINGW64
libs+=-Wl,--large-address-aware
endif
ifndef NONET
ifndef MINGW64 # miniupnc is broken with MINGW64
opts+=-I../libs -DSTATIC_MINIUPNPC
libs+=-L../libs/miniupnpc/mingw$(32) -lws2_32 -liphlpapi
endif
endif
ifndef NO_DISCORDRPC
HAVE_DISCORDRPC=1
endif
ifndef MINGW64
32=32
x86=x86
i686=i686
else
32=64
x86=x86_64
i686=x86_64
endif
mingw:=$(i686)-w64-mingw32
define _set =
$(1)_CFLAGS?=$($(1)_opts)
$(1)_LDFLAGS?=$($(1)_libs)
endef
lib:=../libs/gme
LIBGME_opts:=-I$(lib)/include
LIBGME_libs:=-L$(lib)/win$(32) -lgme
$(eval $(call _set,LIBGME))
lib:=../libs/libopenmpt
LIBOPENMPT_opts:=-I$(lib)/inc
LIBOPENMPT_libs:=-L$(lib)/lib/$(x86)/mingw -lopenmpt
$(eval $(call _set,LIBOPENMPT))
ifndef NOMIXERX
HAVE_MIXERX=1
lib:=../libs/SDLMixerX/$(mingw)
else
lib:=../libs/SDL2_mixer/$(mingw)
endif
mixer_opts:=-I$(lib)/include/SDL2
mixer_libs:=-L$(lib)/lib
lib:=../libs/SDL2/$(mingw)
SDL_opts:=-I$(lib)/include/SDL2\
$(mixer_opts) -Dmain=SDL_main
SDL_libs:=-L$(lib)/lib $(mixer_libs)\
-lmingw32 -lSDL2main -lSDL2 -mwindows
$(eval $(call _set,SDL))
lib:=../libs/zlib
ZLIB_opts:=-I$(lib)
ZLIB_libs:=-L$(lib)/win32 -lz$(32)
$(eval $(call _set,ZLIB))
ifndef PNG_CONFIG
lib:=../libs/libpng-src
PNG_opts:=-I$(lib)
PNG_libs:=-L$(lib)/projects -lpng$(32)
$(eval $(call _set,PNG))
endif
lib:=../libs/curl
CURL_opts:=-I$(lib)/include
CURL_libs:=-L$(lib)/lib$(32) -lcurl
$(eval $(call _set,CURL))
lib:=../libs/discord-rpc/win$(32)-dynamic
DISCORDRPC_opts:=-I$(lib)/include
DISCORDRPC_libs:=-L$(lib)/lib
$(eval $(call _set,DISCORDRPC))

112
src/Sourcefile Normal file
View file

@ -0,0 +1,112 @@
string.c
d_main.c
d_clisrv.c
d_net.c
d_netfil.c
d_netcmd.c
dehacked.c
deh_soc.c
deh_lua.c
deh_tables.c
z_zone.c
f_finale.c
f_wipe.c
g_demo.c
g_game.c
g_input.c
g_splitscreen.c
am_map.c
command.c
console.c
font.c
hu_stuff.c
y_inter.c
st_stuff.c
m_aatree.c
m_anigif.c
m_argv.c
m_bbox.c
m_cheat.c
m_cond.c
m_fixed.c
m_menu.c
m_misc.c
m_perfstats.c
m_random.c
m_queue.c
info.c
p_ceilng.c
p_enemy.c
p_floor.c
p_inter.c
p_lights.c
p_map.c
p_maputl.c
p_mobj.c
p_polyobj.c
p_saveg.c
p_setup.c
p_sight.c
p_spec.c
p_telept.c
p_tick.c
p_user.c
p_slopes.c
tables.c
r_bsp.c
r_data.c
r_draw.c
r_main.c
r_plane.c
r_segs.c
r_skins.c
r_sky.c
r_splats.c
r_things.c
r_textures.c
r_patch.c
r_patchrotation.c
r_picformats.c
r_portal.c
screen.c
taglist.c
v_video.c
s_sound.c
sounds.c
w_wad.c
filesrch.c
mserv.c
http-mserv.c
i_tcp.c
lzf.c
vid_copy.s
lua_script.c
lua_baselib.c
lua_mathlib.c
lua_hooklib.c
lua_consolelib.c
lua_infolib.c
lua_mobjlib.c
lua_playerlib.c
lua_skinlib.c
lua_thinkerlib.c
lua_maplib.c
lua_taglib.c
lua_polyobjlib.c
lua_blockmaplib.c
lua_hudlib.c
k_kart.c
k_respawn.c
k_collide.c
k_color.c
k_race.c
k_battle.c
k_pwrlv.c
k_waypoint.c
k_pathfind.c
k_bheap.c
k_bot.c
k_botitem.c
k_botsearch.c
k_grandprix.c
k_hud.c

1
src/blua/CMakeLists.txt Normal file
View file

@ -0,0 +1 @@
target_sourcefile(c)

View file

@ -1,53 +0,0 @@
ifdef UNIXCOMMON
LUA_CFLAGS+=-DLUA_USE_POSIX
endif
ifdef LINUX
LUA_CFLAGS+=-DLUA_USE_POSIX
endif
ifdef GCC43
ifndef GCC44
WFLAGS+=-Wno-logical-op
endif
endif
OBJS:=$(OBJS) \
$(OBJDIR)/lapi.o \
$(OBJDIR)/lbaselib.o \
$(OBJDIR)/ldo.o \
$(OBJDIR)/lfunc.o \
$(OBJDIR)/linit.o \
$(OBJDIR)/liolib.o \
$(OBJDIR)/llex.o \
$(OBJDIR)/lmem.o \
$(OBJDIR)/lobject.o \
$(OBJDIR)/lstate.o \
$(OBJDIR)/lstrlib.o \
$(OBJDIR)/ltablib.o \
$(OBJDIR)/lundump.o \
$(OBJDIR)/lzio.o \
$(OBJDIR)/lauxlib.o \
$(OBJDIR)/lcode.o \
$(OBJDIR)/ldebug.o \
$(OBJDIR)/ldump.o \
$(OBJDIR)/lgc.o \
$(OBJDIR)/lopcodes.o \
$(OBJDIR)/lparser.o \
$(OBJDIR)/lstring.o \
$(OBJDIR)/ltable.o \
$(OBJDIR)/ltm.o \
$(OBJDIR)/lvm.o \
$(OBJDIR)/lua_script.o \
$(OBJDIR)/lua_baselib.o \
$(OBJDIR)/lua_mathlib.o \
$(OBJDIR)/lua_hooklib.o \
$(OBJDIR)/lua_consolelib.o \
$(OBJDIR)/lua_infolib.o \
$(OBJDIR)/lua_mobjlib.o \
$(OBJDIR)/lua_playerlib.o \
$(OBJDIR)/lua_skinlib.o \
$(OBJDIR)/lua_thinkerlib.o \
$(OBJDIR)/lua_maplib.o \
$(OBJDIR)/lua_taglib.o \
$(OBJDIR)/lua_polyobjlib.o \
$(OBJDIR)/lua_blockmaplib.o \
$(OBJDIR)/lua_hudlib.o

25
src/blua/Sourcefile Normal file
View file

@ -0,0 +1,25 @@
lapi.c
lbaselib.c
ldo.c
lfunc.c
linit.c
liolib.c
llex.c
lmem.c
lobject.c
lstate.c
lstrlib.c
ltablib.c
lundump.c
lzio.c
lauxlib.c
lcode.c
ldebug.c
ldump.c
lgc.c
lopcodes.c
lparser.c
lstring.c
ltable.c
ltm.c
lvm.c

View file

@ -1051,15 +1051,6 @@ static void SV_SendPlayerInfo(INT32 node)
// Extra data
netbuffer->u.playerinfo[i].data = 0; //players[i].skincolor;
if (players[i].pflags & PF_TAGIT)
netbuffer->u.playerinfo[i].data |= 0x20;
if (players[i].gotflag)
netbuffer->u.playerinfo[i].data |= 0x40;
if (players[i].powers[pw_super])
netbuffer->u.playerinfo[i].data |= 0x80;
}
HSendPacket(node, false, 0, sizeof(plrinfo) * MSCOMPAT_MAXPLAYERS);
@ -1347,7 +1338,7 @@ static void CL_ReloadReceivedSavegame(void)
neededtic = gametic;
maketic = neededtic;
for (i = 0; i <= splitscreen; i++)
for (i = 0; i <= r_splitscreen; i++)
{
P_ForceLocalAngle(&players[displayplayers[i]], players[displayplayers[i]].angleturn);
}
@ -2384,7 +2375,7 @@ void CL_RemovePlayer(INT32 playernum, kickreason_t reason)
LUAh_PlayerQuit(&players[playernum], reason); // Lua hook for player quitting
// don't look through someone's view who isn't there
if (playernum == displayplayers[0])
if (playernum == displayplayers[0] && !demo.playback)
{
// Call ViewpointSwitch hooks here.
// The viewpoint was forcibly changed.
@ -2413,9 +2404,6 @@ void CL_RemovePlayer(INT32 playernum, kickreason_t reason)
RemoveAdminPlayer(playernum); // don't stay admin after you're gone
}
if (playernum == displayplayers[0] && !demo.playback)
displayplayers[0] = consoleplayer; // don't look through someone's view who isn't there
LUA_InvalidatePlayer(&players[playernum]);
K_CheckBumpers();
@ -4790,7 +4778,7 @@ static INT16 Consistancy(void)
{
ret += players[i].mo->x;
ret -= players[i].mo->y;
ret += players[i].kartstuff[k_itemtype]; // powers[pw_shield]
ret += players[i].itemtype;
ret *= i+1;
}
}

View file

@ -615,16 +615,6 @@ static void D_Display(void)
{
F_WipeEndScreen();
// Funny.
if (WipeStageTitle && st_overlay)
{
lt_ticker--;
lt_lasttic = lt_ticker;
ST_preLevelTitleCardDrawer();
V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, levelfadecol);
F_WipeStartScreen();
}
F_RunWipe(wipedefs[wipedefindex], gamestate != GS_TIMEATTACK && gamestate != GS_TITLESCREEN, "FADEMAP0", true, false);
}
@ -1057,15 +1047,6 @@ static void IdentifyVersion(void)
D_AddFile(startupiwads, va(pandf,srb2waddir,"patch.pk3"));
#endif
#if 0
// TODO: pk3 doesn't support music replacement IIRC
// music barely benefits from the compression anyway
// would be nice for the folders, though
D_AddFile(startupiwads, va(pandf,srb2waddir,"sounds.pk3"));
D_AddFile(startupiwads, va(pandf,srb2waddir,"music.pk3"));
#else
#if !defined (HAVE_SDL) || defined (HAVE_MIXER)
#define MUSICTEST(str) \
@ -1078,12 +1059,11 @@ static void IdentifyVersion(void)
I_Error("File "str" has been modified with non-music/sound lumps"); \
}
MUSICTEST("sounds.wad")
MUSICTEST("sounds.pk3")
MUSICTEST("music.pk3")
#undef MUSICTEST
#endif
#endif
}

View file

@ -1006,7 +1006,6 @@ void D_RegisterClientCommands(void)
// add cheat commands
COM_AddCommand("noclip", Command_CheatNoClip_f);
COM_AddCommand("god", Command_CheatGod_f);
COM_AddCommand("notarget", Command_CheatNoTarget_f);
COM_AddCommand("setrings", Command_Setrings_f);
COM_AddCommand("setlives", Command_Setlives_f);
COM_AddCommand("devmode", Command_Devmode_f);
@ -1418,7 +1417,7 @@ static void SendNameAndColor(UINT8 n)
player->skincolor = cv_playercolor[n].value;
if (player->mo && !player->powers[pw_dye])
if (player->mo && !player->dye)
player->mo->color = player->skincolor;
// Update follower for local games:
@ -1879,7 +1878,7 @@ static INT32 FindPlayerByPlace(INT32 place)
for (playernum = 0; playernum < MAXPLAYERS; ++playernum)
if (playeringame[playernum])
{
if (players[playernum].kartstuff[k_position] == place)
if (players[playernum].position == place)
{
return playernum;
}
@ -1903,7 +1902,7 @@ static void GetViewablePlayerPlaceRange(INT32 *first, INT32 *last)
for (i = 0; i < MAXPLAYERS; ++i)
if (G_CouldView(i))
{
place = players[i].kartstuff[k_position];
place = players[i].position;
if (place < (*first))
(*first) = place;
if (place > (*last))
@ -2974,7 +2973,7 @@ static void Command_Respawn(void)
}
// todo: this probably isnt necessary anymore with v2
if (players[consoleplayer].mo && (P_PlayerInPain(&players[consoleplayer]) || spbplace == players[consoleplayer].kartstuff[k_position])) // KART: Nice try, but no, you won't be cheesing spb anymore (x2)
if (players[consoleplayer].mo && (P_PlayerInPain(&players[consoleplayer]) || spbplace == players[consoleplayer].position)) // KART: Nice try, but no, you won't be cheesing spb anymore (x2)
{
CONS_Printf(M_GetText("Nice try.\n"));
return;
@ -2989,7 +2988,7 @@ static void Got_Respawn(UINT8 **cp, INT32 playernum)
INT32 respawnplayer = READINT32(*cp);
// You can't respawn someone else. Nice try, there.
if (respawnplayer != playernum || P_PlayerInPain(&players[respawnplayer]) || spbplace == players[respawnplayer].kartstuff[k_position]) // srb2kart: "|| (!(gametyperules & GTR_CIRCUIT))"
if (respawnplayer != playernum || P_PlayerInPain(&players[respawnplayer]) || spbplace == players[respawnplayer].position) // srb2kart: "|| (!(gametyperules & GTR_CIRCUIT))"
{
CONS_Alert(CONS_WARNING, M_GetText("Illegal respawn command received from %s\n"), player_names[playernum]);
if (server)
@ -3144,7 +3143,7 @@ static void HandleTeamChangeCommand(UINT8 localplayer)
if (players[g_localplayers[localplayer]].spectator)
error = !(NetPacket.packet.newteam || (players[g_localplayers[localplayer]].pflags & PF_WANTSTOJOIN)); // :lancer:
else if (G_GametypeHasTeams())
error = (NetPacket.packet.newteam == (unsigned)players[g_localplayers[localplayer]].ctfteam);
error = (NetPacket.packet.newteam == players[g_localplayers[localplayer]].ctfteam);
else if (G_GametypeHasSpectators() && !players[g_localplayers[localplayer]].spectator)
error = (NetPacket.packet.newteam == 3);
#ifdef PARANOIA
@ -3260,7 +3259,7 @@ static void Command_ServerTeamChange_f(void)
if (G_GametypeHasTeams())
{
if (NetPacket.packet.newteam == (unsigned)players[NetPacket.packet.playernum].ctfteam ||
if (NetPacket.packet.newteam == players[NetPacket.packet.playernum].ctfteam ||
(players[NetPacket.packet.playernum].spectator && !NetPacket.packet.newteam))
error = true;
}
@ -3437,7 +3436,7 @@ static void Got_Teamchange(UINT8 **cp, INT32 playernum)
displayplayers[0] = consoleplayer;
}
if (G_GametypeHasTeams())
/*if (G_GametypeHasTeams())
{
if (NetPacket.packet.newteam)
{
@ -3445,10 +3444,10 @@ static void Got_Teamchange(UINT8 **cp, INT32 playernum)
for (i = 0; i <= splitscreen; i++)
{
if (playernum == g_localplayers[i]) //CTF and Team Match colors.
CV_SetValue(&cv_playercolor[i], NetPacket.packet.newteam + 5);
CV_SetValue(&cv_playercolor[i], NetPacket.packet.newteam + 5); - -this calculation is totally wrong
}
}
}
}*/
if (gamestate != GS_LEVEL)
return;
@ -3460,7 +3459,7 @@ static void Got_Teamchange(UINT8 **cp, INT32 playernum)
{
if (gametyperules & GTR_BUMPERS) // SRB2kart
{
players[playernum].marescore = 0;
players[playernum].roundscore = 0;
K_CalculateBattleWanted();
}
@ -4861,8 +4860,6 @@ static void Got_GiveItemcmd(UINT8 **cp, INT32 playernum)
int item;
int amt;
INT32 *kartstuff;
item = READSINT8 (*cp);
amt = READUINT8 (*cp);
@ -4879,10 +4876,8 @@ static void Got_GiveItemcmd(UINT8 **cp, INT32 playernum)
return;
}
kartstuff = players[playernum].kartstuff;
kartstuff[k_itemtype] = item;
kartstuff[k_itemamount] = amt;
players[playernum].itemtype = item;
players[playernum].itemamount = amt;
}
/** Prints the number of displayplayers[0].

View file

@ -1299,16 +1299,18 @@ void PT_FileFragment(void)
filename = va("%s", file->filename);
nameonly(filename);
if (!(strcmp(filename, "main.kart")
&& strcmp(filename, "gfx.pk3")
&& strcmp(filename, "textures.pk3")
&& strcmp(filename, "chars.pk3")
&& strcmp(filename, "maps.wad")
&& strcmp(filename, "patch.pk3")
&& strcmp(filename, "sounds.wad")
&& strcmp(filename, "music.wad")
))
if (!strcmp(filename, "main.kart")
|| !strcmp(filename, "gfx.pk3")
|| !strcmp(filename, "textures.pk3")
|| !strcmp(filename, "chars.pk3")
|| !strcmp(filename, "maps.pk3")
|| !strcmp(filename, "patch.pk3")
|| !strcmp(filename, "sounds.pk3")
|| !strcmp(filename, "music.pk3")
)
{
I_Error("Tried to download \"%s\"", filename);
}
filename = file->filename;

View file

@ -58,54 +58,48 @@ typedef enum
//
typedef enum
{
PF_FAULT = 1,
// Cheats
PF_GODMODE = 1<<4,
PF_NOCLIP = 1<<5,
PF_INVIS = 1<<6,
// True if button down last tic.
PF_ATTACKDOWN = 1<<7,
PF_ACCELDOWN = 1<<8,
PF_BRAKEDOWN = 1<<9,
PF_WPNDOWN = 1<<10, // unused
PF_ATTACKDOWN = 1,
PF_ACCELDOWN = 1<<1,
PF_BRAKEDOWN = 1<<2,
PF_LOOKDOWN = 1<<3,
// Unmoving states
PF_STASIS = 1<<11, // Player is not allowed to move
PF_JUMPSTASIS = 1<<12, // unused
// Accessibility and cheats
PF_KICKSTARTACCEL = 1<<4, // Is accelerate in kickstart mode?
PF_GODMODE = 1<<5,
PF_NOCLIP = 1<<6,
// SRB2Kart: Spectator that wants to join
PF_WANTSTOJOIN = 1<<13,
PF_WANTSTOJOIN = 1<<7, // Spectator that wants to join
// Character action status
PF_STARTJUMP = 1<<14, // unused
PF_JUMPED = 1<<15, // unused
PF_NOJUMPDAMAGE = 1<<16, // unused
PF_SPINNING = 1<<17, // unused
PF_STARTDASH = 1<<18, // unused
PF_THOKKED = 1<<19, // unused
PF_SHIELDABILITY = 1<<20, // unused
PF_GLIDING = 1<<21, // unused
PF_BOUNCING = 1<<22, // unused
PF_STASIS = 1<<8, // Player is not allowed to move
PF_FAULT = 1<<9, // F A U L T
PF_ELIMINATED = 1<<10, // Battle-style elimination, no extra penalty
PF_NOCONTEST = 1<<11, // Did not finish (last place explosion)
PF_LOSTLIFE = 1<<12, // Do not lose life more than once
// Sliding (usually in water) like Labyrinth/Oil Ocean
PF_SLIDING = 1<<23,
PF_RINGLOCK = 1<<13, // Prevent picking up rings while SPB is locked on
// NiGHTS stuff
PF_TRANSFERTOCLOSEST = 1<<24, // unused
PF_DRILLING = 1<<25, // unused
// The following four flags are mutually exclusive, although they can also all be off at the same time. If we ever run out of pflags, eventually turn them into a seperate five(+) mode UINT8..?
PF_USERINGS = 1<<14, // Have to be not holding the item button to change from using rings to using items (or vice versa) - prevents weirdness
PF_ITEMOUT = 1<<15, // Are you holding an item out?
PF_EGGMANOUT = 1<<16, // Eggman mark held, separate from PF_ITEMOUT so it doesn't stop you from getting items
PF_HOLDREADY = 1<<17, // Hold button-style item is ready to activate
// Gametype-specific stuff
PF_GAMETYPEOVER = 1<<26, // Race time over
PF_TAGIT = 1<<27, // unused
PF_DRIFTINPUT = 1<<18, // Drifting!
PF_GETSPARKS = 1<<19, // Can get sparks
PF_DRIFTEND = 1<<20, // Drift has ended, used to adjust character angle after drift
PF_BRAKEDRIFT = 1<<21, // Helper for brake-drift spark spawning
/*** misc ***/
PF_KICKSTARTACCEL = 1<<28, // Accessibility feature - is accelerate in kickstart mode?
PF_CANCARRY = 1<<29, // unused
PF_HITFINISHLINE = 1<<30, // Already hit the finish line this tic
PF_AIRFAILSAFE = 1<<22, // Whenever or not try the air boost
PF_TRICKDELAY = 1<<23, // Prevent tricks until control stick is neutral
// up to 1<<31 is free, but try to hit unused stuff first
PF_TUMBLELASTBOUNCE = 1<<24, // One more time for the funny
PF_TUMBLESOUND = 1<<25, // Don't play more than once
PF_HITFINISHLINE = 1<<26, // Already hit the finish line this tic
PF_WRONGWAY = 1<<27, // Moving the wrong way with respect to waypoints?
// up to 1<<31 is free
} pflags_t;
typedef enum
@ -119,104 +113,13 @@ typedef enum
PA_HURT
} panim_t;
//
// All of the base srb2 shields are either a single constant,
// or use damagetype-protecting flags applied to a constant,
// or are the force shield (which does everything weirdly).
//
// Base flags by themselves aren't used so modders can make
// abstract, ability-less shields should they so choose.
//
typedef enum
{
SH_NONE = 0,
// Shield flags
SH_PROTECTFIRE = 0x400,
SH_PROTECTWATER = 0x800,
SH_PROTECTELECTRIC = 0x1000,
SH_PROTECTSPIKE = 0x2000, // cactus shield one day? thanks, subarashii
//SH_PROTECTNUKE = 0x4000, // intentionally no hardcoded defense against nukes
// Indivisible shields
SH_PITY = 1, // the world's most basic shield ever, given to players who suck at Match
SH_WHIRLWIND,
SH_ARMAGEDDON,
SH_PINK, // PITY IN PINK!
// Normal shields that use flags
SH_ATTRACT = SH_PITY|SH_PROTECTELECTRIC,
SH_ELEMENTAL = SH_PITY|SH_PROTECTFIRE|SH_PROTECTWATER,
// Sonic 3 shields
SH_FLAMEAURA = SH_PITY|SH_PROTECTFIRE,
SH_BUBBLEWRAP = SH_PITY|SH_PROTECTWATER,
SH_THUNDERCOIN = SH_WHIRLWIND|SH_PROTECTELECTRIC,
// The force shield uses the lower 8 bits to count how many extra hits are left.
SH_FORCE = 0x100,
SH_FORCEHP = 0xFF, // to be used as a bitmask only
// Mostly for use with Mario mode.
SH_FIREFLOWER = 0x200,
SH_STACK = SH_FIREFLOWER, // second-layer shields
SH_NOSTACK = ~SH_STACK
} shieldtype_t; // pw_shield
typedef enum
{
CR_NONE = 0,
// Specific level gimmicks.
CR_SLIDING,
CR_ZOOMTUBE,
} carrytype_t; // pw_carry
// Player powers. (don't edit this comment)
typedef enum
{
pw_invulnerability,
pw_sneakers,
pw_flashing,
pw_shield,
pw_carry,
pw_tailsfly, // tails flying
pw_underwater, // underwater timer
pw_spacetime, // In space, no one can hear you spin!
pw_extralife, // Extra Life timer
pw_pushing,
pw_justsprung,
pw_noautobrake,
pw_super, // Are you super?
pw_gravityboots, // gravity boots
// Weapon ammunition
pw_infinityring,
pw_automaticring,
pw_bouncering,
pw_scatterring,
pw_grenadering,
pw_explosionring,
pw_railring,
// Power Stones
pw_emeralds, // stored like global 'emeralds' variable
// NiGHTS powerups
pw_nights_superloop,
pw_nights_helper,
pw_nights_linkfreeze,
pw_nocontrol, //for linedef exec 427
pw_dye, // for dyes
pw_justlaunched, // Launched off a slope this tic (0=none, 1=standard launch, 2=half-pipe launch)
pw_ignorelatch, // Don't grab onto CR_GENERIC, add 32768 (powers[pw_ignorelatch] & 1<<15) to avoid ALL not-NiGHTS CR_ types
NUMPOWERS
} powertype_t;
} carrytype_t; // carry
/*
To use: #define FOREACH( name, number )
@ -295,109 +198,12 @@ typedef enum
#undef KSPIN_TYPE
} kartspinoutflags_t;
//{ SRB2kart - kartstuff
typedef enum
{
// TODO: Kill this giant array. Add them as actual player_t variables, or condense related timers into their own, smaller arrays.
// Basic gameplay things
k_position, // Used for Kart positions, mostly for deterministic stuff
k_oldposition, // Used for taunting when you pass someone
k_positiondelay, // Used for position number, so it can grow when passing/being passed
k_throwdir, // Held dir of controls; 1 = forward, 0 = none, -1 = backward (was "player->heldDir")
k_instashield, // Instashield no-damage animation timer
k_floorboost, // Prevents Sneaker sounds for a breif duration when triggered by a floor panel
k_spinouttype, // Determines the mode of spinout/wipeout, see kartspinoutflags_t
k_drift, // Drifting Left or Right, plus a bigger counter = sharper turn
k_driftend, // Drift has ended, used to adjust character angle after drift
k_driftcharge, // Charge your drift so you can release a burst of speed
k_driftboost, // Boost you get from drifting
k_boostcharge, // Charge-up for boosting at the start of the race
k_startboost, // Boost you get from start of race or respawn drop dash
k_rings, // Number of held rings
k_pickuprings, // Number of rings being picked up before added to the counter (prevents rings from being deleted forever over 20)
k_userings, // Have to be not holding the item button to change from using rings to using items (or vice versa), to prevent some weirdness with the button
k_ringdelay, // 3 tic delay between every ring usage
k_ringboost, // Ring boost timer
k_ringlock, // Prevent picking up rings while SPB is locked on
k_sparkleanim, // Angle offset for ring sparkle animation
k_jmp, // In Mario Kart, letting go of the jump button stops the drift
k_offroad, // In Super Mario Kart, going offroad has lee-way of about 1 second before you start losing speed
k_brakestop, // Wait until you've made a complete stop for a few tics before letting brake go in reverse.
k_spindash, // Spindash charge timer
k_spindashspeed, // Spindash release speed
k_spindashboost, // Spindash release boost timer
k_waterskip, // Water skipping counter
k_dashpadcooldown, // Separate the vanilla SA-style dash pads from using pw_flashing
k_numboosts, // Count of how many boosts are being stacked, for after image spawning
k_boostpower, // Base boost value, for offroad
k_speedboost, // Boost value smoothing for max speed
k_accelboost, // Boost value smoothing for acceleration
k_handleboost, // Boost value smoothing for handling
k_draftpower, // Drafting power (from 0 to FRACUNIT), doubles your top speed & acceleration at max
k_draftleeway, // Leniency timer before removing draft power
k_lastdraft, // Last player being drafted
k_boostangle, // angle set when not spun out OR boosted to determine what direction you should keep going at if you're spun out and boosted.
k_aizdriftstrat, // Let go of your drift while boosting? Helper for the SICK STRATZ you have just unlocked
k_brakedrift, // Helper for brake-drift spark spawning
k_itemroulette, // Used for the roulette when deciding what item to give you (was "pw_kartitem")
k_roulettetype, // Used for the roulette, for deciding type (currently only used for Battle, to give you better items from Karma items)
// Item held stuff
k_itemtype, // KITEM_ constant for item number
k_itemamount, // Amount of said item
k_itemheld, // Are you holding an item?
k_holdready, // Hold button-style item is ready to activate
// Some items use timers for their duration or effects
k_curshield, // 0 = no shield, 1 = thunder shield
k_hyudorotimer, // Duration of the Hyudoro offroad effect itself
k_stealingtimer, // You are stealing an item, this is your timer
k_stolentimer, // You are being stolen from, this is your timer
k_superring, // Spawn rings on top of you every tic!
k_sneakertimer, // Duration of a Sneaker Boost (from Sneakers or level boosters)
k_numsneakers, // Number of stacked sneaker effects
k_growshrinktimer, // > 0 = Big, < 0 = small
k_squishedtimer, // Squished frame timer
k_rocketsneakertimer, // Rocket Sneaker duration timer
k_invincibilitytimer, // Invincibility timer
k_bubblecool, // Bubble Shield use cooldown
k_bubbleblowup, // Bubble Shield usage blowup
k_flamedash, // Flame Shield dash power
k_flamemeter, // Flame Shield dash meter left
k_flamelength, // Flame Shield dash meter, number of segments
k_eggmanheld, // Eggman monitor held, separate from k_itemheld so it doesn't stop you from getting items
k_eggmanexplode, // Fake item recieved, explode in a few seconds
k_eggmanblame, // Fake item recieved, who set this fake
k_lastjawztarget, // Last person you target with jawz, for playing the target switch sfx
k_bananadrag, // After a second of holding a banana behind you, you start to slow down
k_spinouttimer, // Spin-out from a banana peel or oil slick (was "pw_bananacam")
k_wipeoutslow, // Timer before you slowdown when getting wiped out
k_justbumped, // Prevent players from endlessly bumping into each other
k_comebacktimer, // Battle mode, how long before you become a bomb after death
k_sadtimer, // How long you've been sad
// Battle Mode vars
k_bumper, // Number of bumpers left
k_comebackpoints, // Number of times you've bombed or gave an item to someone; once it's 3 it gets set back to 0 and you're given a bumper
k_comebackmode, // 0 = bomb, 1 = item
k_wanted, // Timer for determining WANTED status, lowers when hitting people, prevents the game turning into Camp Lazlo
// v1.0.2+ vars
k_getsparks, // Disable drift sparks at low speed, JUST enough to give acceleration the actual headstart above speed
k_jawztargetdelay, // Delay for Jawz target switching, to make it less twitchy
k_spectatewait, // How long have you been waiting as a spectator
k_tiregrease, // Reduced friction timer after hitting a horizontal spring
k_springstars, // Spawn stars around a player when they hit a spring
k_springcolor, // Color of spring stars
k_killfield, // How long have you been in the kill field, stay in too long and lose a bumper
k_wrongway, // Display WRONG WAY on screen
NUMKARTSTUFF
} kartstufftype_t;
TRIP_NONE,
TRIP_PASSED,
TRIP_BLOCKED,
} tripwirestate_t;
typedef enum
{
@ -433,15 +239,19 @@ typedef enum
khud_cardanimation, // Used to determine the position of some full-screen Battle Mode graphics
khud_yougotem, // "You Got Em" gfx when hitting someone as a karma player via a method that gets you back in the game instantly
// Tricks
khud_trickcool,
NUMKARTHUD
} karthudtype_t;
// QUICKLY GET RING TOTAL, INCLUDING RINGS CURRENTLY IN THE PICKUP ANIMATION
#define RINGTOTAL(p) (p->rings + p->kartstuff[k_pickuprings])
#define RINGTOTAL(p) (p->rings + p->pickuprings)
// CONSTANTS FOR TRICK PANELS
#define TRICKMOMZRAMP (30)
#define TRICKLAG (9)
#define TRICKDELAY (TICRATE/4)
#define TUMBLEBOUNCES 3
@ -453,13 +263,14 @@ typedef enum
// player_t struct for all respawn variables
typedef struct respawnvars_s
{
UINT8 state; // 0: not respawning, 1: heading towards respawn point, 2: about to drop
UINT8 state; // see RESPAWNST_ constants in k_respawn.h
waypoint_t *wp; // Waypoint that we're going towards, NULL if the position isn't linked to one
fixed_t pointx; // Respawn position coords to go towards
fixed_t pointy;
fixed_t pointz;
boolean flip; // Flip upside down or not
tic_t timer; // Time left on respawn animation once you're there
tic_t airtimer; // Time spent in the air before respawning
UINT32 distanceleft; // How far along the course to respawn you
tic_t dropdash; // Drop Dash charge timer
} respawnvars_t;
@ -475,6 +286,8 @@ typedef struct botvars_s
tic_t itemconfirm; // When high enough, they will use their item
SINT8 turnconfirm; // Confirm turn direction
tic_t spindashconfirm; // When high enough, they will try spindashing
} botvars_t;
// ========================================================================
@ -513,37 +326,6 @@ typedef struct player_s
// fun thing for player sprite
angle_t drawangle;
// player's ring count
INT16 rings;
INT16 spheres;
// Power ups. invinc and invis are tic counters.
UINT16 powers[NUMPOWERS];
// SRB2kart stuff
INT32 kartstuff[NUMKARTSTUFF];
INT32 karthud[NUMKARTHUD];
UINT32 distancetofinish;
waypoint_t *nextwaypoint;
respawnvars_t respawn; // Respawn info
tic_t airtime; // Keep track of how long you've been in the air
boolean driftInput; // Whenever or not try drifting.
boolean airFailsafe; // Whenever or not try the air boost
INT32 aizDriftTilt;
INT32 aizDriftTurn;
UINT8 trickpanel; // Trick panel state
boolean trickdelay; // Prevent tricks until control stick is neutral
fixed_t trickmomx;
fixed_t trickmomy;
fixed_t trickmomz; // Instead of stupid auxiliary variables let's... just make some ourselves.
UINT8 bumpers;
INT16 karmadelay;
boolean eliminated;
// Bit flags.
// See pflags_t, above.
pflags_t pflags;
@ -561,10 +343,6 @@ typedef struct player_s
INT32 skin;
UINT32 availabilities;
UINT32 score; // player score
fixed_t dashspeed; // dashing speed
// SRB2kart
UINT8 kartspeed; // Kart speed stat between 1 and 9
UINT8 kartweight; // Kart weight stat between 1 and 9
@ -573,45 +351,147 @@ typedef struct player_s
UINT16 followercolor; // Kart: Used to store the follower colour the player wishes to use
mobj_t *follower; // Kart: This is the follower object we have. (If any)
UINT8 tumbleBounces;
UINT16 tumbleHeight;
boolean tumbleLastBounce;
boolean tumbleSound;
SINT8 glanceDir; // Direction the player is trying to look backwards in
//
UINT32 charflags; // Extra abilities/settings for skins (combinable stuff)
// See SF_ flags
mobjtype_t followitem; // Object # to spawn for Smiles
mobj_t *followmobj; // Smiles all around
UINT32 score; // player score
UINT16 nocontrol; //for linedef exec 427
UINT8 carry;
UINT16 dye;
// SRB2kart stuff
INT32 karthud[NUMKARTHUD];
// Basic gameplay things
UINT8 position; // Used for Kart positions, mostly for deterministic stuff
UINT8 oldposition; // Used for taunting when you pass someone
UINT8 positiondelay; // Used for position number, so it can grow when passing/being passed
UINT32 distancetofinish;
waypoint_t *nextwaypoint;
respawnvars_t respawn; // Respawn info
tic_t airtime; // Keep track of how long you've been in the air
UINT8 startboost; // (0 to 125) - Boost you get from start of race or respawn drop dash
UINT16 flashing;
UINT16 spinouttimer; // Spin-out from a banana peel or oil slick (was "pw_bananacam")
UINT8 spinouttype; // Determines the mode of spinout/wipeout, see kartspinoutflags_t
UINT8 instashield; // Instashield no-damage animation timer
UINT8 wipeoutslow; // Timer before you slowdown when getting wiped out
UINT8 justbumped; // Prevent players from endlessly bumping into each other
UINT8 tumbleBounces;
UINT16 tumbleHeight; // In *mobjscaled* fracunits, or mfu, not raw fu
SINT8 drift; // (-5 to 5) - Drifting Left or Right, plus a bigger counter = sharper turn
fixed_t driftcharge; // Charge your drift so you can release a burst of speed
UINT8 driftboost; // (0 to 125) - Boost you get from drifting
UINT8 strongdriftboost; // (0 to 125) - While active, boost from drifting gives a stronger speed increase
SINT8 aizdriftstrat; // (-1 to 1) - Let go of your drift while boosting? Helper for the SICK STRATZ (sliptiding!) you have just unlocked
INT32 aizdrifttilt;
INT32 aizdriftturn;
fixed_t offroad; // In Super Mario Kart, going offroad has lee-way of about 1 second before you start losing speed
UINT8 waterskip; // Water skipping counter
UINT16 tiregrease; // Reduced friction timer after hitting a spring
UINT16 springstars; // Spawn stars around a player when they hit a spring
UINT16 springcolor; // Color of spring stars
UINT8 dashpadcooldown; // Separate the vanilla SA-style dash pads from using flashing
UINT16 spindash; // Spindash charge timer
fixed_t spindashspeed; // Spindash release speed
UINT8 spindashboost; // Spindash release boost timer
UINT8 numboosts; // Count of how many boosts are being stacked, for after image spawning
fixed_t boostpower; // Base boost value, for offroad
fixed_t speedboost; // Boost value smoothing for max speed
fixed_t accelboost; // Boost value smoothing for acceleration
fixed_t handleboost; // Boost value smoothing for handling
angle_t boostangle; // angle set when not spun out OR boosted to determine what direction you should keep going at if you're spun out and boosted.
fixed_t draftpower; // (0 to FRACUNIT) - Drafting power, doubles your top speed & acceleration at max
UINT16 draftleeway; // Leniency timer before removing draft power
SINT8 lastdraft; // (-1 to 15) - Last player being drafted
UINT16 itemroulette; // Used for the roulette when deciding what item to give you (was "pw_kartitem")
UINT8 roulettetype; // Used for the roulette, for deciding type (0 = normal, 1 = better, 2 = eggman mark)
// Item held stuff
SINT8 itemtype; // KITEM_ constant for item number
UINT8 itemamount; // Amount of said item
SINT8 throwdir; // Held dir of controls; 1 = forward, 0 = none, -1 = backward (was "player->heldDir")
UINT8 sadtimer; // How long you've been sad
// player's ring count
SINT8 rings;
UINT8 pickuprings; // Number of rings being picked up before added to the counter (prevents rings from being deleted forever over 20)
UINT8 ringdelay; // (0 to 3) - 3 tic delay between every ring usage
UINT16 ringboost; // Ring boost timer
UINT8 sparkleanim; // (0 to 19) - Angle offset for ring sparkle animation
UINT16 superring; // Spawn rings on top of you every tic!
UINT8 curshield; // see kartshields_t
UINT8 bubblecool; // Bubble Shield use cooldown
UINT8 bubbleblowup; // Bubble Shield usage blowup
UINT16 flamedash; // Flame Shield dash power
UINT16 flamemeter; // Flame Shield dash meter left
UINT8 flamelength; // Flame Shield dash meter, number of segments
UINT16 hyudorotimer; // Duration of the Hyudoro offroad effect itself
SINT8 stealingtimer; // if >0 you are stealing, if <0 you are being stolen from
UINT16 sneakertimer; // Duration of a Sneaker Boost (from Sneakers or level boosters)
UINT8 numsneakers; // Number of stacked sneaker effects
UINT8 floorboost; // (0 to 3) - Prevents Sneaker sounds for a brief duration when triggered by a floor panel
INT16 growshrinktimer; // > 0 = Big, < 0 = small
UINT16 rocketsneakertimer; // Rocket Sneaker duration timer
UINT16 invincibilitytimer; // Invincibility timer
UINT8 eggmanexplode; // Fake item recieved, explode in a few seconds
SINT8 eggmanblame; // (-1 to 15) - Fake item recieved, who set this fake
UINT8 bananadrag; // After a second of holding a banana behind you, you start to slow down
SINT8 lastjawztarget; // (-1 to 15) - Last person you target with jawz, for playing the target switch sfx
UINT8 jawztargetdelay; // (0 to 5) - Delay for Jawz target switching, to make it less twitchy
UINT8 trickpanel; // Trick panel state
UINT8 tricktime; // Increases while you're tricking. You can't input any trick until it's reached a certain threshold
fixed_t trickboostpower; // Save the rough speed multiplier. Used for upwards tricks.
UINT8 trickboostdecay; // used to know how long you've waited
UINT8 trickboost; // Trick boost. This one is weird and has variable speed. Dear god.
UINT32 roundscore; // battle score this round
UINT8 emeralds;
UINT8 bumpers;
INT16 karmadelay;
tic_t overtimekarma; // time to live in overtime comeback
INT16 spheres;
SINT8 glanceDir; // Direction the player is trying to look backwards in
UINT8 tripWireState; // see tripwirestate_t
//
SINT8 lives;
boolean lostlife;
SINT8 continues; // continues that player has acquired
SINT8 xtralife; // Ring Extra Life counter
UINT8 gotcontinue; // Got continue from this stage?
fixed_t speed; // Player's speed (distance formula of MOMX and MOMY values)
fixed_t lastspeed;
fixed_t lastmomz;
UINT8 secondjump; // Jump counter
UINT8 fly1; // Tails flying
UINT8 scoreadd; // Used for multiple enemy attack bonus
tic_t glidetime; // Glide counter for thrust
UINT8 climbing; // Climbing on the wall
INT32 deadtimer; // End game if game over lasts too long
tic_t exiting; // Exitlevel timer
UINT8 homing; // Are you homing?
tic_t dashmode; // counter for dashmode ability
tic_t skidtime; // Skid timer
////////////////////////////
// Conveyor Belt Movement //
////////////////////////////
@ -620,73 +500,18 @@ typedef struct player_s
fixed_t rmomx; // "Real" momx (momx - cmomx)
fixed_t rmomy; // "Real" momy (momy - cmomy)
/////////////////////
// Race Mode Stuff //
/////////////////////
INT16 numboxes; // Number of item boxes obtained for Race Mode
INT16 totalring; // Total number of rings obtained for Race Mode
INT16 totalring; // Total number of rings obtained for GP
tic_t realtime; // integer replacement for leveltime
UINT8 laps; // Number of laps (optional)
INT32 starpostnum; // The number of the last starpost you hit
////////////////////
// CTF Mode Stuff //
////////////////////
INT32 ctfteam; // 0 == Spectator, 1 == Red, 2 == Blue
UINT16 gotflag; // 1 == Red, 2 == Blue Do you have the flag?
UINT8 ctfteam; // 0 == Spectator, 1 == Red, 2 == Blue
INT32 weapondelay; // Delay (if any) to fire the weapon again
INT32 tossdelay; // Delay (if any) to toss a flag/emeralds again
/////////////////
// NiGHTS Stuff//
/////////////////
angle_t angle_pos;
angle_t old_angle_pos;
mobj_t *axis1;
mobj_t *axis2;
tic_t bumpertime; // Currently being bounced by MT_NIGHTSBUMPER
INT32 flyangle;
tic_t drilltimer;
INT32 linkcount;
tic_t linktimer;
INT32 anotherflyangle;
tic_t nightstime; // How long you can fly as NiGHTS.
INT32 drillmeter;
UINT8 drilldelay;
boolean bonustime; // Capsule destroyed, now it's bonus time!
mobj_t *capsule; // Go inside the capsule
mobj_t *drone; // Move center to the drone
fixed_t oldscale; // Pre-Nightserize scale
UINT8 mare; // Current mare
UINT8 marelap; // Current mare lap
UINT8 marebonuslap; // Current mare lap starting from bonus time
// Statistical purposes.
tic_t marebegunat; // Leveltime when mare begun
tic_t startedtime; // Time which you started this mare with.
tic_t finishedtime; // Time it took you to finish the mare (used for display)
tic_t lapbegunat; // Leveltime when lap begun
tic_t lapstartedtime; // Time which you started this lap with.
INT16 finishedspheres; // The spheres you had left upon finishing the mare
INT16 finishedrings; // The rings/stars you had left upon finishing the mare
UINT32 marescore; // score for this nights stage
UINT32 lastmarescore; // score for the last mare
UINT32 totalmarescore; // score for all mares
UINT8 lastmare; // previous mare
UINT8 lastmarelap; // previous mare lap
UINT8 lastmarebonuslap; // previous mare bonus lap
UINT8 totalmarelap; // total mare lap
UINT8 totalmarebonuslap; // total mare bonus lap
INT32 maxlink; // maximum link obtained
UINT8 texttimer; // nights_texttime should not be local
UINT8 textvar; // which line of NiGHTS text to show -- let's not use cheap hacks
UINT8 checkskip; // Skipping checkpoints? Oh no no no
INT16 lastsidehit, lastlinehit;
tic_t losstime;
UINT8 timeshit; // That's TIMES HIT, not TIME SHIT, you doofus!
//UINT8 timeshit; // That's TIMES HIT, not TIME SHIT, you doofus! -- in memoriam
INT32 onconveyor; // You are on a conveyor belt if nonzero
@ -695,6 +520,7 @@ typedef struct player_s
angle_t awayviewaiming; // Used for cut-away view
boolean spectator;
tic_t spectatewait; // reimplementable as UINT8 queue - How long have you been waiting as a spectator
boolean bot;
botvars_t botvars;
@ -709,15 +535,13 @@ typedef struct player_s
UINT8 kickstartaccel;
UINT8 stairjank;
#ifdef HWRENDER
fixed_t fovadd; // adjust FOV for hw rendering
#endif
} player_t;
// Values for dashmode
#define DASHMODE_THRESHOLD (3*TICRATE)
#define DASHMODE_MAX (DASHMODE_THRESHOLD + 3)
// Value for infinite lives
#define INFLIVES 0x7F

View file

@ -445,42 +445,6 @@ static inline int lib_getenum(lua_State *L)
return 1;
}
#endif
else if (!mathlib && fastncmp("pw_",word,3)) {
p = word+3;
for (i = 0; i < NUMPOWERS; i++)
if (fasticmp(p, POWERS_LIST[i])) {
lua_pushinteger(L, i);
return 1;
}
return 0;
}
else if (mathlib && fastncmp("PW_",word,3)) { // SOCs are ALL CAPS!
p = word+3;
for (i = 0; i < NUMPOWERS; i++)
if (fastcmp(p, POWERS_LIST[i])) {
lua_pushinteger(L, i);
return 1;
}
return luaL_error(L, "power '%s' could not be found.\n", word);
}
else if (!mathlib && fastncmp("k_",word,2)) {
p = word+2;
for (i = 0; i < NUMKARTSTUFF; i++)
if (fasticmp(p, KARTSTUFF_LIST[i])) {
lua_pushinteger(L, i);
return 1;
}
return 0;
}
else if (mathlib && fastncmp("K_",word,2)) { // SOCs are ALL CAPS!
p = word+2;
for (i = 0; i < NUMKARTSTUFF; i++)
if (fastcmp(p, KARTSTUFF_LIST[i])) {
lua_pushinteger(L, i);
return 1;
}
return luaL_error(L, "kartstuff '%s' could not be found.\n", word);
}
else if (!mathlib && fastncmp("khud_",word,5)) {
p = word+5;
for (i = 0; i < NUMKARTHUD; i++)

View file

@ -2683,6 +2683,10 @@ void readsound(MYFILE *f, INT32 num)
{
S_sfx[num].pitch = value;
}
else if (fastcmp(word, "VOLUME"))
{
S_sfx[num].volume = value;
}
else if (fastcmp(word, "CAPTION") || fastcmp(word, "DESCRIPTION"))
{
deh_strlcpy(S_sfx[num].caption, word2,
@ -3556,10 +3560,6 @@ void readmaincfg(MYFILE *f)
{
maxXtraLife = (UINT8)get_number(word2);
}
else if (fastcmp(word, "USECONTINUES"))
{
useContinues = (UINT8)(value || word2[0] == 'T' || word2[0] == 'Y');
}
else if (fastcmp(word, "GAMEDATA"))
{
@ -4337,20 +4337,6 @@ menutype_t get_menutype(const char *word)
return i;
deh_warning("Couldn't find gametype named 'GT_%s'",word);
return GT_COOP;
}
static powertype_t get_power(const char *word)
{ // Returns the value of pw_ enumerations
powertype_t i;
if (*word >= '0' && *word <= '9')
return atoi(word);
if (fastncmp("PW_",word,3))
word += 3; // take off the pw_
for (i = 0; i < NUMPOWERS; i++)
if (fastcmp(word, POWERS_LIST[i]))
return i;
deh_warning("Couldn't find power named 'pw_%s'",word);
return pw_invulnerability;
}*/
/// \todo Make ANY of this completely over-the-top math craziness obey the order of operations.

View file

@ -85,18 +85,13 @@ actionpointer_t actionpointers[] =
{{A_FaceTracer}, "A_FACETRACER"},
{{A_Scream}, "A_SCREAM"},
{{A_BossDeath}, "A_BOSSDEATH"},
{{A_CustomPower}, "A_CUSTOMPOWER"},
{{A_RingBox}, "A_RINGBOX"},
{{A_Invincibility}, "A_INVINCIBILITY"},
{{A_SuperSneakers}, "A_SUPERSNEAKERS"},
{{A_BunnyHop}, "A_BUNNYHOP"},
{{A_BubbleSpawn}, "A_BUBBLESPAWN"},
{{A_FanBubbleSpawn}, "A_FANBUBBLESPAWN"},
{{A_BubbleRise}, "A_BUBBLERISE"},
{{A_BubbleCheck}, "A_BUBBLECHECK"},
{{A_AwardScore}, "A_AWARDSCORE"},
{{A_GiveShield}, "A_GIVESHIELD"},
{{A_GravityBox}, "A_GRAVITYBOX"},
{{A_ScoreRise}, "A_SCORERISE"},
{{A_AttractChase}, "A_ATTRACTCHASE"},
{{A_DropMine}, "A_DROPMINE"},
@ -339,6 +334,7 @@ actionpointer_t actionpointers[] =
{{A_ReaperThinker}, "A_REAPERTHINKER"},
{{A_FlameShieldPaper}, "A_FLAMESHIELDPAPER"},
{{A_InvincSparkleRotate}, "A_INVINCSPARKLEROTATE"},
{{A_SpawnItemCapsuleParts}, "A_SPAWNITEMCAPSULEPARTS"},
{{NULL}, "NONE"},
@ -3489,6 +3485,15 @@ const char *const STATE_LIST[] = { // array length left dynamic for sanity testi
"S_ITEMICON",
// Item capsules
"S_ITEMCAPSULE",
"S_ITEMCAPSULE_TOP_SIDE",
"S_ITEMCAPSULE_BOTTOM_SIDE_AIR",
"S_ITEMCAPSULE_BOTTOM_SIDE_GROUND",
"S_ITEMCAPSULE_TOP",
"S_ITEMCAPSULE_BOTTOM",
"S_ITEMCAPSULE_INSIDE",
// Signpost sparkles
"S_SIGNSPARK1",
"S_SIGNSPARK2",
@ -3527,6 +3532,10 @@ const char *const STATE_LIST[] = { // array length left dynamic for sanity testi
"S_DRIFTWARNSPARK3",
"S_DRIFTWARNSPARK4",
// Drift electricity
"S_DRIFTELECTRICITY",
"S_DRIFTELECTRICSPARK",
// Fast lines
"S_FASTLINE1",
"S_FASTLINE2",
@ -4584,6 +4593,11 @@ const char *const STATE_LIST[] = { // array length left dynamic for sanity testi
"S_RINGSPARKS14",
"S_RINGSPARKS15",
"S_GAINAX_TINY",
"S_GAINAX_HUGE",
"S_GAINAX_MID1",
"S_GAINAX_MID2",
"S_DRAFTDUST1",
"S_DRAFTDUST2",
"S_DRAFTDUST3",
@ -4650,6 +4664,12 @@ const char *const STATE_LIST[] = { // array length left dynamic for sanity testi
"S_DEBTSPIKEC",
"S_DEBTSPIKED",
"S_DEBTSPIKEE",
// Sparks when driving on stairs
"S_JANKSPARK1",
"S_JANKSPARK2",
"S_JANKSPARK3",
"S_JANKSPARK4",
};
// RegEx to generate this from info.h: ^\tMT_([^,]+), --> \t"MT_\1",
@ -5433,6 +5453,8 @@ const char *const MOBJTYPE_LIST[] = { // array length left dynamic for sanity t
"MT_RANDOMITEM",
"MT_RANDOMITEMPOP",
"MT_FLOATINGITEM",
"MT_ITEMCAPSULE",
"MT_ITEMCAPSULE_PART",
"MT_SIGNSPARKLE",
@ -5451,6 +5473,9 @@ const char *const MOBJTYPE_LIST[] = { // array length left dynamic for sanity t
"MT_DRIFTSPARK",
"MT_BRAKEDRIFT",
"MT_DRIFTDUST",
"MT_DRIFTELECTRICITY",
"MT_DRIFTELECTRICSPARK",
"MT_JANKSPARK",
"MT_ROCKETSNEAKER", // Rocket sneakers
@ -5710,6 +5735,7 @@ const char *const MOBJTYPE_LIST[] = { // array length left dynamic for sanity t
"MT_KARMAFIREWORK",
"MT_RINGSPARKS",
"MT_GAINAX",
"MT_DRAFTDUST",
"MT_SPBDUST",
"MT_TIREGREASE",
@ -5828,56 +5854,46 @@ const char *const MAPTHINGFLAG_LIST[4] = {
};
const char *const PLAYERFLAG_LIST[] = {
"FAULT",
"ANALOGMODE", // Analog mode?
"DIRECTIONCHAR", // Directional character sprites?
"AUTOBRAKE", // Autobrake?
// Cheats
"GODMODE",
"NOCLIP",
"INVIS",
// True if button down last tic.
"ATTACKDOWN",
"ACCELDOWN",
"BRAKEDOWN",
"WPNDOWN",
"LOOKDOWN",
// Accessibility and cheats
"KICKSTARTACCEL", // Is accelerate in kickstart mode?
"GODMODE",
"NOCLIP",
"WANTSTOJOIN", // Spectator that wants to join
// Unmoving states
"STASIS", // Player is not allowed to move
"JUMPSTASIS", // and that includes jumping.
"FAULT", // F A U L T
"ELIMINATED", // Battle-style elimination, no extra penalty
"NOCONTEST", // Did not finish (last place explosion)
"LOSTLIFE", // Do not lose life more than once
// SRB2Kart: spectator that wants to join
"WANTSTOJOIN",
"RINGLOCK", // Prevent picking up rings while SPB is locked on
// Character action status
"STARTJUMP",
"JUMPED",
"NOJUMPDAMAGE",
"SPINNING",
"STARTDASH",
"THOKKED",
"SHIELDABILITY",
"GLIDING",
"BOUNCING",
// The following four flags are mutually exclusive, although they can also all be off at the same time. If we ever run out of pflags, eventually turn them into a seperate five(+) mode UINT8..?
"USERINGS", // Have to be not holding the item button to change from using rings to using items (or vice versa) - prevents weirdness
"ITEMOUT", // Are you holding an item out?
"EGGMANOUT", // Eggman mark held, separate from PF_ITEMOUT so it doesn't stop you from getting items
"HOLDREADY", // Hold button-style item is ready to activate
// Sliding (usually in water) like Labyrinth/Oil Ocean
"SLIDING",
"DRIFTINPUT", // Drifting!
"GETSPARKS", // Can get sparks
"DRIFTEND", // Drift has ended, used to adjust character angle after drift
"BRAKEDRIFT", // Helper for brake-drift spark spawning
// NiGHTS stuff
"TRANSFERTOCLOSEST",
"DRILLING",
"AIRFAILSAFE", // Whenever or not try the air boost
"TRICKDELAY", // Prevent tricks until control stick is neutral
// Gametype-specific stuff
"GAMETYPEOVER", // Race time over
"TAGIT",
"TUMBLELASTBOUNCE", // One more time for the funny
"TUMBLESOUND", // Don't play more than once
/*** misc ***/
"FORCESTRAFE", // Accessibility feature - is accelerate in kickstart mode?
"CANCARRY",
"HITFINISHLINE", // Already hit the finish line this tic
"WRONGWAY", // Moving the wrong way with respect to waypoints?
NULL // stop loop here.
};
@ -6105,145 +6121,6 @@ const char *COLOR_ENUMS[] = {
"CHAOSEMERALD7"
};
const char *const POWERS_LIST[] = {
"INVULNERABILITY",
"SNEAKERS",
"FLASHING",
"SHIELD",
"CARRY",
"TAILSFLY", // tails flying
"UNDERWATER", // underwater timer
"SPACETIME", // In space, no one can hear you spin!
"EXTRALIFE", // Extra Life timer
"PUSHING",
"JUSTSPRUNG",
"NOAUTOBRAKE",
"SUPER", // Are you super?
"GRAVITYBOOTS", // gravity boots
// Weapon ammunition
"INFINITYRING",
"AUTOMATICRING",
"BOUNCERING",
"SCATTERRING",
"GRENADERING",
"EXPLOSIONRING",
"RAILRING",
// Power Stones
"EMERALDS", // stored like global 'emeralds' variable
// NiGHTS powerups
"NIGHTS_SUPERLOOP",
"NIGHTS_HELPER",
"NIGHTS_LINKFREEZE",
//for linedef exec 427
"NOCONTROL",
//for dyes
"DYE",
"JUSTLAUNCHED",
"IGNORELATCH"
};
const char *const KARTSTUFF_LIST[] = {
"POSITION",
"OLDPOSITION",
"POSITIONDELAY",
"THROWDIR",
"INSTASHIELD",
"FLOORBOOST",
"SPINOUTTYPE",
"DRIFT",
"DRIFTEND",
"DRIFTCHARGE",
"DRIFTBOOST",
"BOOSTCHARGE",
"STARTBOOST",
"RINGS",
"PICKUPRINGS",
"USERINGS",
"RINGDELAY",
"RINGBOOST",
"RINGLOCK",
"SPARKLEANIM",
"JMP",
"OFFROAD",
"BRAKESTOP",
"SPINDASH",
"SPINDASHSPEED",
"SPINDASHBOOST",
"WATERSKIP",
"DASHPADCOOLDOWN",
"NUMBOOSTS",
"BOOSTPOWER",
"SPEEDBOOST",
"ACCELBOOST",
"HANDLEBOOST",
"DRAFTPOWER",
"DRAFTLEEWAY",
"LASTDRAFT",
"BOOSTANGLE",
"AIZDRIFTSTRAT",
"BRAKEDRIFT",
"ITEMROULETTE",
"ROULETTETYPE",
"ITEMTYPE",
"ITEMAMOUNT",
"ITEMHELD",
"HOLDREADY",
"CURSHIELD",
"HYUDOROTIMER",
"STEALINGTIMER",
"STOLENTIMER",
"SUPERRING",
"SNEAKERTIMER",
"NUMSNEAKERS",
"GROWSHRINKTIMER",
"SQUISHEDTIMER",
"ROCKETSNEAKERTIMER",
"INVINCIBILITYTIMER",
"BUBBLECOOL",
"BUBBLEBLOWUP",
"FLAMEDASH",
"FLAMEMETER",
"FLAMELENGTH",
"EGGMANHELD",
"EGGMANEXPLODE",
"EGGMANBLAME",
"LASTJAWZTARGET",
"BANANADRAG",
"SPINOUTTIMER",
"WIPEOUTSLOW",
"JUSTBUMPED",
"COMEBACKTIMER",
"SADTIMER",
"BUMPER",
"COMEBACKPOINTS",
"COMEBACKMODE",
"WANTED",
"GETSPARKS",
"JAWZTARGETDELAY",
"SPECTATEWAIT",
"TIREGREASE",
"SPRINGSTARS",
"SPRINGCOLOR",
"KILLFIELD",
"WRONGWAY"
};
const char *const KARTHUD_LIST[] = {
"ITEMBLINK",
"ITEMBLINKMODE",
@ -6605,33 +6482,6 @@ struct int_const_s const INT_CONST[] = {
{"PRECIP_STORM_NORAIN",PRECIP_STORM_NORAIN},
{"PRECIP_STORM_NOSTRIKES",PRECIP_STORM_NOSTRIKES},
// Shields
{"SH_NONE",SH_NONE},
// Shield flags
{"SH_PROTECTFIRE",SH_PROTECTFIRE},
{"SH_PROTECTWATER",SH_PROTECTWATER},
{"SH_PROTECTELECTRIC",SH_PROTECTELECTRIC},
{"SH_PROTECTSPIKE",SH_PROTECTSPIKE},
// Indivisible shields
{"SH_PITY",SH_PITY},
{"SH_WHIRLWIND",SH_WHIRLWIND},
{"SH_ARMAGEDDON",SH_ARMAGEDDON},
{"SH_PINK",SH_PINK},
// normal shields that use flags
{"SH_ATTRACT",SH_ATTRACT},
{"SH_ELEMENTAL",SH_ELEMENTAL},
// Sonic 3 shields
{"SH_FLAMEAURA",SH_FLAMEAURA},
{"SH_BUBBLEWRAP",SH_BUBBLEWRAP},
{"SH_THUNDERCOIN",SH_THUNDERCOIN},
// The force shield uses the lower 8 bits to count how many extra hits are left.
{"SH_FORCE",SH_FORCE},
{"SH_FORCEHP",SH_FORCEHP}, // to be used as a bitmask only
// Mostly for use with Mario mode.
{"SH_FIREFLOWER",SH_FIREFLOWER},
{"SH_STACK",SH_STACK},
{"SH_NOSTACK",SH_NOSTACK},
// Carrying
{"CR_NONE",CR_NONE},
{"CR_ZOOMTUBE",CR_ZOOMTUBE},
@ -6640,10 +6490,6 @@ struct int_const_s const INT_CONST[] = {
{"SF_HIRES",SF_HIRES},
{"SF_MACHINE",SF_MACHINE},
// Dashmode constants
{"DASHMODE_THRESHOLD",DASHMODE_THRESHOLD},
{"DASHMODE_MAX",DASHMODE_MAX},
// Sound flags
{"SF_TOTALLYSINGLE",SF_TOTALLYSINGLE},
{"SF_NOMULTIPLESOUND",SF_NOMULTIPLESOUND},
@ -6999,6 +6845,7 @@ struct int_const_s const INT_CONST[] = {
{"TC_RAINBOW",TC_RAINBOW},
{"TC_BLINK",TC_BLINK},
{"TC_DASHMODE",TC_DASHMODE},
{"TC_HITLAG",TC_HITLAG},
// marathonmode flags
{"MA_INIT",MA_INIT},
@ -7079,7 +6926,6 @@ void DEH_TableCheck(void)
#if defined(_DEBUG) || defined(PARANOIA)
const size_t dehstates = sizeof(STATE_LIST)/sizeof(const char*);
const size_t dehmobjs = sizeof(MOBJTYPE_LIST)/sizeof(const char*);
const size_t dehpowers = sizeof(POWERS_LIST)/sizeof(const char*);
const size_t dehcolors = sizeof(COLOR_ENUMS)/sizeof(const char*);
if (dehstates != S_FIRSTFREESLOT)
@ -7088,9 +6934,6 @@ void DEH_TableCheck(void)
if (dehmobjs != MT_FIRSTFREESLOT)
I_Error("You forgot to update the Dehacked mobjtype list, you dolt!\n(%d mobj types defined, versus %s in the Dehacked list)\n", MT_FIRSTFREESLOT, sizeu1(dehmobjs));
if (dehpowers != NUMPOWERS)
I_Error("You forgot to update the Dehacked powers list, you dolt!\n(%d powers defined, versus %s in the Dehacked list)\n", NUMPOWERS, sizeu1(dehpowers));
if (dehcolors != SKINCOLOR_FIRSTFREESLOT)
I_Error("You forgot to update the Dehacked colors list, you dolt!\n(%d colors defined, versus %s in the Dehacked list)\n", SKINCOLOR_FIRSTFREESLOT, sizeu1(dehcolors));
#endif

View file

@ -67,7 +67,6 @@ extern const char *const GAMETYPERULE_LIST[];
extern const char *const ML_LIST[16]; // Linedef flags
extern const char *COLOR_ENUMS[];
extern const char *const POWERS_LIST[];
extern const char *const KARTSTUFF_LIST[];
extern const char *const KARTHUD_LIST[];
extern const char *const HUDITEMS_LIST[];
extern const char *const MENUTYPES_LIST[];

View file

@ -420,7 +420,7 @@ typedef struct
extern mapheader_t* mapheaderinfo[NUMMAPS];
// This could support more, but is that a good idea?
// Keep in mind that it may encourage people making overly long cups just because they "can", and would be a waste of memory.
// Keep in mind that it may encourage people making overly long cups just because they "can", and would be a waste of memory.
#define MAXLEVELLIST 5
typedef struct cupheader_s
@ -465,7 +465,7 @@ enum GameTypeRules
GTR_BUMPERS = 1<<3, // Enables the bumper health system
GTR_SPHERES = 1<<4, // Replaces rings with blue spheres
GTR_PAPERITEMS = 1<<5, // Replaces item boxes with paper item spawners
GTR_WANTED = 1<<6, // Enables the wanted anti-camping system
GTR_WANTED = 1<<6, // unused
GTR_KARMA = 1<<7, // Enables the Karma system if you're out of bumpers
GTR_ITEMARROWS = 1<<8, // Show item box arrows above players
GTR_CAPSULES = 1<<9, // Enables the wanted anti-camping system
@ -655,8 +655,6 @@ extern UINT8 useBlackRock;
extern UINT8 use1upSound;
extern UINT8 maxXtraLife; // Max extra lives from rings
extern UINT8 useContinues;
#define continuesInSession (!multiplayer && (ultimatemode || (useContinues && !marathonmode) || (!modeattacking && !(cursaveslot > 0))))
extern mobj_t *hunt1, *hunt2, *hunt3; // Emerald hunt locations

View file

@ -2909,7 +2909,7 @@ void F_TextPromptDrawer(void)
}
#define nocontrolallowed(j) {\
players[j].powers[pw_nocontrol] = 1;\
players[j].nocontrol = 1;\
if (players[j].mo)\
{\
if (players[j].mo->state == states+S_KART_STILL && players[j].mo->tics != -1)\
@ -2980,7 +2980,7 @@ void F_TextPromptTicker(void)
{
UINT8 j;
players[i].powers[pw_nocontrol] = 1;
players[i].nocontrol = 1;
// Both players' controls are locked,
// But only the triggering player can advance the prompt.

View file

@ -143,7 +143,7 @@ extern INT32 lastwipetic;
// Don't know where else to place this constant
// But this file seems appropriate
#define PRELEVELTIME 24 // frames in tics
#define PRELEVELTIME TICRATE // frames in tics
void F_WipeStartScreen(void);
void F_WipeEndScreen(void);

View file

@ -415,7 +415,7 @@ void F_WipeStageTitle(void)
if ((WipeStageTitle) && G_IsTitleCardAvailable())
{
ST_runTitleCard();
ST_drawWipeTitleCard();
ST_drawTitleCard();
}
}

View file

@ -347,6 +347,7 @@ void G_ReadDemoExtraData(void)
players[p].pflags &= ~(PF_KICKSTARTACCEL);
if (extradata & 1)
players[p].pflags |= PF_KICKSTARTACCEL;
//CONS_Printf("weaponpref is %d for player %d\n", extradata, p);
}
p = READUINT8(demo_p);
@ -505,7 +506,7 @@ void G_ReadDemoTiccmd(ticcmd_t *cmd, INT32 playernum)
if (ziptic & ZT_LATENCY)
oldcmd[playernum].latency = READUINT8(demo_p);
if (ziptic & ZT_FLAGS)
oldcmd[playernum].latency = READUINT8(demo_p);
oldcmd[playernum].flags = READUINT8(demo_p);
G_CopyTiccmd(cmd, &oldcmd[playernum], 1);
@ -620,7 +621,7 @@ void G_GhostAddHit(INT32 playernum, mobj_t *victim)
ghostext[playernum].flags |= EZT_HIT;
ghostext[playernum].hits++;
ghostext[playernum].hitlist = Z_Realloc(ghostext[playernum].hitlist, ghostext[playernum].hits * sizeof(mobj_t *), PU_LEVEL, NULL);
ghostext[playernum].hitlist[ghostext[playernum].hits-1] = victim;
P_SetTarget(ghostext[playernum].hitlist + (ghostext[playernum].hits-1), victim);
}
void G_WriteAllGhostTics(void)
@ -748,15 +749,15 @@ void G_WriteGhostTic(mobj_t *ghost, INT32 playernum)
}
if (ghost->player && (
ghostext[playernum].kartitem != ghost->player->kartstuff[k_itemtype] ||
ghostext[playernum].kartamount != ghost->player->kartstuff[k_itemamount] ||
ghostext[playernum].kartbumpers != ghost->player->kartstuff[k_bumper]
ghostext[playernum].kartitem != ghost->player->itemtype ||
ghostext[playernum].kartamount != ghost->player->itemamount ||
ghostext[playernum].kartbumpers != ghost->player->bumpers
))
{
ghostext[playernum].flags |= EZT_KART;
ghostext[playernum].kartitem = ghost->player->kartstuff[k_itemtype];
ghostext[playernum].kartamount = ghost->player->kartstuff[k_itemamount];
ghostext[playernum].kartbumpers = ghost->player->kartstuff[k_bumper];
ghostext[playernum].kartitem = ghost->player->itemtype;
ghostext[playernum].kartamount = ghost->player->itemamount;
ghostext[playernum].kartbumpers = ghost->player->bumpers;
}
if (ghostext[playernum].flags)
@ -792,6 +793,7 @@ void G_WriteGhostTic(mobj_t *ghost, INT32 playernum)
WRITEFIXED(demo_p,mo->y);
WRITEFIXED(demo_p,mo->z);
WRITEANGLE(demo_p,mo->angle);
P_SetTarget(ghostext[playernum].hitlist+i, NULL);
}
Z_Free(ghostext[playernum].hitlist);
ghostext[playernum].hits = 0;
@ -1035,17 +1037,17 @@ void G_ConsGhostTic(INT32 playernum)
else
ghostext[playernum].desyncframes = 0;
if (players[playernum].kartstuff[k_itemtype] != ghostext[playernum].kartitem
|| players[playernum].kartstuff[k_itemamount] != ghostext[playernum].kartamount
|| players[playernum].kartstuff[k_bumper] != ghostext[playernum].kartbumpers)
if (players[playernum].itemtype != ghostext[playernum].kartitem
|| players[playernum].itemamount != ghostext[playernum].kartamount
|| players[playernum].bumpers != ghostext[playernum].kartbumpers)
{
if (demosynced)
CONS_Alert(CONS_WARNING, M_GetText("Demo playback has desynced!\n"));
demosynced = false;
players[playernum].kartstuff[k_itemtype] = ghostext[playernum].kartitem;
players[playernum].kartstuff[k_itemamount] = ghostext[playernum].kartamount;
players[playernum].kartstuff[k_bumper] = ghostext[playernum].kartbumpers;
players[playernum].itemtype = ghostext[playernum].kartitem;
players[playernum].itemamount = ghostext[playernum].kartamount;
players[playernum].bumpers = ghostext[playernum].kartbumpers;
}
}
@ -1402,7 +1404,7 @@ void G_StoreRewindInfo(void)
void G_PreviewRewind(tic_t previewtime)
{
SINT8 i;
size_t j;
//size_t j;
fixed_t tweenvalue = 0;
rewindinfo_t *info = rewindhead, *next_info = rewindhead;
@ -1461,8 +1463,9 @@ void G_PreviewRewind(tic_t previewtime)
players[i].mo->hitlag = info->playerinfo[i].mobj.hitlag;
players[i].realtime = info->playerinfo[i].player.realtime;
for (j = 0; j < NUMKARTSTUFF; j++)
players[i].kartstuff[j] = info->playerinfo[i].player.kartstuff[j];
// Genuinely CANNOT be fucked. I can redo lua and I can redo netsaves but I draw the line at this abysmal hack.
/*for (j = 0; j < NUMKARTSTUFF; j++)
players[i].kartstuff[j] = info->playerinfo[i].player.kartstuff[j];*/
}
for (i = splitscreen; i >= 0; i--)
@ -2655,7 +2658,7 @@ void G_DoPlayDemo(char *defdemoname)
UINT32 randseed;
char msg[1024];
boolean spectator;
boolean spectator, kickstart;
UINT8 slots[MAXPLAYERS], kartspeed[MAXPLAYERS], kartweight[MAXPLAYERS], numslots = 0;
#if defined(SKIPERRORS) && !defined(DEVELOP)
@ -2924,16 +2927,8 @@ void G_DoPlayDemo(char *defdemoname)
while (p != 0xFF)
{
players[p].pflags &= ~PF_KICKSTARTACCEL;
if (p & DEMO_KICKSTART)
if ((spectator = (p & DEMO_SPECTATOR)))
{
players[p].pflags |= PF_KICKSTARTACCEL;
p &= ~DEMO_KICKSTART;
}
spectator = false;
if (p & DEMO_SPECTATOR)
{
spectator = true;
p &= ~DEMO_SPECTATOR;
if (modeattacking)
@ -2948,6 +2943,10 @@ void G_DoPlayDemo(char *defdemoname)
return;
}
}
if ((kickstart = (p & DEMO_KICKSTART)))
p &= ~DEMO_KICKSTART;
slots[numslots] = p; numslots++;
if (modeattacking && numslots > 1)
@ -2967,6 +2966,10 @@ void G_DoPlayDemo(char *defdemoname)
playeringame[p] = true;
players[p].spectator = spectator;
if (kickstart)
players[p].pflags |= PF_KICKSTARTACCEL;
else
players[p].pflags &= ~PF_KICKSTARTACCEL;
// Name
M_Memcpy(player_names[p],demo_p,16);

View file

@ -270,7 +270,6 @@ INT32 flameseg = TICRATE/4;
UINT8 use1upSound = 0;
UINT8 maxXtraLife = 2; // Max extra lives from rings
UINT8 useContinues = 0; // Set to 1 to enable continues outside of no-save scenarioes
UINT8 introtoplay;
UINT8 creditscutscene;
@ -545,7 +544,7 @@ static void G_UpdateRecordReplays(void)
if (!mainrecords[gamemap-1])
G_AllocMainRecordData(gamemap-1);
if (players[consoleplayer].pflags & PF_GAMETYPEOVER)
if (players[consoleplayer].pflags & PF_NOCONTEST)
{
players[consoleplayer].realtime = UINT32_MAX;
}
@ -1112,7 +1111,6 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
cmd->forwardmove += (SINT8)forward;
cmd->latency = (leveltime & 0xFF); // Send leveltime when this tic was generated to the server for control lag calculations
cmd->flags = 0;
if (chat_on || CON_Ready())
@ -1138,6 +1136,10 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
if (addedtogame && gamestate == GS_LEVEL)
{
LUAh_PlayerCmd(player, cmd);
// Send leveltime when this tic was generated to the server for control lag calculations.
// Only do this when in a level. Also do this after the hook, so that it can't overwrite this.
cmd->latency = (leveltime & 0xFF);
}
if (cmd->forwardmove > MAXPLMOVE)
@ -1261,7 +1263,7 @@ void G_DoLoadLevel(boolean resetplayer)
for (i = 0; i <= r_splitscreen; i++)
{
if (camera[i].chase)
P_ResetCamera(&players[g_localplayers[i]], &camera[i]);
P_ResetCamera(&players[displayplayers[i]], &camera[i]);
}
// clear cmd building stuff
@ -1299,7 +1301,7 @@ void G_StartTitleCard(void)
ST_startTitleCard();
// start the title card
WipeStageTitle = false; //(!titlemapinaction); -- temporary until titlecards are reworked
WipeStageTitle = (!titlemapinaction);
}
//
@ -1308,26 +1310,27 @@ void G_StartTitleCard(void)
void G_PreLevelTitleCard(void)
{
#ifndef NOWIPE
tic_t strtime = I_GetTime();
tic_t endtime = strtime + (PRELEVELTIME*NEWTICRATERATIO);
tic_t nowtime = strtime;
tic_t lasttime = strtime;
while (nowtime < endtime)
{
// draw loop
while (!((nowtime = I_GetTime()) - lasttime))
I_Sleep();
lasttime = nowtime;
tic_t strtime = I_GetTime();
tic_t endtime = strtime + (PRELEVELTIME*NEWTICRATERATIO);
tic_t nowtime = strtime;
tic_t lasttime = strtime;
while (nowtime < endtime)
{
// draw loop
ST_runTitleCard();
ST_preLevelTitleCardDrawer();
I_FinishUpdate(); // page flip or blit buffer
NetKeepAlive(); // Prevent timeouts
ST_runTitleCard();
ST_preLevelTitleCardDrawer();
I_FinishUpdate(); // page flip or blit buffer
if (moviemode)
M_SaveFrame();
if (takescreenshot) // Only take screenshots after drawing.
M_DoScreenShot();
if (moviemode)
M_SaveFrame();
if (takescreenshot) // Only take screenshots after drawing.
M_DoScreenShot();
}
while (!((nowtime = I_GetTime()) - lasttime))
I_Sleep();
lasttime = nowtime;
}
#endif
}
@ -1617,7 +1620,7 @@ boolean G_CouldView(INT32 playernum)
// SRB2Kart: Only go through players who are actually playing
if (player->exiting)
return false;
if (( player->pflags & PF_GAMETYPEOVER ))
if (( player->pflags & PF_NOCONTEST ))
return false;
// I don't know if we want this actually, but I'll humor the suggestion anyway
@ -2033,9 +2036,6 @@ static inline void G_PlayerFinishLevel(INT32 player)
p = &players[player];
memset(p->powers, 0, sizeof (p->powers));
memset(p->kartstuff, 0, sizeof (p->kartstuff)); // SRB2kart
p->mo->renderflags &= ~(RF_TRANSMASK|RF_BRIGHTMASK); // cancel invisibility
P_FlashPal(p, 0, 0); // Resets
@ -2064,10 +2064,8 @@ static inline void G_PlayerFinishLevel(INT32 player)
void G_PlayerReborn(INT32 player, boolean betweenmaps)
{
player_t *p;
INT32 score, marescore;
INT32 score, roundscore;
INT32 lives;
boolean lostlife;
INT32 continues;
UINT8 kartspeed;
UINT8 kartweight;
@ -2082,15 +2080,12 @@ void G_PlayerReborn(INT32 player, boolean betweenmaps)
INT32 pflags;
INT32 ctfteam;
UINT8 ctfteam;
INT32 starpostnum;
INT32 exiting;
tic_t dashmode;
INT16 numboxes;
INT16 totalring;
UINT8 laps;
UINT8 mare;
UINT16 skincolor;
INT32 skin;
UINT32 availabilities;
@ -2121,20 +2116,14 @@ void G_PlayerReborn(INT32 player, boolean betweenmaps)
INT32 roulettetype;
INT32 growshrinktimer;
INT32 bumper;
INT32 wanted;
boolean songcredit = false;
boolean eliminated;
UINT16 nocontrol;
INT32 khudfault;
INT32 kickstartaccel;
score = players[player].score;
marescore = players[player].marescore;
lives = players[player].lives;
lostlife = players[player].lostlife;
continues = players[player].continues;
ctfteam = players[player].ctfteam;
exiting = players[player].exiting;
jointime = players[player].jointime;
quittime = players[player].quittime;
@ -2142,21 +2131,9 @@ void G_PlayerReborn(INT32 player, boolean betweenmaps)
splitscreenindex = players[player].splitscreenindex;
spectator = players[player].spectator;
pflags = (players[player].pflags & (PF_WANTSTOJOIN|PF_GAMETYPEOVER|PF_FAULT|PF_KICKSTARTACCEL));
steering = players[player].steering;
playerangleturn = players[player].angleturn;
// As long as we're not in multiplayer, carry over cheatcodes from map to map
if (!(netgame || multiplayer))
pflags |= (players[player].pflags & (PF_GODMODE|PF_NOCLIP|PF_INVIS));
dashmode = players[player].dashmode;
numboxes = players[player].numboxes;
laps = players[player].laps;
totalring = players[player].totalring;
skincolor = players[player].skincolor;
skin = players[player].skin;
@ -2164,7 +2141,6 @@ void G_PlayerReborn(INT32 player, boolean betweenmaps)
kartspeed = players[player].kartspeed;
kartweight = players[player].kartweight;
follower = players[player].follower;
followerready = players[player].followerready;
followercolor = players[player].followercolor;
followerskin = players[player].followerskin;
@ -2173,20 +2149,18 @@ void G_PlayerReborn(INT32 player, boolean betweenmaps)
charflags = players[player].charflags;
starpostnum = players[player].starpostnum;
followitem = players[player].followitem;
mare = players[player].mare;
bot = players[player].bot;
botdifficulty = players[player].botvars.difficulty;
botdiffincrease = players[player].botvars.diffincrease;
botrival = players[player].botvars.rival;
xtralife = players[player].xtralife;
pflags = (players[player].pflags & (PF_WANTSTOJOIN|PF_KICKSTARTACCEL));
// SRB2kart
if (betweenmaps || leveltime < starttime)
if (betweenmaps || leveltime < introtime)
{
itemroulette = 0;
roulettetype = 0;
@ -2196,47 +2170,64 @@ void G_PlayerReborn(INT32 player, boolean betweenmaps)
bumper = ((gametyperules & GTR_BUMPERS) ? K_StartingBumperCount() : 0);
rings = ((gametyperules & GTR_SPHERES) ? 0 : 5);
spheres = 0;
eliminated = false;
wanted = 0;
kickstartaccel = 0;
khudfault = nocontrol = 0;
laps = 0;
totalring = 0;
roundscore = 0;
exiting = 0;
starpostnum = 0;
xtralife = 0;
follower = NULL;
}
else
{
itemroulette = (players[player].kartstuff[k_itemroulette] > 0 ? 1 : 0);
roulettetype = players[player].kartstuff[k_roulettetype];
itemroulette = (players[player].itemroulette > 0 ? 1 : 0);
roulettetype = players[player].roulettetype;
if (players[player].kartstuff[k_itemheld])
if (players[player].pflags & PF_ITEMOUT)
{
itemtype = 0;
itemamount = 0;
}
else
{
itemtype = players[player].kartstuff[k_itemtype];
itemamount = players[player].kartstuff[k_itemamount];
itemtype = players[player].itemtype;
itemamount = players[player].itemamount;
}
// Keep Shrink status, remove Grow status
if (players[player].kartstuff[k_growshrinktimer] < 0)
growshrinktimer = players[player].kartstuff[k_growshrinktimer];
if (players[player].growshrinktimer < 0)
growshrinktimer = players[player].growshrinktimer;
else
growshrinktimer = 0;
bumper = players[player].bumpers;
rings = players[player].rings;
spheres = players[player].spheres;
eliminated = players[player].eliminated;
wanted = players[player].kartstuff[k_wanted];
kickstartaccel = players[player].kickstartaccel;
khudfault = players[player].karthud[khud_fault];
nocontrol = players[player].nocontrol;
laps = players[player].laps;
totalring = players[player].totalring;
roundscore = players[player].roundscore;
exiting = players[player].exiting;
starpostnum = players[player].starpostnum;
xtralife = players[player].xtralife;
follower = players[player].follower;
pflags |= (players[player].pflags & (PF_STASIS|PF_ELIMINATED|PF_NOCONTEST|PF_FAULT|PF_LOSTLIFE));
}
if (!betweenmaps)
{
khudfault = players[player].karthud[khud_fault];
nocontrol = players[player].powers[pw_nocontrol];
}
else
khudfault = nocontrol = 0;
// As long as we're not in multiplayer, carry over cheatcodes from map to map
if (!(netgame || multiplayer))
pflags |= (players[player].pflags & (PF_GODMODE|PF_NOCLIP));
// Obliterate follower from existence
P_SetTarget(&players[player].follower, NULL);
@ -2247,10 +2238,8 @@ void G_PlayerReborn(INT32 player, boolean betweenmaps)
memset(p, 0, sizeof (*p));
p->score = score;
p->marescore = marescore;
p->roundscore = roundscore;
p->lives = lives;
p->lostlife = lostlife;
p->continues = continues;
p->pflags = pflags;
p->ctfteam = ctfteam;
p->jointime = jointime;
@ -2273,13 +2262,9 @@ void G_PlayerReborn(INT32 player, boolean betweenmaps)
p->starpostnum = starpostnum;
p->exiting = exiting;
p->dashmode = dashmode;
p->numboxes = numboxes;
p->laps = laps;
p->totalring = totalring;
p->mare = mare;
p->bot = bot;
p->botvars.difficulty = botdifficulty;
p->rings = rings;
@ -2289,20 +2274,20 @@ void G_PlayerReborn(INT32 player, boolean betweenmaps)
p->xtralife = xtralife;
// SRB2kart
p->kartstuff[k_itemroulette] = itemroulette;
p->kartstuff[k_roulettetype] = roulettetype;
p->kartstuff[k_itemtype] = itemtype;
p->kartstuff[k_itemamount] = itemamount;
p->kartstuff[k_growshrinktimer] = growshrinktimer;
p->itemroulette = itemroulette;
p->roulettetype = roulettetype;
p->itemtype = itemtype;
p->itemamount = itemamount;
p->growshrinktimer = growshrinktimer;
p->bumpers = bumper;
p->karmadelay = comebacktime;
p->eliminated = eliminated;
p->kartstuff[k_wanted] = wanted;
p->kartstuff[k_eggmanblame] = -1;
p->kartstuff[k_lastdraft] = -1;
p->overtimekarma = 0;
p->eggmanblame = -1;
p->lastdraft = -1;
p->karthud[khud_fault] = khudfault;
p->powers[pw_nocontrol] = nocontrol;
p->nocontrol = nocontrol;
p->kickstartaccel = kickstartaccel;
p->tripWireState = TRIP_NONE;
memcpy(&p->respawn, &respawn, sizeof (p->respawn));
@ -2866,7 +2851,7 @@ UINT32 gametypedefaultrules[NUMGAMETYPES] =
// Race
GTR_CIRCUIT|GTR_BOTS,
// Battle
GTR_SPHERES|GTR_BUMPERS|GTR_PAPERITEMS|GTR_WANTED|GTR_KARMA|GTR_ITEMARROWS|GTR_CAPSULES|GTR_BATTLESTARTS|GTR_POINTLIMIT|GTR_TIMELIMIT|GTR_OVERTIME
GTR_SPHERES|GTR_BUMPERS|GTR_PAPERITEMS|GTR_KARMA|GTR_ITEMARROWS|GTR_CAPSULES|GTR_BATTLESTARTS|GTR_POINTLIMIT|GTR_TIMELIMIT|GTR_OVERTIME
};
//
@ -3476,7 +3461,7 @@ static void G_DoCompleted(void)
if (playeringame[i])
{
// SRB2Kart: exitlevel shouldn't get you the points
if (!players[i].exiting && !(players[i].pflags & PF_GAMETYPEOVER))
if (!players[i].exiting && !(players[i].pflags & PF_NOCONTEST))
{
if (players[i].bot)
{
@ -3484,7 +3469,7 @@ static void G_DoCompleted(void)
}
else
{
players[i].pflags |= PF_GAMETYPEOVER;
players[i].pflags |= PF_NOCONTEST;
if (P_IsLocalPlayer(&players[i]))
{
@ -3798,8 +3783,8 @@ static void G_DoContinued(void)
I_Assert(!netgame && !multiplayer);
I_Assert(pl->continues > 0);
if (pl->continues)
pl->continues--;
/*if (pl->continues)
pl->continues--;*/
// Reset score
pl->score = 0;
@ -4467,16 +4452,12 @@ void G_InitNew(UINT8 pencoremode, const char *mapname, boolean resetplayer, bool
for (i = 0; i < MAXPLAYERS; i++)
{
players[i].playerstate = PST_REBORN;
players[i].starpostnum = 0;
memset(&players[i].respawn, 0, sizeof (players[i].respawn));
// The latter two should clear by themselves, but just in case
players[i].pflags &= ~(PF_GAMETYPEOVER|PF_STASIS|PF_FAULT);
// Clear cheatcodes too, just in case.
players[i].pflags &= ~(PF_GODMODE|PF_NOCLIP|PF_INVIS);
players[i].pflags &= ~(PF_GODMODE|PF_NOCLIP);
players[i].marescore = 0;
players[i].roundscore = 0;
if (resetplayer && !(multiplayer && demo.playback)) // SRB2Kart
{

View file

@ -50,10 +50,10 @@ G_ResetSplitscreen (INT32 playernum)
displayplayers[i] = g_localplayers[i];
P_ResetCamera(&players[displayplayers[i]], &camera[i]);
}
while (i < MAXSPLITSCREENPLAYERS)
{
displayplayers[i] = consoleplayer;
i++;
}

View file

@ -0,0 +1 @@
target_sourcefile(c)

13
src/hardware/Sourcefile Normal file
View file

@ -0,0 +1,13 @@
hw_bsp.c
hw_draw.c
hw_light.c
hw_main.c
hw_clip.c
hw_md2.c
hw_cache.c
hw_md2load.c
hw_md3load.c
hw_model.c
u_list.c
hw_batching.c
r_opengl/r_opengl.c

View file

@ -1478,7 +1478,8 @@ static void HWR_ProcessSeg(void) // Sort of like GLWall::Process in GZDoom
transnum_t transtable = R_GetLinedefTransTable(gl_linedef);
if (transtable == NUMTRANSMAPS)
transtable = 0;
if (gl_linedef->special == 910)
if (gl_linedef->special == 910 ||
P_IsLineTripWire(gl_linedef))
blend = AST_ADD;
else if (gl_linedef->special == 911)
blend = AST_SUBTRACT;
@ -3643,7 +3644,7 @@ static void HWR_DrawDropShadow(mobj_t *thing, fixed_t scale)
pslope_t *groundslope;
// hitlag vibrating
if (thing->hitlag > 0)
if (thing->hitlag > 0 && (thing->eflags & MFE_DAMAGEHITLAG))
{
fixed_t mul = thing->hitlag * (FRACUNIT / 10);
@ -4085,8 +4086,7 @@ static void HWR_DrawSprite(gl_vissprite_t *spr)
gpatch = spr->gpatch;
#ifdef ALAM_LIGHTING
if (!(spr->mobj->flags2 & MF2_DEBRIS) && (spr->mobj->sprite != SPR_PLAY ||
(spr->mobj->player && spr->mobj->player->powers[pw_super])))
if (!(spr->mobj->flags2 & MF2_DEBRIS) && (spr->mobj->sprite != SPR_PLAY))
HWR_DL_AddLight(spr, gpatch);
#endif
@ -5063,7 +5063,7 @@ static void HWR_ProjectSprite(mobj_t *thing)
return;
// hitlag vibrating
if (thing->hitlag > 0)
if (thing->hitlag > 0 && (thing->eflags & MFE_DAMAGEHITLAG))
{
fixed_t mul = thing->hitlag * (FRACUNIT / 10);
@ -5402,7 +5402,11 @@ static void HWR_ProjectSprite(mobj_t *thing)
vis->mobj = thing;
//Hurdler: 25/04/2000: now support colormap in hardware mode
if ((vis->mobj->flags & (MF_ENEMY|MF_BOSS)) && (vis->mobj->flags2 & MF2_FRET) && !(vis->mobj->flags & MF_GRENADEBOUNCE) && (leveltime & 1)) // Bosses "flash"
if (vis->mobj->hitlag > 0 && (vis->mobj->eflags & MFE_DAMAGEHITLAG))
{
vis->colormap = R_GetTranslationColormap(TC_HITLAG, 0, GTC_CACHE);
}
else if ((vis->mobj->flags & (MF_ENEMY|MF_BOSS)) && (vis->mobj->flags2 & MF2_FRET) && !(vis->mobj->flags & MF_GRENADEBOUNCE) && (leveltime & 1)) // Bosses "flash"
{
if (vis->mobj->type == MT_CYBRAKDEMON || vis->mobj->colorized)
vis->colormap = R_GetTranslationColormap(TC_ALLWHITE, 0, GTC_CACHE);

View file

@ -819,7 +819,12 @@ static void HWR_CreateBlendedTexture(patch_t *gpatch, patch_t *blendgpatch, GLMi
while (size--)
{
if (skinnum == TC_BOSS)
if (skinnum == TC_HITLAG)
{
cur->s.red = cur->s.green = cur->s.blue = K_HitlagColorValue(*image);
cur->s.alpha = image->s.alpha;
}
else if (skinnum == TC_BOSS)
{
// Turn everything below a certain threshold white
if ((image->s.red == image->s.green) && (image->s.green == image->s.blue) && image->s.blue < 127)
@ -1367,7 +1372,7 @@ boolean HWR_DrawModel(gl_vissprite_t *spr)
float finalscale;
// hitlag vibrating
if (spr->mobj->hitlag > 0)
if (spr->mobj->hitlag > 0 && (spr->mobj->eflags & MFE_DAMAGEHITLAG))
{
fixed_t mul = spr->mobj->hitlag * (FRACUNIT / 10);
@ -1486,7 +1491,11 @@ boolean HWR_DrawModel(gl_vissprite_t *spr)
{
INT32 skinnum = TC_DEFAULT;
if ((spr->mobj->flags & (MF_ENEMY|MF_BOSS)) && (spr->mobj->flags2 & MF2_FRET) && !(spr->mobj->flags & MF_GRENADEBOUNCE) && (leveltime & 1)) // Bosses "flash"
if (spr->mobj->hitlag > 0 && (spr->mobj->eflags & MFE_DAMAGEHITLAG))
{
skinnum = TC_HITLAG;
}
else if ((spr->mobj->flags & (MF_ENEMY|MF_BOSS)) && (spr->mobj->flags2 & MF2_FRET) && !(spr->mobj->flags & MF_GRENADEBOUNCE) && (leveltime & 1)) // Bosses "flash"
{
if (spr->mobj->type == MT_CYBRAKDEMON || spr->mobj->colorized)
skinnum = TC_ALLWHITE;
@ -1565,7 +1574,7 @@ boolean HWR_DrawModel(gl_vissprite_t *spr)
&& (spr->mobj->frame & FF_ANIMATE
|| (spr->mobj->state->nextstate != S_NULL
&& states[spr->mobj->state->nextstate].sprite == SPR_PLAY
&& ((P_GetSkinSprite2(spr->mobj->skin, (((spr->mobj->player && spr->mobj->player->powers[pw_super]) ? FF_SPR2SUPER : 0)|states[spr->mobj->state->nextstate].frame) & FF_FRAMEMASK, spr->mobj->player) == spr->mobj->sprite2)))))
&& ((P_GetSkinSprite2(spr->mobj->skin, (states[spr->mobj->state->nextstate].frame) & FF_FRAMEMASK, spr->mobj->player) == spr->mobj->sprite2)))))
{
nextFrame = (spr->mobj->frame & FF_FRAMEMASK) + 1;
if (nextFrame >= mod)

Some files were not shown because too many files have changed in this diff Show more